Frost or Fire for Leveling Mage?

Mob Leeway and PvP leeway are 2 diff things. Mob leeway depends on the players ping to the server only, whereas PvP Leeway depends on player to server to players latency.

Here is an idea how PvP leeway worked in vanilla. The numbers could be off but the idea remains the same.

Appreciate the breakdown. I knew they were different at least.

The only way a mob should be attacking you from max leeway is if you have 200/300/400+ms.

You are going to be pissed when you show up somewhere with your AoE farming spec and can’t get more than 2 or 3 mobs every couple minutes or so because it is so crowded. I suggest going fire or frost with a little emphasis on AoE at least early on, you will be strong in AoE regardless with arcane explosion and cone of cold.

And in reality this isn’t leeway, its that the server hasn’t found out that you moved yet.

Which is what leeway was made for.

No, now you’re confusing lag and leeway.

Leeway is an intentional addition to the reach of a player to account for another player’s difference in latency.

Lag is you being slow to tell the server about your actions, because of latency.

Mobs don’t have extra reach the slower your latency is, they simply hit you when you’re in range, and then find out you are moving away from them. Since in contention calls, the server always wins, you appear to be hit from a longer range than you should. That’s called Lag.

Leeway allows someone suffering high latency to still hit another player even though the Server knows they’re out of range.

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Mob leeway is like my A = 0ms and B = 300ms situation.

Your post is all over the place…

Ppl are given leeway based on their latency.

Except that mobs don’t get an extra 2.6yds of reach. B just appears to get hit from out of range because they’re not talking fast enough.

Every1 on the forums is acting like they do. They are saying that mobs are attacking them from afar as if they had high ping which should not happen unless you have high ping. So they call it Mob leeway.

“Every1” usually relies on misinformation and second hand accounts that get garbled. I haven’t been seeing anyone get hit from excessive range by mobs without yellow latency, on streams etc.

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Even though it isn’t obviously. MS can change pretty quickly as well. So perhaps there could be an issue with the servers compared to the client in use. Obviously this is just speculation though.

There have been ninja hot fixes over the past month so mob leeway shouldn’t be as noticeable now.

It requires a special eye to see what the fuss is about. Like jet pilot eyes but for gaming.

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If they’re ninja hotfixes, how do you know they happened, and what they were?

Because…
" Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night’s Watch, for this night and all the nights to come. "

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The Internet is a magic place. A very scary magic place.

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Own personal experience, I levelled two mages to 60 in vanilla and went fire all the way.

Never had issues at all, killed stuff quickly, didn’t need to kite because stuff was dead and on odd pulls you still have frost nova and poly.

Didn’t do aoe farming though, so if you think that’s your magic ticket, obviously frost.

Hope this helps.

So based on your experience (and anybody that can confirm further claims), how big of a difference do you feel Fire is compared to Frost when ST leveling. Obviously Frost can be used to AoE level. But I am trying to figure out the difference primarily without AoE being involved.