Hey, Just won Maladath and im a Furry/prot Tauren i have Edgemasters and 1 binding away from Thunderfurry, also have Perds blade and CHT. JW Best threat weapons with/without edgemasters combo if +11 Swords would beat the daggers just because glancing blow DR even then its only a few % better than the 7 from daggers alone. or if maladath would even work well with tf and edgemasters?
Maladath, unfortunately, only provides 4 skill, instead of the necessary 5 for the 3% hit credit, so you’ll be stuck with Edgemaster’s when you need hit.
It’s still the BiS OH for threat with Thunderfury, though.
0 weapon skill results in 35% glancing reduction on 40% of attacks. (14% white damage reduction, ignoring HS queuing)
4 weapon skill reduces glancing penalty from 35% to 19%. This is a 7.6% white damage reduction, or 6.4% white damage increase over 300 weapon skill on level 63 mobs.
5 weapon skill everyone treats as the only option because the hit bonus comes into play. Reduction drops to 15%
7 weapon skill reduces glancing to 6% penalty.
7->8 weapon skill only reduces glancing penalty from 6% to 5% where it hits it’s cap…anything over is only giving you a very slight bit better chance to hit.
Edgemasters are over rated IMO for tanking, there are tons of warriors that do not use them at all, they tank just fine, if you have thunderfury you will be really far ahead on threat if you are able to tank now and hold off your DPS. Most of your main hand hits are heroic strikes anyway(or should be) making edgemasters only a tiny increase on your offhand attacks.
As for hit rating, when AQ drops hit rating rains from the sky, just pick up the hit rating from there. If you are struggling to hit 9% hit, tell your guild you need DFT, BOA, use a hit rating ranged weapon, Ony neck, T1 gloves, Master Dragonslayer’s ring, and Chromatic boots or True Flight wrists. Onslaught Girdle is also an option.
It is absolutely possible to get 9% hit in current gear while wearing all plate.
Fixed
+4 Swords will drop hit to 7.2, with the first % still ignored, so 8.2% needed for hit cap. Since there are no partial hit bonuses outside of more +weapon skill, that will still be a 9% hit requirement, meaning that Maladath only affects the damage reduction from glancing blows.
There is no " first % still ignored" if that were the case everyone with 5+ weapon skill would need 7% hit… They don’t so it isnt a thing for physical DPS, only for casters.
Once your Weapon skill is within 10 points of the targets Defensive skill, the game stops ignoring the first Hit %. That’s why 300 needs 9% but 305 only needs 6% hit.
Okay, thanks.
For sure. Crazy overly complicated system.
That is why Edgemasters are so insane. Increase overall damage by about 12%, and account for 3% hit for non humans/orcs.
To OP, just doing some napkin Math, I would imagine your highest threat options would be Maladath in your MH with CHT on off, and having Edgemasters equipped.
Your MH damage will be all the better at 311, so more threat, and the crit and AP from CHT will also help out a lot more than the higher base damage from Perds, since Bloodthirst is purely AP based.
for fury I agree, but for tanking less so, especially fury tanking, you should only hit sunder every 30 seconds and your other warriors should stack sunders for you or when you have excess rage and BT and Revenge are on CD. Sunder spam is not the way forward, sunder doesn’t scale with AP and crit, unlike heroic strike. You are probably going to have a handful of white main hand swings. You also don’t have another significant threat generating button to hit. You are basically just hitting BT and revenge on CD/proc and spamming HS the entire fight with sunders only to keep yourself under 100 rage and refresh the timer.
Weapon skill does nothing for yellow hits.
The hit bonus is applied toward Yellow hits, so for that alone wearing Edgemasters is worth it.
Not really sure why you’re talking about Sunders for threat, as it really has little impact on the discussion about weapons.
But those white hits you mentioned, Maladath in MH with 311 skill will deal more damage, and thus create more threat, and more rage, than Perds in MH with 307.
Not to mention the 1% parry that will help with incoming damage, something to think about if you don’t wear a shield.
I already talked about just getting 9% hit and I was talking about using heroic strike to replace your white hit so all you wouldnt benefit from edgemasters that much. Many tanks are spamming sunder a lot, and only using heroic strike as a rage dump, thus they will have far more white hits than people that are using heroic strike more.
If you use heroic strike more and more, you need edgemasters less and less, because all it is is a 3% hit glove at that point with no stamina and no threat stats on it. T1 gloves become more attractive because it is only a 2% hit difference and you gain other stats. Getting 2% more hit isn’t that hard, there are plenty of options as I listed in a previous post.
Thanks, that’s what i was wanting to test and figured that would be the best until TF
Good luck. Got my Garr binding over 5 months ago…still waiting on Geddon.
HS queuing doesn’t stop off-hand glancing blows. It just prevents the dual wield miss penalty from being applied.
“No threat stats on it” once you ignore the gigantic threat stat on it and only reason people equip them, sure.
Note that the weapon skill also reduces mob dodge/parry rates.
It’s a tradeoff. But don’t think that it’s better to unequip them just because you can reach hit cap. Yes, you lose stamina equipping Edgemaster’s, but you also lose stamina equipping Onslaught Girdle because you aren’t wearing Edgemaster’s.
Heres the thing, if you are a MT and have access to BIS gear for threat, and are able to spam heroic strike on basically every swing anyway edgemasters is not that great. People already look to replace them in AQ with Gauntlets of Annihilation as fury DPS, GoA are really good, however they are only 32‬ attack power better than Sacrificial Gauntlets from ZG.
When you start looking at it in that context, at what point is it good for a tank to replace them. I would argue once you are BIS geared in BWL, if not mid AQ 40 when you have access to the T2.5 pieces and all the extra hit rating gear from AQ 20(crossbow) and 40.
If 32 attack power is enough to swing the balance over a blue for a fury DPS warrior, then when do other gear sets start to look viable from a tanking prospective?
You can go on about how great edgemasters are and they most definitely are for early content, however, once you are beyond T1 and T2 content, you should be looking to replace them, especially as a tank. IMO.
Nah. Crul beats maladath as an offhand if you have edgies. By a mile, according to spreadsheets.
To answer OP: Maladath isn’t that great because weapon skill pretty much caps at 308. Edgemasters is already doing the work Maladath would do if you were a Human.
Sorry incorrect
Chance to hit: According to the test results, it seems that for a mob 3 levels above you (raid bosses) you have a base 8% chance to miss the target. This is reduced by +Chance To Hit on gear, although the first 1% reduction is ignored. Each point of weaponskill between 300 and 304 increases the chance to hit a target by 0.2%. Having 305 weapon skill increases chance to hit by 1.2%, and removes the rule that your first 1% hit chance is ignored. These follow an existing formula from Wowwikki, and according to this formula, each point of weaponskill above 305 will increase chance to hit by 0.1%. This has not been tested on the beta server, as there aren’t any +weapon skill gear available at lvl 30, so they have to rely on human and orc racials.
You need 9% hit. 5+ weapon skill exactly removes 1% hit from the required table and adds 1.2% hit. Therefore 5+ weapon skill gives 2.2% hit.
9-2.2= 6.8
Learn to basic math.
However 0.8% chance to miss seems fine tbh.
False.
What you’re missing is that the base 8% miss chance is assuming a monster is 3 levels higher from the player. But for all the formula is concerned with, the player is “level 61” at 305 skill–dropping the base miss chance to 7% AND ignoring that extra 1%.
Here’s the data from n=28,000 attacks at 305 skill showing the cap is 6% hit. This is obviously confirmed by the 100,000 warriors running 6% hit at 305 skill who have never missed on a yellow attack.
Weighted average by number of attacks (11.08% crit chance)
- Hit: 21.27% ±0.48% (5968)
- Crit: 7.80% ±0.31% (2188)
- Miss: 5.99% ±0.28% (1680)
- Parry: 13.49% ±0.40% (3786)
- Dodge: 6.04% ±0.28% (1695)
- Block: 5.13% ±0.26% (1441)
- Glancing: 40.28% ±0.57% (11305)
- Glance Reduction: ~14.82%