Frost Redesign
Goals - streamline shatter mechanics so its easier for everyone to understand, remove the option for degenerate gameplay, provide a niche for frost to be played in raid encounters.
Issues
- lack of niche
- overly complex shattering - (fof, winters chill, freezes) all used in different situations, effect different things, and function differently
- uninspired tier sets
- hero talents creating unintuitive gameplay
- resource bloat or drought for hero talents (FF has 80% more flurries over 5 mins than SS)
Niche
- Arcane - Funnel/Execute/Burst
- Fire - Execute/Low target cleave
- Frost - 2t
Since DF, Frost is not special in its 2t capabilities, its often a mediocrely good spec there, and 2t fights are becoming gimmicky. Look at Silken Court for instance, frost was beaten by a lot of other specs due to the damage amp and the limited time the bosses were together, both very common in 2t fights these days.
# Spread Cleave:
A niche not filled by mage, and one that with more specs able to do it means that all the ones with this niche can be stronger, and fight design more common, as it would require less class and spec stacking.
- Spread Cleave via Blizzard only - it can be exactly the same as it is now, with all talent functionalities intact, have cast time, freezing rain etc
- just make it function like starfall and increase its cooldown to match the current duration (11.2 was a good change for this).
- Cap Frozen Orb cdr so you can only get x per second
- Gives us room for more abilities in our AOE rotation - Splintering Ray anyone? (its still a bad talent)
This is less intended to be our actual spread cleave or any type of uncapped aoe, and just a QoL change.
Take the above and also:
Splitting Ice always hits a 2nd target, when blizzard is active it hits up to 3 enemies effected by your blizzard at reduced damage. Look at Outlaw blade flurry for instance: Splitting Ice does its full damage to 2nd target, scales down for each additional target in blizzard. While blizzard is active splitting ice does 5-10% less damage – see below.
This preserves 2t strength without blizzard up, and when accessing spread cleave you lose value relative to melee classes if mobs are close, still strong though.
The below changes (shifting all shattering to FoF rather than WC) would strengthen our 2t quite a bit as well, which honestly can hardly be called a niche anymore compared to how much stronger we were at it in Shadowlands relative to other specs. They would also be a necessary change to enable this spread cleave.
Our aoe would still revolve around Orb, Comet Storm, with the same short cd minigames, but low target count cleave relies on splitting ice - I’m limiting it to spread cleave for 3-4 mobs because I do not want the issues ignite and spriest have to become a problem for frost.
Also worth noting Splitting Ice has in the past required mobs to be in like a 180 degree angle in front of you, def make sure this doesnt happen if the spread cleave route happens.
Core issues to be resolved:
Inescapable AOE loss compared to other specs due to Frozen orb - There are a few options:
- make it as fast as arcane orb and apply a dot (same effect, can still shatter etc)
- or make it follow a target. I prefer the dot fix, as it will do its full damage to all targets you hit with it once guaranteed. Just have the dot stack with separate durations, thats been done many times before. Can even lean into frostfire orb which would be awesome and tie into frosts history.
This would be a better more natural solution to the above thats a really great suggestion. But goes against my idea for Frost’s niche, and frost really needs one of those, similar to what prompted the move from Icy Propulsion, Frost has not been played at the very high level in a long time due to its design, and lack of specialties.
Mastery - commit to adding new effects to it or just make it shattered spells do more damage, because everything not on mastery currently is on shatter. Ridiculous its a dead stat for frostfire 1 yr+ into expac because someone didn’t want to whitelist the effects onto the same scaling as cms for mastery.
- If shattering was shifted to FoF, add a talent that shatters the next X passive ticks or seconds after consuming FoF (to shatter orb, blizzard, and icicles/frostfire infusion and work with the above mastery)
Frostbolt - no one likes spamming it over our core rotation, yeet the frostbolt talents and prevent it from shattering.
Flurry recharge mechanic - Brainfreeze functions poorly, and the damage increase sometimes causes unintuitive flurry usage, which is not good. Reduce base cooldown to 20s/have its cd scale with haste, and have brainfreeze give 50% of a charge not 100% while removing its damage amp.
Shatter redesign
Remove winters chill.
Make FoF effect all spells except Frostbolt, Flurry, Blizzard, and Frozen Orb (IE can shatter GS and CMS against multiple targets just by using them to consume FoF).
Flurry provides 2 fof now, auto shatters itself (or not, just doesnt consume FoF). Max FoF cap at 4.
- What does this solve?
FoF works against all targets, so GS would auto shatter against 2t with just FoF, helping 2t which massively struggles to consistently be better than fire/arcane’s currently.
Solves ranged issues which were entirely due to travel time shenanigans with winters chill. Simplifies shattering immensely. Currently we have the issue of being to close to a target causing our precast to not shatter, and too far it lands after flurry. Additionally if we are too far we dont generate icicles from Hailstones. FoF being on cast and effecting our spells aside from ice lance solves all three of these issues while making our gameplay and effects much more cohesive.
Hero Talents
- Frostfire
Frostfire Empowerment only gives Excess Fire (reduces the ridiculous amount of Excess Frost we currently get)
Change excess fire to a flat 10s or less cdr on flurry. This will prevent the flurry dumping while ignoring WC that we currently do. Alternatively the above changes to flurry providing fof make it fine to use twice in a row, but excess fire should still be nerfed.
Add all the damn effects to mastery (the 11.2 buff did not fix mastery for Frostfire).
- Spellslinger
Bit of a bland hero talent, splinter cleave being tied to blizzard while Arcane’s is on arcane orb feels bad, as it further forces us to blizzard or lose cleave value hurting potential builds.
Props to Blizzard the other things I had here before were actually fixed lol.
Other things I’d like to see
- Coldest Snap doesnt reset orb (too many orb reset mechanics - blizzard, coldest snap, spellfrost teachings, need 5 orbs out for it to be as strong as 2 were in Shadowlands).
- Tie it to Ice Nova instead (rework idea for this, make it reset nothing and just apply wc over 3t hits, and leave its current cd while increasing its radius) (then you just cms → ice nova every 25s in AOE, and have consistent AOE WC) and ya know, then we wouldnt be forced in melee at all. Could also reverse this if we go with the redesign above where this talent instead makes our freezes (Freeze and Ice Nova only preferably) provide a FoF and debuff damage amp at 3t+ (much like how our Water Elemental’s damage buff was originally a debuff, except without stacks).
- Glacial Spike replaces frostbolt at 5 icicles rather than being a separate button (it already has delayed spellqueuing, this prevents us from holding for flurry and removes a button).
- We do still have a bit of resource bloat - not against flurry going back to requiring brainfreeze to cast. Would still prefer no winters chill as the urgency of brainfreeze with this would cause more frequent munching due to tuning.
- Stop frostbolt from shattering pls, the dilemma every expac of us shattering ice lance or frostbolt is annoying. Also makes us easier to tune in pvp/no weird balancing in pve.