Why are the covenant abilities being placed in the spec specific trees instead of the class specific trees? The covenant abilities were available to all specs and do not represent a specialization. They need to be placed in the class tree in place of these other weird capstone abilities.
The base class tree should have the covenant ability options which are not spec specific and then there should be specific talents that augment the abilities associated with that specialization.
Ex. bone dust brew located in each specializations (mistweaver, brew, and windwalker) If this is the case, bone dust brew does not represent a specialization of a spec, but rather it represents a core feature of the class and should therefore be placed in the class tree instead. This will free up a lot of space for meaningful talents that actually create specialization in mistweaver, brewmaster, windwalker abilities.
The other minor examples include Faeline Stomp which is in mistweaver and windwalker.
Truthfully, the convenant abilities were useable regardless of your spec, becoming an inherent feature of the monk class and not representing specialization into one of the three roles. The dragonflight talent trees need to reflect this by placing the covenant abilities in the class tree and allow for new and interesting talents to be created for the specialization trees that augment that specializations abilities.
Specialization means that the mistweaver talents do something that the windwalker or brewmasters do not.
The capstone abilities should be the covenant ability and their corresponding choice nodes. Fallen Order for mistweaver, weapons of order for windwalker, bone dust brew for brewmaster. Place Faeline Stomp as an option earlier on in the tree, as it is not a huge cooldown like the other three covenant abilities it should be accessible by all three.
I mean think every class is the same in their talent trees. Convenant abilities go into the spec specific tree. Name one tree that doesnt have a convenant ability in spec but class?
Then every class is getting jipped. The covenant abilities were not spec specific they were class specific and represent a class feature not a specialization into one of the classes roles.
Having the cov abilities repeated amongst different specs is basically like not having unique specializations at all. If the same ability is repeated in different specialization trees, it’s clear that it belongs in the class tree instead.
How am I any different as a mistweaver than a windwalker or brewmaster if we all pick bone dust brew in our “spec” trees.
Wish Faeline was in Brew. Looks fun honestly can give you a ton of mastery and stacking mastery with seasonal you can easily get to 60% dodge chance which is insane being that it stacks till you successfully dodge.
Fair enough, Im not a huge fan of Fallen Order in its current state either, although I think it is one of the abilities that has the most potential for iteration (improving the throughput and utility of the adepts for each spec as well as reflavoring it to regular monks instead of ghost monks could revolutionize this ability into something great for each spec)
Exactly my point. The covenant abilities were available to all specs and they should stay that way by being moved into the class tree. Faeline Stomp is an active ability, whereas Fallen Order, Weapons of Order, and Bone Dust Brew are more like major cooldowns. Because of that, I believe the talent tree should have Faeline Stomp available in an early branch and then each of the Covenant Abilities should be placed in a way so that you can only choose 1 at a time as a capstone decision. This would create a much better experience for monks in dragonflight because they would be able to choose their covenant ability as a baseline class feature and then improve upon that playstyle in their chosen specialization tree which has talents focused on improving the abilities associated with that role.
Bonedust isn’t apart of the class, it’s a power to amplify a class. You don’t put things like these in general trees just because all 3 get them. It’s not like you’re going to be playing bonedust 100% of the time with it in the spec trees, it’ll be a situational talent choice (cleave).
Because, as I’ve said in other posts. Can you imagine how overloaded ALL three specs would be if you could take both bonedust + another covenant, e.g. Weapons, at the same time. NOTHING would be able to keep pace with WW, especially in burst windows.
Just because they all have the same ability, does not mean you switch it to a general tree, because it allows for overloaded spec design, which in turn will result heavily in nerfs that completely nullify any sort of viability for the spec outside of passives, like Mystic Touch.
I’d imagine they are in the spec tree so they can get individually tuned and have special non generic modifiers… IIRC MW and WW have different modifiers/options for bdb