I’ve been thinking about Frost tweaks/ideas that address Frost’s current issues with as little effort as possible. The idea here is to re-use and recycle, with the intent to use existing tools to make the spec better.
Note: all suggested numbers are subject to tuning.
TL:DR - for those who don’t want to read a lot
- MotFW passive changed to give Razorice buff when 2H weapon is equipped.
- Obliteration talent also increases KM damage.
- KM reverted to proc from auto attacks.
- Obliterate changed to frost damage, baseline.
- Icecap changed to a baseline passive that reduces CD of PoF and FwF, on Rune & RP spender crits.
- Icecap replaced with a talent that is a combination of Frostwhelp’s Indignation and Icy Citadel from BfA azerite.
- Buff Frostscythe so it’s worth picking up again for AoE.
- Return Soul Reaper as an execute.
Now the long version for those who want the rationale.
2H vs DW
The first big issue is the disparity between 2H and DW. I believe that the current (re)implementation of MotFW was not a good choice. The return of 2H should’ve been an aesthetic change, in a vacuum, that addresses player preference, as demonstrated by TG and SMF Warriors.
For those who like the beefy Obliterates, the extra damage from MotFW should be provided by the Obliteration talent instead since that’s the capstone talent which defines that playstyle anyway.
Runeforges
The lack of an additional Runeforge for 2H is another major pain point. Luckily, Blizz has already solved this in Torghast via the Rune Hunter power, which allows Runeforges to be made available as buffs.
To this end MotFW will instead allow Frost DKs to activate the Razorice Runeforge buff, when a 2H weapon is equipped.
Killing Machine
KM for Frost is in the weird position of needing crit to activate while also guaranteeing a crit for Obliterate. Needing a critical hit can cause proc droughts, especially for 2H. I think we should revert back to the 2016 version that would proc off auto attacks. The mechanic for procs could remain the same (as explained in Bicepspump informative video) with some number adjustments.
Obliterate
Assuming that current MotFW’s damage increase is now a part of the Obliteration talent and that the above KM changes are in effect, let’s tackle Obliterate. The new KM effect that allows for Obliterate to do frost damage is very good but the ability still feels anemic outside of CDs/procs. Spending 2 runes on a main spender that does less damage per hit than a Frost Strike does not feel rewarding.
Allowing Obliterate to deal frost damage by default would fix this problem and go a long way towards making it a finisher that’s comparable with that of other specs.
Crit Scaling
Since We’re changing KM to work off of regular auto-attacks once again, crit scaling is diminished. To fix this I’ll make the first, IMO, radical suggestion:
Icecap is now baseline and allows RP & Rune spender crits to reduce the cooldown of Pillar of Frost by 2s and Frostwyrm’s Fury by 5s.
This will allow the spec to retain crit scaling, address the widespread dislike of the increased PoF CD, and who wouldn’t want more frequent use of FwF.
In place of Icecap, I’d suggest a talent that is a combination of Frostwhelp’s Indignation and Icy Citadel azerite traits:
Icy Indignation: PoF summons a frostwyrm that breathes on enemies in front of you for 2000 frost damage and increases mastery by 100 for each target hit. When PoF expires, your strength is increased by 300 for 6s (increased by 2s per Rune spender crits during PoF).
Supporting changes
With the changes to KM and Icecap, I think Frostscythe should get a buff and maybe have its target cap removed, but with a sqrt-formula for damage dropoff.
Soul Reaper’s return as a shadowfrost execute would also be quite welcome, since it’s one of the factors that contributes to UH being favored raid. Would prefer it as baseline (for both specs), but IMO it could easily take the place of a level 15/25 talent if necessary.
Conclusion
There is nothing new here. Almost all of these changes are tweaks to existing elements or something that already exists in the game, so they should be much easier to implement.
With the above suggestions in place, the difference between 2H and DW should be minimized. In addition it’ll open the door to 2H BoS which is currently quite suboptimal. Above all, I think these changes will make Frost’s playstyle more lively and fun.
Obliterate would feel better without KM, which would proc more frequently. The Icecap/Icey Indignation changes should bring back a sustained cleave / M+ build. Obliteration will be more fun because you’re spending more time in the PoF window. BoS, as our most raid capable capstone talent, would be viable for all Frost players.