Ok so ive mentioned this a couple times before but I was thinking about it and the more i do the less crazy it sounds, but maybe im just tired of being a sad fury player
Swapping impending victory (25 talent) with onslaught (30 talent)
At the moment fury has a horrible uptime of enrage and rage generation in general between 80-35% even worse without massacre because we basically lose our only rage gen. But moving onslaught to their new bracket forces it to compete with storm bolt (incredbily useless outside of pvp content) and double time. This would mean it would see next to 0 play in pvp but would massively aid their pve content dps.
Nobody in their right mind would take either of these abilities in any form of content which is a shame because onslaught actually feels super nice
Yes, it does. Outside of execute/condemn range, and using recklessness, fury war’s rage regen is absolute garbage, which translates to a lot of time not in enrage. Of course, you can always get super lucky with bloodthirst procs… but that’s terrible having to rely on lucky procs.
Biggest issue is the warrior single target rotation has WAY too many whirlwind fillers in it… super weak and low rage regen. Between 80-35% (venth, of course), the rotation is just awful. Would feel a lot better if onslaught was baseline to be honest, or if slam was tweaked for fury to actually benefit the spec to fill in the ST GCD fillers.
Fury is reporting about 80% enrage uptime across fights… taking into account 55% of fights (venth execute ranges), enrage is almost 100% uptime, we’re losing that 20% entirely in the middle 45%.
You’re actually high if you think this. We had 3x the amount of haste in BFA, simmering rage, necklace azerite traits, and those unbridled procs which all gave way more rage regen.
Even that number, is high. Whirlwind is so utterly useless in ST whenever its forced to be used to fill a GCD, its completely nuking your dps. Like mentioned, warriors need a ST filler that performs better than whirlwind, just for ST.
You seem to be under the false impression that anything below what, 90 is low? Do you people not understand how the spec functions, and has functions, for years…?
lol.
No. You did not.
Which averaged out typically to 50-60 rpm on st, depending on gear and setup. It was not that large. There’s a reason it was only a notably strong trait in the first two tiers.
And weren’t in the first tier.
It’s literally not though.
Pulling up twenty logs from Uldir, BoD, and EP respectively on st fights shows the exact same range of average ww cpm.
It functioned perfectly fine for the entirety of BFA. The only reason you think it’s a problem is placebo, and seeking something to blame irrationally.
My point is, ALL of the downtime is coming from that 45% non execute phase. When you take that into account, the downtime of enrage for that specific half of the fight is pretty low.
Lol.
Yes, we did. Between weapon enchant, better enrage, borrowed power from the necklace, we had WAY more haste overall.
You said Rage regen was unchanged, and I’m literally proving it was not. Large or not, it contributed to better rage regen and better enrage uptime. Why do you think blizz slightly lowered rampage cost? They knew this was going to happen… underestimated just how bad it is.
So? Lol still part of the expansion and contributed go rage regen/enrage uptime, and still something we no longer have.
Like already mentioned, it functioned because rage regen wasnt this bad is bfa.
Honestly, fury’s mastery is gimped compared to other classes in general. You keep mentioning how fury gameplay is all about enrage upkeep… that’s fine and dandy, but why is almost every other dps spec getting a straight buff from mastery? Our mastery is only present for 80% of boss encounters… and severely downtimed for non execute phase. That’s an issue.
No, it’s not. I already covered this. Typically enrage uptime non-execute is around 70-75%. Which, again, is not low.
Which didn’t come in until the third tier of the expansion and fourth raid. Are you comparing that to start of expansion play? Really?
I did not say this.
Because they removed the talents that let you change it yourself? Is this a joke? Previously you could adjust the cost of rampage as a choice, higher or lower. You cannot do that now.
So, again, you’re comparing later half of expansion and end of expansion play to start of expansion play. We haven’t even seen mythic from the first raid yet, much less optimized gear from it, much less seen even the second raid.
Your entire reasoning for that is A; Simmering rage! Which, as I already pointed out, was not that much rage, and B; borrowed powers! which, did not come into play for a year. So why was there not uproar about fury’s rage generations pre-8.2?
One more time on this by the way, weapon enchant is a moot point as you often didn’t even use quick nav as fury, better enrage is rather minor, essences weren’t until far later on in the expansion. Now, you have secondaries on your shoulders, chest, and helmet, anima powers/conduits, legendries, etc.
refer to my last point about mastery. So you’re telling me, that fury warriors not benefiting from the mastery stat for a quarter or more of encounters is fine?
YES, I AM. That is the last known state fury warriors were in… Why would you compare something to the state from 3-4 major patches ago? Makes much more sense to compare to the latest patch, as that is what changes are made based off.
you did, actually, in multiple threads.
What? quick nav was used, along with the crit nav. As for essences, refer to my other point… yes I am comparing to latest BFA patch as that is the latest known state of fury warrior. Also, the last point makes literally no sense… ya you get passive haste from armor chest/shoulder/helm now, but thats very moot compared to the amount of haste we got from borrowed powers last exp, no1 is talking about torghast/anima powers, and no1 is using any legendaries/conduits that supply any haste. Face it, warriors had WAY more haste in bfa, yes, especially the last patch, due to the overwhelming (no pun intended there), amount of haste gained from borrowed powers.
It is designed around not being active at all times.
Fury warrior has never had 100% uptime on enrage, and rarely even close to it. One of the initial detractors from the new, fast paced style of fury after the BFA redesign was that enrage uptime was too high, as it reduced the value of min/max options available.
Then you’re an absolute weapon, mate. Comparing an end of expansion spec to a start of expansion spec, and taking issue with how they operate, is incredibly inane.
Higher haste values alone completely invalidate this comparison from increasing gear. You do not make sense.
You’re joking. You have to be joking.
You compare start of expansion to start of expansion. As the relative values are ideally, closer, and more comparable.
Quote it then.
Hahahahahahaha.
Deadly navigation was only used hardlock if you had multiple CsHb, which was not always the case.
Masterful nav, quick nav, and force multiplier could all win as fury. Never, not at any point, was the weapon enchants for fury locked in. It was always a sim question.
I even saw at least three different sims where galeforce unironically won. It was extremely rare, but it did happen.
You keep saying this.
But the truth is, you really didn’t.
You had quite a decent haste bump if you ran iris minor, but by 8.3 this was increasingly uncommon. CLF major did as well, but that was only on largely st oriented bosses, and the buff was only 16% uptime assuming it was used on CD.
BotE minor gave haste when you reached 40 stacks, but again, was only around 30% uptime on st. Less if you had poor luck on the stack refund, more if you had good luck.
The thing is, fury typically ran CnS minor and BotD minor, leaving only one slot, and neither of those gave haste amps. Even then, some people simmed higher with something like PP, and in rare cases even CoF. Which, again, did not give haste.
Comparing the last patch of an expansion to the start of a new one makes you look like an utter buffoon.
True I don’t find my enrage buff anywhere near that. Still need gear tho.
But the way the spec should work is enrage uptime @100% should be achievable. And not even at maxing out efficiency or haste. The variance should be in how efficiently you upkeep enrage. More efficient = more gcd and rage to spend on pure dmg skills. Less efficient = spending gcd and rage to stay enraged. But our highest dmg skill is tied to up keeping enrage. Which seems to funnel you into rampaging always and filling in between. Plug in a skill that hits harder than rampage while enraged and cost close to the same. So you gotta decided do I rampage here or do I have time and rotations to go for big damage.
I never implied how fury ever worked in the past. I’m saying what it should be, in the present, as in now in this moment of time.
Just because something didn’t exist before doesn’t mean its wrong to now. Why are you set in stone with the status quo?
If enrage uptime was changed to being maintainable at high uptimes (explained this before mentioning adding a new skill , you could include that in your thoughts or quote) , then yes you would use the skill to maximize burst and dps. It would require decision making on whether you have space within your rotation to fit it in without losing enrage uptime, and also factoring in possibility of procs affecting the rotation. Rather than the current state of rage gen> rampage > rage gen > rampage.
To me these are worthwhile changes, and would be more fun. Maybe you prefer fury in its current state, maybe you don’t. It’s not clear what your opinion is or whether you have any input. You only identified what is, and isn’t. How would you make fury better ?
A special individual for sure. I respect your opinion of him, but it don’t bother me. It’s not like he’s offensive. He probably cares more about this forum and class than anyone judging by his presence. But I can see where you come from, he’s a bit short and dry.
But on the class. I just remember fury leveling in bfa was definitely more fulfilling with higher uptimes on enrage, more procs and skills off cooldown. Nowadays it feels like I spend more time to make sure there’s fuel in the tank rather than putting the pedal to the metal.