Perhaps if you have bad taste it isn’t.
It already does. Just like Anduin looks better in cinematics than he does in game. Perhaps you just need eyes.
Perhaps if you have bad taste it isn’t.
It already does. Just like Anduin looks better in cinematics than he does in game. Perhaps you just need eyes.
Its the same visual design… again make it make sense.
They are the same visual design… one is a cinematic and the other is in game.
Its like expecting 360p to look as good as 1080p with the same character. The game has limitations that cinematics do not.
So again, make it make sense.
Thank you for arguing against yourself.
It’s not. Resolution does not equal design. You are simply wrong and do not know the meaning of the word design.
You argued against yourself once again.
Again, Arthas’ model in game is silly. His armor is not proportionate, his body isn’t. In the cinematic it is. That changes design.
Im not arguing against myself lol.
It is
Thats right, but that is your argument, that resolution is design. The LK armor is the same in game as it is in the cinematic, its just one is a cinematic and the other is in game with differing poly counts.
Explain instead of just trying to state nonsense as fact.
Its the same design as the one in the cinematic which is the same design as the one in the Warcraft RTS games.