My main is fury warrior. The rotation is simple and effective albeit spammy and boring. Now that arms is more viable I decided to make a switch and it hasn’t been easy.
Overall I’m enjoying the slower more methodical approach to the class. Abilities actually feel like they’re hitting harder and the combat animations are satisfying.
With that being said, I’m struggling with efficiency. I keep forgetting to apply rend/thunderclap (as I never had to do that with fury) and I find there to be a slight bloat with the spec. I also don’t like having two separate loadouts for single and multi target. I have only one PVE loadout on my fury spec which I use for both raids and mythics and it works pretty well. It’s annoying to have to keep switching loadouts in instances constantly.
I found a hybrid loadout but it feels kinda weak in comparison. Is there a way for me to reduce bloat or should I just switch back to fury since I’m more comfortable with that? I feel like warriors in general are kind of meh at the moment compared to other melee classes.
Practice. Also work with your keybind configuration until you get a similar feel to where and what you want as easy to hit spam buttons. Mind you, there is just a different mindset to it. It’s not a total race to mash the button asap. You want to mash the heck out of em at some points, and not at others.
Arms doesn’t feel slow, well at least in m+. It may not be as fast pace as fury but I am never rage starved and always have rage to be dumped. Not really methodical, which I am glad that its not.
I was always in that fury feels like kratos must play. I agree with you though I’m never rage starved and always have a button to press but it isn’t as frantic. I am loving arms now. I just need to work on remembering to use rend and then thunderclap to refresh.
I recently dropped a weapon to play arms over fury. It definitely feels like there’s more to keep track of, and I’m still figuring out ability priorities, but I’m having a lot of fun, partially because i feel like I’m actually doing damage
The rend initial hit damage does more than slam, which seems silly but that’s the way it is at the moment.
Slam should still be on your bars for killing totems with low health. Rend costs 10 more rage than slam and I think totems are immune to bleed, that could be an artifact though.
Most suggested builds as of 10.0.5 don’t talent into slam at all. Its a very weak button to press and if you’re playing correctly should be pushed only when literally every other ability (MS, OP, WW, and Ignore Pain) are on cooldown.
Ideally you use WW and IP during CS windows for big Test of Might but even using them to fish for more OP procs is better than pressing Slam.
My sims show I should have the slam talents in the class tree but not the arms tree and that has slam doing more damage than rend.
Slam does more single target damage per rage than ww and no one is using test of might because in for the kill is better. Maybe when we get more gear it will change.
Really but there is a talent in the general warrior tree that makes it if you talent into rend and use thunderclap it allows rend to all target hit by thunderclap.
Its the standard Juggernaut Single Target raid build. You have exactly one talent that impacts slam (Barbaric Training in the class Tree).
Plenty of the players are using Test of Might, and the only time I hear of people using In For the Kill is in the AoE build. However even in that build Cleave replaces Slam as your single target filler.
As for Slam vs Rend, the reason a lot of people are saying just use Rend is because in this build because Rend’s initial damage is comparable to Slams total damage and has the additonal dot component. So even overwriting your rend isn’t a huge deal.