Welp. Fully geared. For several purples already. Etc etc.
Absolute trash.
This isn’t also so much specifically targeted at the shadow priest in general? Mostly the OUT OF CONTROL OP melee classes right now and lack of DR on said CC.
Every engagement I basically sit. SIT in a 10 second CC window. Stunned. Feared. Etc etc. I try to fear? And stun and for some reason it literally doesn’t do anything? Ok? Weird. My fears don’t work anymore apparently? (We all know why)
DPS in PvP is the worse I think it’s ever been right now. You can’t do a single thing unless you’re DK/war/mage right now. It’s trash.
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Agreed. My experience so far has been that if you are getting trained, you are constantly locked out. If you aren’t getting trained, people aren’t dying because the spells we are normally being locked out of don’t even deal damage.
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I noticed you’re running voidweaver. Have you tired archon? It’s not thematically as cool as voidweaver, but it pumps if you can get some space. Choose all the talents that buff up your mind flays and you’ll see some health bars drop.
With archon, you only have to cast void eruption and halo (still one more cast than our burst in DF, but it is what it is) and then you’re proccing a lot of mfi’s that hit hard and void bolt and DP’s are instant of course, whereas voidweaver, you’re having to cast during your burst which is what sp’s do not want to do in modern wow.
Voidweaver was actually poorly thought out if I’m being honest. M+ has so many knockbacks, mechanics and swirlies on the ground that you’re never able to really cast and it sounds like you already know what arena is like for sp
So archon hits harder and the burst is instant, once you get it going
I’m stubborn and refuse to play the retail way. I will not be an arcane mage. I know I could feel some momentary satisfaction from dumping 4 MFI in voidform with PI, but that is not a shadow priest. I need to feel just how poorly designed the spec is to remain clear-headed about the game.
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Fair enough. Sounds like a lot of people (myself included) on the forums are waiting for all priest specs to be brought up to speed with modern wow
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But that’s exactly the issue. You don’t. You never get any space. Unless you have a melee dedicated to peeling people off of you, you are simply not allowed to play the game anymore.
And even then, if you are able to attack completely uninterrupted, you’ll still not be doing the damage any melee can. And they are doing that while locking you out of the game at the same time. It’s just ridiculous and stupid. There’s no point to playing Shadow in PvP.
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In bgb I feel like I pump hard. With one melee on me it’s not too bad . With a warrior a dk and a ret pally it’s gg. I feel like you have to use cc to set up your go against a single melee. On my mage it’s, just start going doesn’t matter. Now I don’t want to be a mage on my priest but insta cast cds would be preferable. Especially since the ele cds are insta and way better than ours. Also it looks like voodweaver is going to be a lot stronger than previously thought for pvp. Good luck my friend and remember your a punching bag if you play spriest.
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Priests can grip you, dragons can fly you away, shamans have that tethering thing, monks have rop. The opportunities are there to get burst off. The problem is shadow can’t afford to misplay a single gcd in shuffles.
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Are you saying you struggle when fighting 3v1?
No class is designed for fighting against those odds. It’s true SP needs some distance to get our damage out, but no class has all the tools needed to do well in that situation.
I love when the ability to play my class is designed around “other classes enabling me to play my class” its just such fun and interactive design.
I mean who wants to have a power fantasy of being able to make plays on your own when you can hope and pray the random guy in RSS will know a class they have likely never played, understand how it works, and be able to perfectly set you up?
Note I’m not actually disagreeing with you that it works that way, in fact it does and in coordinated games like ranked 3v3 arena that is fine. But in chaotic RSS with randos and no real communication you are effectively handicapping 1 class. While other class can benefit from their allies support no other class DEPENDS on it like priest, and especially shadow, does.
It’s not about a full 3v1 situation. It’s about trying trying do anything be it get a single cast off or just say f it and run away because as soon as they are on you, you might as well just go for a bio break since you won’t be doing anything anyway since Psychic Scream has long since been pretty unreliable since for some reason taking damage increases the chance to break the fear.
- Monks? Ring of Peace is not affected or breaks its effect from the enemy taking damage. So that is a for sure way to allow time for you to do something.
- Mages? Can use multiple roots and slows. Alongside blinks, ice blocks, absorbs, invisibility and resets etc. so no problem there.
- Warlocks? Well they got pet actions and summons to help you out if you are locked down in addition to you porting around with circle and gateway and health stones and defensive cooldowns that allow you to cast unimpeded.
- Shamans? They can knock you back or stun you which both don’t break early from damage on top of totems and elementals that can provide assistance even if you’re locked down.
Those are just a handful of examples that allow you some moment to do something that would require the opponent to use something like a cooldown or movement ability to counter only to still have other tools in your kit to create more space to cast something.
Where as Priest, we only have Psychic Scream to really set up something and then followed by a silence and/or Psychic Horror to finish the burst window as we are unable to leap or blink or port or ranged root/snare the target in order to get as much pressure out in a small window as possible and we only truly have 1 proc that changes how 1 spell acts being Shadowy Insight allows for instant cast Mind Blast where as Surge of Insanity is no longer a instant cast proc as was Surge of Darkness since it only just makes you do more damage and not allow more mobility and Deathspeaker again just makes you do more damage but doesn’t increase you mobility.
So in the arms race of all classes, most classes get new abilities that provide actual game changing effects that change how you contend with them where as with Priest, it’s the same story as always, just bum rush them and interrupt them and pummel them into the dirt because they have no new methods that create space since arguably back in Wrath as it was at that point in time where Shadow gained Psychic Horror (it was a weapon disarm at the time so it was catered specifically against melee and hunters).
So in terms of how to counter a Priest, same strategy used back in wrath can be appropriately applied today since it worked all the same.
This is why Shadow and priest in general is multiple expansions behind as you never have to change up your strategy when facing them as it’s been the same year after year.
I would say only in MoP and WoD is when you had to change your strategy vs Shadow since we had Spectral Guise and in WoD we had Clarity of Power for always instant cast hard hitting Mind Blasts and Surge of Darkness for hard hitting instant cast Mind Spikes as well as Cascade in both MoP and WoD that was instant and was amazing since even with a small group of targets, it would bounce back and forth on both enemies and allies which included yourself to provide a decent passive healing effect alongside its damage.
All in all, I can easily see how many new options I have to play around and change things up with all other classes as the expansions go on while the same old problems for Priest and Shadow specifically remain prevalent which is why it becomes increasingly apparent each and every development cycle when they refuse to acknowledge the issues and then actually proceed to implement a solution to said issues.
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I appreciate your well spoken response. My comment wasn’t to say that priest isnt lacking some tools, but more-so to clarify. Sometimes it’s hard to understand what people expect out of the game.
I get that my friend that’s why I said 1v1 melee I can hold my ground a lot of time killing the melee. I’m sure the melee feel the same when a frost mage spriest and boomy are all on them.
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I will say this, in WoD at least, I felt pretty unstoppable.
I actually felt freedom in the sense that I can run around with Feather quickly to catch up or run away from targets which I think it was 60%? or still 80% speed boost and then I can dot up like 3+ targets and then my Surge of Darkness procs start rolling in which then allows me to pick a target that is not dotted up and unleash a quick fire burst of instant cast Mind Blasts, Mind Spikes, Devouring Plagues, Shadow Word: Deaths and then finish with Mind Flay slowing them if need be.
If I am in trouble or need to set up a sneak attack, I place my feathers and then shield myself and go into Spectral Guise and run into my feathers allowing me to quickly speed around stealthed to get into position and then pop out dotting targets up or fear bombing and then using time to either land some meaty chunks of damage or start making space running away awaiting for my procs to start coming in while also giving my Psychic Scream and Spectral Guise time to cooldown all the while I can have Cascade going to keep them in combat and add extra damage/healing. Then once they finally catch up to me, I can start blasting them without having to manually cast and/or I can fear or stealth again for another round of confusion.
You simply are unable to do anything like that with modern Shadow. It’s crazy how much in the form of tools and clever combinations of said tools we lost which just turns Shadow into essentially a loot piñata. It’s disgraceful tbh.
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No I get that. Many enemies in your face feels bad. Just clarifying my friend. These forums can get WILD XD.
Thank you for the reply.
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