So how much armor pen including with gems do u need along side the 751 trinket proc do u need to hit the 1400 soft cap?
I hear its 700 but im not sure if its actually fact fact
So how much armor pen including with gems do u need along side the 751 trinket proc do u need to hit the 1400 soft cap?
I hear its 700 but im not sure if its actually fact fact
I’m not an expert on this, so take it with a grain of salt.
~1,400 is the hardcap. Not soft. IIRC it’s like 1,414 or 1,4044 or something within that range for capped out Arpen.
You want to hit 1400 total - so if your trinket gives you 750 you will need 650 form elsewhere. Or (as you state) if you’re trinket gets you to 751 Arp then you only need 649 Arp on the rest of your gear to hit soft cap.
Having more is can still be good though - it benefits you when your trinket doesn’t proc.
However, there’s a fair amount of maths that goes into it and it isn’t always better to hit soft cap over having more strength or crit. Thus it is not always beneficial to gem for Arp to hit or exceed soft cap.
Essentially, Arp is only as valuable as the rest of your stats. It essentially removes the damage penalty armor puts on the physical damage you do, but if you hardly do any base physical damage anyway it won’t help you much.
If you’re min/maxing you need to sim the results of your gemming for the gear you have.
I’m not sure about this actually. The amount of Arp needed to hard and soft cap is essentially the same - the only difference is that for soft cap you reach it for a shorter period of time when your trinket procs. But there’s no benefit from more than 1400 Arp when the Trinket procs, the relevant benefit then is the Arp you have for the periods outside trinket procs. If you are still capped then, that’s hitting the hard cap. That’s the sole difference between hard cap and soft cap - whether you can hit that cap reliably without procs for 100% of the fight or rely on procs to hit it for a portion of the fight.
So, there’s still some benefit getting more Arp than soft cap, as it helps you get closer to cap outside the trinket proc window. But you probably wouldn’t gem for it, unless you were very close to hard cap. There’s no fixed points for that either, depends on other damage variables.
I’ve tried to do the numbers on this stuff myself and gave up. Really, better just to run a sim.
One more note:
Arp does not cover the armor portion that is reduced by debuffs like Shattering Throw or Sunder Armor. You still need all of those applied to really benefit, and whether you should shoot for Arp caps or not you should also factor in how reliably your raid can maintain those.
Seems like a simple arithmetic question, doesn’t it?
1400 is correct.
Softcap for ArP means that you reach hardcap with procs, in this situation the trinket. That’s all.
Softcap and hardcap will therefore differ by exactly how much ArP you get from procs.
Yes - that’s exactly what I said though?
When hard capped you’re capped 100% of the time, when soft capped only when your trinket is proccing - but the cap is the same, you get no benefit from more than 1400 Arp.
My query is whether or not Tesalyn was suggesting that there is an Arp value above cap that is worthwhile going to when you are relying on Soft Cap, and that depends on a lot of factors, such as how much of the fight you spend with you trinket proc up (and therefore capped) vs not. So, you should sim it against fight lengths and such if you want to go that degree of min/max.
But its not because it dr’s 660 calculated on all the armor pen gear i had plus gemming it ended up being about 580 when hovering over the hit stat which shows true armor pen amount after dr
Am I missing something here? Is this not extremely basic math?
There’s no way it works like that lol
It doesn’t work like that at all, there’s no diminishing returns when stacking ArP, what you see is probably a display bug or something else.
ArP does not DR. Only Block, Dodge, Parry and Defense ratings have DR on them.
In fact Arp acts somewhat like an inverse DR. Effectively increasing returns due to the DR that Armor value has.
But Arp itself is linearly applied.
well thanks i thought it dr’d guys! i appreciate the info and unlike most of the community can admit if im wrong lol
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