Fury Legendaries must be some of the most boring in the game

Cadence of Fujieda - Stacking minimal haste buff, that is easily prone to falling off. Completely passive effect you hardly notice. Not only that, but it’s also terribly weak.

Seismic Reverberation - Uh yeah…whirlwind damage is meaningless. The AoE rotation works great, but the damage contribution of ww has nothing to do with it making this legendary useless and again passive.

Will of the Berserker - 100% passive, easily prone to failure and falling off. And like seriously? They just took our worst azerite trait and turned it into a legendary? Shame on them.

Deathmaker - It’s passive, but this one can kind of get a pass as it’s very similar to granting the Siegebraker talent allowing you to pick another option on that row. It’s fine I suppose, but just barely.

Reckless Defense - Hardly provides any worthwhile cooldown reduction, and Recklessness is not a strong cooldown. Additionally the spec does not value crit at all, and this legendary doesn’t change that. It’s very weak.

Signet of Tormented Kings - I think this one is pretty cool. I’m not really sure how good it is or not for Fury, but I like the effect. It would be a lot cooler if Recklessness enraged you so that you didn’t have to gimmicky in usage in case you get a Bladestorm proc.

Fury is tuned pretty terribly, and it’s not going to get any better as classes with actual good legendaries get them over the next week.

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You don’t mean, just like Legion, gasp.

A; it wasn’t the worst azerite trait.

B; nearly every legendary effect is just a recycled effect from some point in the past.

A; the spec values crit only when there is crit interaction. Same as every other spec.

While not strong, this legendary, by definition, increases the value of crit.

Gimmicky? Playing optimally is not really “gimmicky”. All you have to do is rampage when you reck. It’s like clipping, only not as strong.

At least you can engage and respond to additional resources that Legiondaries gave us, which also has a tangible feel on the speed of the gameplay loop.

And there are dozens of effects that are more exciting they could have chosen.

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…If the effects from which a legendary effect can be recycled—or the choices of which among them were recycled—are themselves dull, just what opinion is this statement supposed to invalidate? That Fury is uniquely affected? “Are some of the…” =/= [unique].

Would honestly have preferred that Arm’s version triggered only on Bladestorm/Ravager, Fury’s on Recklessness, and Prot’s on Avatar, rather than further obliging Ravager on Prot, Bladestorm on Fury, and Avatar on Arms—with due increase on the proc duration and effectiveness, ofc.

Perhaps more importantly, though, I’d love to see the Bladestorm proc swapped for Ravager on Fury and Prot, as Ravager would fit in far more smoothly.

Mate, I’m not sure what you were trying to say, but this does not make sense. Reword it.

Fair enough.

So what? How does that make uninteresting recycled effects any better?

Your fact here fits among the subject matter but not among the point.

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Im starting to realize that Derez is actually just trolling warrior forums.

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There’s only one troll post in this thread so far, and it’s not Derez’s.

What I was responding to was, as I read it, insinuating that it was more-poorly designed due to simply being recycled, as though it was of note, when in fact that’s the norm.

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Recycling has nothing to do with it. It was a terrible effect then, it’s a terrible effect now. The point is it’s awful and boring.

If you were to be technical with it, it was not the worst fury azerite trait, and the legendary did improve on it.

Ahh, I see. I just read it very differently. To me, it was just a +1 insult tossed in there were the bulk of the statement was merely that it was “boring”, not that it was “(uniquely) boring because it’s recycled.”

Again, that hardly seems the point, exactly.

If they had better choices (which we can here guess to be those with both numeric and interesting, not-particularly-restricting gameplay impact), it’s not unreasonable to expect that we should have gotten one of those choices instead.

Moreover, if they had no such other choices, it wouldn’t be so unreasonable to expect that at one or two more original effects might be created per class to better fill out this new central borrowed power system for those classes with the most (reasonable) complaints about their slew of legendaries.

Though, I have to ask then…

@OP

Can you give an examples of what you’d have preferred to see?

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Legion Massacre for execute, Recklessness procs from BfA, Recklessness empowerment bonus from WoD, there have been various tier bonuses that impacted either rampage or raging blow to make them much more powerful that could have been interesting, even just choosing extra resource generation would have been more interesting than these passive bonuses that don’t change anything you do.

There is no short list of other effects they could have pulled from that would have been more engaging.

I was hoping for a cold steel hot blood lego effect. Oh well.

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I liked CSHB too but every criticism levelled in the OP against our current legendary lineup applies to it. We don’t currently value crit, nor do we have access to much, and it’s a ‘boring passive’. At most the only thing CSHB has ever done for our priorities is knocking RB down a peg and adding value to crit - if it’s strong enough. You think a CSHB legendary would be triple CSHB territory?

I mean our entire design is, “Do whatever it takes to rampage as much as you possibly can.” How would adding stuff to rampage impact the playstyle? We already want to hit Rampage whenever we can.

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Can you not take half of one point in a list of things to argue against, thanks.

I didn’t have a problem with your other points and had no interest in trying to argue against them. Don’t be a bad person.

Choosing to empower rampage even further as a legendary is still a choice versus others, and is directly related to the buttons you press and in this case pressing them optimally to use rampage more to benefit from such a bonus.

While a weak example for that one specific ability out of the entire list I provided, I believe still a valid one.

People only like this because it was overpowered IMO. I agree with other comments that it would not be strong enough to make a dramatic impact in stat weights and therefore would just be a passive effect.

My issue with the legendaries, or at least fury (the only one I’m confident to speak on here) is that for most PvE endgame content it does seem one is the choice to go with. While I find Kings to be more… fun? I prefer Deathmaker and enjoy it quite a bit.
I’m not sure on other classes or specs but it doesn’t seem like anything really comes close, so it’s really almost like…hey cool, already got my legendary for the expansion. Sounds good. But I would assume there could have been more flavorful and interesting ideas for legendary effects. Throwing a WW —> Rampage and getting the Deathmaker proc on 50-100% of the trash is a good feeling though so I’m not complaining. Just feels like something else could beeee a little more interesting besides that one.

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Ehh… It had a non-Igniting Bleed to sort of manage (in AoE), gave reason to stack Crit, and provided more Rage. Even if it were merely competitive, I think people still would have liked it.

If I’m understanding comments here correctly, our checklist thus far is:

  1. Gameplay — Some, even if merely situational, change to prioritization
  2. Theme — Makes us oonga boonga bigger, better, faster, and/or with more bestial cunning.
  3. Potency — Should be at least as good as others’ top-tier-but-not-broken legendaries, as we ideally want to bring the worst up to that level, rather the whole upper half down to the lower.

An empowered CSHB would have that. I’m sure we could do better, but it’d already be a high step above half our existing legendaries.

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