Resto losing skull bash SUCKS.
DRUID
Class
New Talent: Gift of the Wild – Mark of the Wild is 100% more effective on yourself.
Heart of the Wild has been redesigned – Perform a powerful off-role ability depending on your currently active shapeshift form.
Bear Form: Maximum health increased by 30% for 20 seconds.
Cat Form: Unleash an empowered Feral Frenzy on your enemy target, dealing Physical damage and additional Bleed damage over 6 sec. Awards 5 combo points.
Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yards, dealing Astral damage over 8 seconds.
Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target over 7 seconds.
Forestwalk now has 2 ranks and increases your movement speed and healing received by 8/16% when you cast Regrowth.
Matted Fur absorption increased by 140%. Now has 2 ranks, with rank 2 doubling the amount absorbed by rank 1.
Skull Bash is no longer available to Restoration Druids.
Innervate is now a capstone in the class tree.
The following talents have been removed:
Nature’s Vigil
Renewal
Hero Talents
Druid of the Claw
Guardian
Wildshape Mastery no longer retains 80% of your Bear Form armor and health for 6 seconds when transforming from Bear to Cat Form.
Elune’s Chosen
Balance
Lunar Calling has been updated – Now increases damage dealt to Starfire’s primary target by 100% (was 160%) and no longer includes a reference to triggering Solar Eclipse.
Keeper of the Grove
New Talent: Sylvan Beckoning – Entering an Eclipse summons a Dryad to assist you for 8 seconds, casting Starsurge dealing astral damage and Starfall at 300% effectiveness. Your periodic heals have a chance to empower your next Swiftmend to summon a Dryad to assist you, casting Tranquility at 20% effectiveness and Regrowth onto your lowest health ally.
New Talent: Dryad’s Dance – Dryads cause Swiftmend to cool down 25% faster. Dryads cause most of your Astral power generation to be increased by 10%.
New Talent: Spirit of the Thicket – Ironbark summons a Dryad to channel a beam of pure nature onto your target, healing them for over 6 seconds. Your Starfall damage is increased by 8% and your Starsurge damage is increased by 8%.
Restoration
Durability of Nature has been redesigned – Now increases Grove Guardian duration by 20% (was Minor Cenarion ward is applied by Grove Guardians).
Cenarius’ Might has been redesigned – Swiftmend healing is increased by 20% (was: Swiftmend grants 10% Haste for 6 seconds).
Dream Surge has been redesigned – When Grove Guardians are summoned, they create Dream Petals on your target, healing up to 3 nearby allies (was your next direct heal summons Dream Petals, stacking up to 3 charges).
Power of the Dream has been redesigned – Now causes Dream Surge to heal 1 additional ally.
Early Spring reduces the cooldown of Wild Growth and Swiftmend by 1 second (was reduces the cooldown of Grove Guardians by 3 seconds).
Protective Growth no longer has a separate aura icon for the damage reduction.
Wildstalker
Restoration
Strategic Infusion now passively causes your periodic heals to have a 4% increased chance to critically heal (was a buff for 10 seconds when you cast Regrowth).
Symbiotic Blooms no longer appear on raid frames.
Balance
Developers’ notes: The design of how you enter and maintain Eclipse is changing in Midnight. We’d like to introduce more gameplay to it. Eclipse before Midnight is so important that you immediately drop everything to refresh it when it ends. There’s no timing or strategy to it, and it can be a struggle during phases with high movement. In Midnight, Lunar Eclipse and Solar Eclipse are an active ability that instantly enters Eclipse for 15 seconds, has a 30 second cooldown, and can be talented to have two charges. The goal is for Balance to prepare for each Eclipse and choose the perfect moment to activate it. Depending on talents and the pacing of a fight or dungeon, you might have an Eclipse up 60-80% of the time. You’ll want to spend your time in Eclipse spending Astral Power and dealing damage, and your time out of Eclipse building resources or refreshing DoTs to prepare for your next Eclipse. Balance’s Mastery has been changed so Sunfire and Moonfire no longer increase damage targets take and Waning Twilight has been removed. This allows Balance to start dealing damage faster and improves its strength in split cleave fights. Moonfire and Sunfire’s damage will be tuned to keep them as strong, efficient damage dealing spells, but the damage of your other spells will be less conditional.
Apex Talent: Ascendant Eclipses
Activating an Eclipse makes your next Wrath or Starfire Instant. The first three Starsurges or Starfalls you cast during each Eclipse deal 20% increased damage.
Your critical strikes dealt during an Eclipse cause their victims to languish for an additional 20/40% of damage dealt for 6 seconds.
Activating an Eclipse also launches Solar or Lunar Bolts at nearby enemies that always critically strike.
Solar Bolt: Entering Solar Eclipse launches a Solar Bolt at 1 nearby enemy that deals Nature damage.
Lunar Bolts: Entering Lunar Eclipse launches 3 Lunar Bolts at nearby enemies that deal Arcane damage to nearby enemies. Damage reduced beyond 5 targets.
New Talent: Improved Eclipse – Lunar Eclipse and Solar Eclipse have one additional charge.
New Talent: Meteor Storm – Starfall deals its damage 100% faster. Choice node with Aetherial Kindling.
New Talent: Sculpt the Stars – The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 2 seconds.
New Talent: Total Eclipse – Entering any Eclipse has a 10/20% chance to grant the benefits of both Lunar and Solar Eclipse.
New Talent: Elune’s Challenge – When you exit Eclipse with less than 40 Astral Power, Wrath and Starfire’s cast times are reduced by 25% for 15 seconds or until you enter an Eclipse. Choice node with Nature’s Grace.
New Talent: Meteorites – Every time Starfall deals damage, a meteorite falls on a target in its range, dealing Astral damage.
New Talent: Celestial Fire – Moonfire, Sunfire, and Shooting Stars damage increased by 15%.
Mastery: Astral Invocation has been updated – Your Nature spells deal 0.75Mastery% increased damage (was 0.5 * Mastery). Your Arcane spells deal 0.75Mastery% increased damage (was 0.5 * Mastery). Moonfire and Sunfire no longer cause targets to take additional damage from your spells.
Eclipse has been redesigned – You may draw the sun and moon into alignment for 15 seconds, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 32 second cooldown.
Lunar Eclipse: Enter a Lunar Eclipse for 15 seconds. Arcane spells deal 15% additional damage and Starfire damage is increased by 40%. Casting Wrath changes this to Solar Eclipse.
Solar Eclipse: Enter a Solar Eclipse for 15 seconds. Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Casting Starfire changes this to Lunar Eclipse.
Casting Starfire and Wrath no longer enter Eclipse.
Developers’ notes: The intention of this change is to give Balance an element of choosing when to enter Eclipse. You cannot maintain Eclipse at all times, so your goal will be to maximize your damage while you are in Eclipse, and to spend some time between Eclipses recovering Astral Power before triggering Eclipse again.
Umbral Intensity has been updated – Solar Eclipse increases the damage of Wrath by an additional 10%. Lunar Eclipse increases the damage of Starfire by 10%.
Soul of the Forest has been updated – Solar Eclipse increases Wrath’s Astral Power generation by 50% and Lunar Eclipse increases Starfire’s Astral Power generation by 60%.
Starlord has been updated – During Eclipse, Starsurge and Starfall grant you 2/4% Haste for 20 seconds (was 15 seconds) or until you enter a new Eclipse. Stacks up to 3 times. Gaining a stack does not refresh the duration.
Touch the Cosmos has been updated – Its effect can now trigger from any Wrath or Starfire cast, not just those in Eclipse.
Moonfire, Sunfire, and Shooting Stars damage increased by 50%.
Starfire now deals 50% of primary target damage to nearby enemies (was 33%).
Developers’ notes: There are no longer talents that modify this percentage. We weren’t happy with how “required” those talents could become for Starfire area-of-effect damage and when it was right to take them or not.
Orbital Bombardment’s Stellar Flare damage increased by 30%.
Cosmic Rapidity no longer affects Stellar Flare.
Eclipses no longer apply activation overlays to Wrath and Starfire on your action bars.
Developers’ notes: With the Cooldown Manager making it easier to see what Eclipse you’re in, we’re testing removing these to reduce the number of ability glows you can have active at once.
Torghast Ability: Leaf on the Water has been updated – Now reduces the cooldown of Solar Eclipse and Lunar Eclipse by 2 seconds.
Several talents have changed positions in the talent tree.
The following talents have been removed:
Astral Smolder
Astronomical Impact
Stellar Flare
Umbral Inspiration
Waning Twilight
Warrior of Elune
Feral
Developers’ notes: Feral Druid is changing in Midnight to address some important mechanics that are based on information that is hidden to the player. Bleed snapshotting, where the damage a bleed deals is increased for its entire duration, is now applied only by Tiger’s Fury and Prowl. The icons of empowered bleeds change to show they’re strengthened. Bloodtalons has been removed. These changes also aim to reduce the complexity that could go into choosing the best builder to use in the moment, putting more of Ferals’ focus on maintaining bleeds and building and spending combo points. While some abilities like Brutal Slash and Adaptive Swarm have been removed, Feral has gained some new tricks that lean into their flavor as deadly hunting cats. Frantic Frenzy is a multi-target upgrade to Feral Frenzy and Blood Spattered makes them even stronger at taking down a primary target while fighting many enemies.
Apex Talents: Unseen Predator
When you Ferocious Bite, you have a 75% chance to flicker to a nearby enemy and deliver an Unseen Attack.
Unseen Slash: Slash a target, dealing Physical damage and additional Bleed damage over 6 seconds. If this effect is reapplied, any remaining damage is added to the new Bleed.
Unseen Swipe: Swipe nearby targets, dealing Physical damage. Damage reduced beyond 5 targets.
Unseen Attacks increase your damage done by 8/15% for 5 seconds. Additional applications extend this effect.
Tiger’s Fury causes you to perform an Unseen Attack after your next 2 combo point generating attacks. Rip and Unseen Attack damage increased by 30%.
New Talent: Panther’s Guile – Mastery increased by 2%.
New Talent: Lacerating Claws – Bleed damage increased by 10%.
New Talent: Blood Spattered – Ferocious Bite’s damage to its primary target increased by 2% for each enemy affected by your Rip, up to 10.
New Talent: Chomp – Chomp your target, causing Physical damage. Chomp can only be used when you have less than 30 Energy. 20 second cooldown.
New Talent: Hunger for Battle – When an enemy afflicted by your Rip dies, gain 10 Energy and your damage dealt is increased by 5% for 8 seconds, stacking up to 5 times.
New Talent: Focused Frenzy – Reduces the cooldown of Feral Frenzy by 15 seconds. Choice node with Frantic Frenzy.
Frantic Frenzy: Replaces Feral Frenzy – Flicker to 5 nearby enemies in front of you and claw all enemies around them for physical damage and additional Bleed damage over 6 seconds. 45 second cooldown. Choice node with Focused Frenzy.
Sudden Ambush has been updated – Finishing moves have a 4% chance per combo point spent to guarantee your next Rake, Shred, or Swipe critically strikes all targets.
Developers’ notes: This retains the increased damage and extra combo points without snapshotting.
Ashamane’s Guidance has been updated – Now reduces the cooldown of Incarnation: Avatar of Ashamane by 30 seconds.
Druid of the Claw: Tear Down the Mighty has been updated – No longer reduces the cooldown of Feral Frenzy. Instead, damage dealt by Chomp increased by 20%.
Predatory Swiftness is now learned at level 30 (was a talent).
Thrash damage increased by 50% and its cooldown is now 6 seconds.
Swipe damage decreased by 20%.
Omen of Clarity no longer effects Thrash, only Shred and Swipe.
Developers’ notes: This is to remove Moment of Clarity snapshotting for Thrash’s bleed.
Savage Fury now lasts 8 seconds (was 6 seconds).
Rampant Ferocity now damages all nearby targets, not only those afflicted by Rip.
Saber Jaws now increases the extra damage from spending extra Energy on Ferocious Bite by 50% (was 60%). This does not affect PvP combat.
Apex Predator triggers less often with a single Rip active and triggers more often when multiple Rips are active.
Developers’ notes: This is a continuing effort to make Apex Predator targeted more at area-of-effect and funnel damage scenarios. It should be good on bosses, but you might take other talents in pure single target.
Many talents have changed positions in the talent tree.
Berserk: Heart of the Lion icon changed.
The following talents have been removed:
Adaptive Swarm
Berserk: Frenzy
Bloodtalons
Brutal Slash
Lion’s Strength
Unbridled Swarm
Guardian
Developers’ notes: Guardian Druid’s Rage economy is very oversaturated, particularly during cooldowns and in multi-target contexts, resulting in excessive APM and unintuitive resource management. We’re aiming to smooth out Rage income and provide healthier outlets. Additionally, we’re pulling back in areas where survivability feels contingent on having multiple layers of defensives, and improving a smaller set of baseline abilities instead.
Apex Talents will be available for testing in a future build.
New Talent: Gift of an Ancient Guardian – Ironfur increases your Mastery by 5%.
New Talent: Ward of the Forest – Barkskin increases your maximum health by 20%, but its duration is reduced by 40%.
New Talent: Persistence – When you shapeshift out of Bear Form, its health and armor bonuses slowly decay over 8 seconds.
New Talent: Memory of Ysera – Heal for 1% of your maximum health each time you spend 40 Rage.
New Talent: Red Moon – Channel the White Lady’s wrath to deal Arcane damage to your target; casting Mangle extends its duration by 1 second and generates 8 Rage. Replaces Moonfire. 30 second cooldown.
New Talent: Sundering Roar – Roar with earthshattering ferocity, dealing Physical damage, resetting the cooldown of Thrash, and allowing it to stack 5 additional times for 12 seconds; when Sundering Roar ends, any excess stacks of Thrash immediately deal their remaining damage. 60 second cooldown.
New Talent: Waking Nightmare – Awaken memories of past conflicts, causing a Dread Shade to take form nearby. While active, shades slowly travel toward your target, dealing Nature damage to nearby enemies and mirroring your Thrash casts.
New Talent: Harnessed Rage – Mangle has 1 additional charge, and when Maul is cast at 80 Rage or above, its chance to activate Gore is increased by 100%.
New Talent: Front of the Pack – Stampeding Roar’s radius is increased by 30%, and your movement speed is increased by 5%.
New Talent: Memory of Ysera – Heal for 1% of your maximum health each time you spend 40 Rage.
New Talent: Ward of the Forest – Barkskin increases your maximum health by 30%, but its duration is reduced by 20%.
Berserk has been redesigned – Go berserk for 15 seconds, reducing the cooldowns of Mangle, Thrash, and Growl by 50% and the cooldown of Frenzied Regeneration by 100%.
Galactic Guardian has been redesigned – Your damage has a 5% chance to trigger a free automatic Moonfire on that target.
Moonfire: When this occurs, the next Moonfire you cast generates 8 Rage and deals 300% increased direct damage.
Red Moon: When this occurs, you gain 1 charge of Lunar Wrath. Spending Rage while Red Moon is active consumes a stack to deal additional Arcane damage to its target and heal you.
Vulnerable Flesh has been redesigned – Maul and Raze damage increased by 15%.
Survival Instincts now has two charges baseline (was a talent).
Ursol’s Warding is now a 1-point talent.
The following talents have been removed:
Berserk: Persistence
Berserk: Unchecked Aggression
Earthwarden
Improved Survival Instincts
Thorns of Iron
Restoration
Developers’ notes: We are significantly reducing the number of buffs Restoration Druid can apply to allies to make raid frames and target frames easy to parse and always show your important effects. Restoration Druid’s Mastery will also be much more effective per healing over time effect active, as they can now only apply up to 5 heal over time effects to allies. We are also streamlining several cooldowns and actives we felt were redundant with other tools in the kit by either removing them or combining them with other abilities. Finally, we are reducing the amount of maintenance buffs by making targeted changes to Lifebloom talents and offering a way to maintain Efflorescence automatically on your Lifebloom target.
Apex Talents: Everbloom
Lifebloom stacks every 5 seconds, up to 3 times.
30% of Lifebloom’s healing splashes to 2 allies within 30 yards.
Lifebloom bursts into a Blooming Frenzy when you consume Soul of the Forest, causing it to bloom 8 times in rapid succession.
New Talent: Nature’s Bounty – Regrowth heals all allies affected by Regrowth for 30% of its healing.
New Talent: Lifetreading – Replaces Efflorescence. Efflorescence healing increased by 30%, and it now automatically grows beneath your Lifebloom target’s feet.
New Talent: Intensity – When Regrowth critically heals, it is 300% effective instead of the usual 200%.
Flourish has been redesigned – Now a passive talent that upgrades Tranquility, causing it to extend your heal over time effects by 2 seconds each time it heals. Available directly below Tranquility.
Wild Synthesis has been redesigned – Now increases the healing of Grove Guardians and Efflorescence by 35%.
Cultivation has been redesigned – Rejuvenation heals instantly for 21% Spell Power on targets below 60% health.
Grove Guardians have been redesigned – Casting Swiftmend or Wild Growth summons a Treant that casts Nourish on that target or a nearby ally periodically. Lasts 8 seconds.
Mastery: Harmony now increases your healing by 11.4% per heal over time effect (was 6%). Note that this benefit falls off over time, and is most effective on your first heal over time.
Photosynthesis no longer causes Lifebloom to increase the healing rate of your spells by 10%. Chance to bloom increased to 8%.
Tranquility direct healing increased by 40% and no longer applies a heal over time effect to allies.
Tranquility duration increased to 6 seconds (was 5 seconds) and time between each periodic heal reduced to 1 second (was 1.25 seconds).
Incarnation: Tree of Life now has its duration paused while channeling Tranquility.
Developers’ notes: We are combining Soul of the Forest and Power of the Archdruid to make Soul of the Forest a more interesting decision point in raid environments and introduce some fresh gameplay. We are also increasing the base healing of Regrowth and Wild Growth to compensate for these changes.
Soul of the Forest increases the healing of your next Rejuvenation or Regrowth by 100% (was 150%). No longer affects Wild Growth.
Power of the Archdruid has been redesigned – Now improves Soul of the Forest to cause your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.
Wild Growth healing increased by 40%.
Regrowth healing increased by 70%.
Regrowth’s heal over time duration reduced to 6 seconds (was 12 seconds).
Rampant Growth increases Regrowth’s healing over time by 100% (was 50%).
Nature’s Swiftness increases Regrowth’s healing by 100% (was 200%).
Rejuvenation now shows an upgraded icon for its duration when empowered by Soul of the Forest or Incarnation: Tree of Life.
Abundance now displays the number of stacks on Regrowth’s icon on the action bar.
Swiftmend relocated to the Restoration talent tree (was learned at level 11).
Omen of Clarity relocated to the Restoration talent tree (was learned at level 12).
Verdant Infusion now updates Swiftmend’s tooltip to communicate the heal over time extension amount.
Several talents have changed positions in the talent tree.
The following talents have been removed:
Budding Leaves
Cenarion Ward
Dreamstate
Flash of Clarity
Grove Tending
Invigorate
Overgrowth
Spring Blossoms
Twinleaf
Undergrowth
Forest’s Flow