Fury - hit cap - edgemasters etc

So…do the edgemasters effect the +hit you need as fury? I’d think there wasn’t a specific cap, just a recommended. If you get edgemasters do you lower that and try to add more crit etc?

The idea is to get at least 305 weapon skill. This brings the yellow hit cap from 9% to 6% (basically your abilities can never miss. Autos still can) and reduces the damage penalty from glancing blows. If you are already at 305 skill from being an orc or human Edgemaster’s won’t give you any hit at that point. Once you get 6% hit with at least 305 skill then crit does become the stat priority.

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305 weapon skill is the breakpoint people genearlly go for, which edgemasters hits.

This brings your chance to miss yellow attacks a level 63 mob from 9%, down to 6%.

As others have said 9% is the hit cap for non humans/orcs without edgemasters. For humans/orcs or any other race with edge masters it’s 6%.

However, you still want to stack hit even after hitting the cap as a majority of your damage comes from auto attack. On a side note, queueing up a HS or cleave gives your OH auto attack the hit penalty (6% or 9%) of your special attacks.

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Ok, so pimping extra hits not goign to hurt me at all with the edgemasters. Yeah (gnome) so…liking it. :slight_smile:

holy god though with edge and lionheart I’m a glass cannon that dies in 1 hit it seems like.

There are worse situations to be in, look at Ret, almost indestructible yet hits with the raw power of a wet noodle, unless SOC procs on a crit… RNG blessings needed… LOL

You’re 100% fine going over 6% with 305+ WS.

A lot of the BiS lists seems to imply that after soft-hit cap, crit becomes priority, which is true in a sense, but doesn’t really take into account the fact that you will still be missing a ton of your white swings if you run the bare minimum.

A hit that misses can’t crit anyway, so all that crit stacking is wasted.

I run with 25% crit, 11% hit with 305 (Axes) and it seems to smooth out my rage generation considerably, over running just the 6%.

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While technically true in extremes I believe you are misunderstanding how the hit roll works for auto attacks.

Assuming you have the 9% soft hit cap then you would need to have over 50% crit chance for the crit stacking to be wasted. In your case your auto attack hit breakdown would look something like this:

14% miss
5.6% dodge
25% glancing (weapon skill reduces the damage loss, not the chance)
25% Crit
30.4% Hit

If you reduced your hit by 5% on that outcome listed above you will have 5% more misses and 5% less hits, but your crit stays the same.

Also while you have a heroic strike queued your offhand auto attacks use the special attack hit table, so they get hit capped at 9% (bug, but it was a bug in vanilla so #nochanges).

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Question how do you cancel a queued up HS?

305 is fine isn’t it? Why 306?

305 is fine, he doesn’t know what he’s talking about.

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/stopattack cancels your swing timer and therefore the queued HS

It seems very challenging to use that in a way that would actually benefit you, if it cancels your whole swing timer you’d be setting yourself back an entire attack wouldn’t you?

There are great resources. Here’s one:
https://retro-wow.com/forum/printthread.php?tid=4288

More weapon skill doesn’t reduce glance chance, just the damage penalty.

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You would. Which is why outright canceling isn’t a great strategy. Instead, using Heroic Strike as your primary rage dump over Hamstring means that naturally you have higher windows of time where your offhand can’t miss.

Check some of the top warrior DPS parses. Heroic Strike is often their top damage dealer because of this. Additionally getting a heavy hitting slow main hand like Deathbringer means a longer MH swing timer window in which offhand isn’t missing.

Note: For 2H Fury, Hamstring is still superior, especially on Horde when fishing for Flurry and WF.

I’m worried that information could be outdated, given they cited an 8% special miss chance when we now know it is 9%

I did some digging and discovered /stopcasting will de-queue your HS without canceling your attacks!

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It does account for that, actually.

Mathematically, once your special abilities cannot miss, crit is better. Furthermore, queuing a Heroic Strike eliminates the miss penalty for your attacks (not sure if this is a bug or intended), so Hit isn’t very useful past the special ability cap.

Judging by what is said in this thread. The dual wield penalty doesn’t apply to skills? I haven’t played a dual wielding class or spec in literally 14 years.

Yea thats why there is a blue post saying exactly what I said.
If your wep skill is >=10 below your targets defense cap. You lose 1% hit. Skull bosses are 315 defense skill, so 306 gets you under 10.