Oh a cast. Yeah no that is a terrible idea and would heavily affect pve what lol?
It would means you can’t do 2 things. You can’t pull with living bomb and you can’t use the GCD of living bomb to reposition yourself.
living bomb is so powerful it’s ridiculous that it’s instant cast
compare its damage and range to fireblast, an actually balanced instant cast ability ![]()
In AOE situations that have a high enough health pool where they are alive for longer then 8 seconds+.
And no. Mage doesn’t need more casted abilities when melee have all gotten vastly more mobility.
Get rid of warrior second charge, shamans freedom and rogues shadowstrike then you can convince me that mage should have to stand still more often.
ok bro
you’re obviously biased. we can agree to disagree
Speak for yourself. You are wanting to make a class that dies in 2 hits to everyone stand still more. And calling yourself not BIAS.
I’d rather have mages get more counter mobility abilities, like 2nd charge of blink or blinking back to original location, than everyone being handed out instant cast spells
Yeah if you gave shimmer sure. But as other classes get more mobility mage needs more mobility. And what does instant cast do? Give mobility. But an on GCD blink and full cast times while they added more interrupts and freedom naw. Adding a gcd blink while making more stuff with cast times would be a straight nerf vs something like a shaman. If other classes get have to evolve so does mage. And currently we only have 2 extra “mobility” buttons and 1 of them just got nerf to high hell. Living bomb and living flame. Living flame is going to be pretty much useless in pvp with the nerf and in a 1v1 living bomb is just a 1 gcd mobility. You still have to cast otherwise. And you could actually argue with lost mobility since we have to play fire/arcane now and so there is no cold snap for frost nova that more people are immune to now.
So everyone got mobility while mage lost mobility.
Also you are not even consistent in what you want. In another post you are talking
Also
Yet you want to add more cast time abilities?
And
from 2 days ago so you just hit max. Which makes it seem you have very surface level of knowledge on how a mage plays and how this would affect mage in the current environment.
Your whole posting history seems to contradict itself.
When I say 31 frost mage I mean I have 31 talent points in frost, or 0/0/31. I’ve been lvl 40 for weeks now.
And yes I’m having to mostly only use instant cast spells like living bomb, cus every melee has more mobility. But that doesn’t mean I like it that way. What I’m being forced to use in order to stay competitive does not necessarily mean it’s what I would prefer things to be. Like I said earlier, I’d rather have bliz take away instant casts like living bomb in exchange for more counter mobility abilities
Nah that’s overkill. Just limit the number of targets that can be Living Bomb’d at the same time. Say 3-5.
Mages are missing the point of FFB. It’s a split-spec skill where you can shatter combo with ice shards at 0/10/21 and ignite.
Near guaranteed crit + 100% crit damage bonus from Frost + 50% crit damage bonus from Spell Power + Ignite + 10% chance to stun
Everyone expecting 0/0/31 to be some giga chad build like the skill isn’t specifically designed to double-dip talents.
how about just “viable” ![]()
It’s perfectly viable. It’s just not the same immortal god-slayer infinite rank 1 frostbolt/frostbite fishing unkillable monstrosity that it is in classic era.
And the only that realistically changed was other classes able to actually hit them instead of perma kite.
I have a serious problem finding any sympathy for “muh frozz maej” in PvE when those mages are 10 silver away from being the top dps class in the entire game by a huge margin. Choosing to play the spec with more survival utility should come with the cost of doing less damage. The spec with less survival/utility should do more damage.
Seems straight forward to everyone except frost mages, and druids weirdly enough.
ice barrier should be 2x minimum and scale somehow. also frost runes need a buff
simple as
living bomb is very unfun and powerful to play against and can often force or break stalemates.
a cast time would be fine given its range especially with flame throwing, but that might nerf it a lot vs classes that already are strong vs firemage. Then again if you are pvping as fire you didn’t sign up to be a duelist you are an artillery piece like elemental shaman.
frostfire bolt is shaping up to be very powerful at 60 with 29 frost 22 fire IMO. I got lucky tonight and had a few good runs with it, I think my top dps was 670ish but that was chain crits and ignite ticking for 1200.
I was getting FFB crits of about 3000 with icy veins, zerking, +50 sp helm cd, +3% crit belt cd. It’s very simple math, FFB weighs crit so heavily it might even surpass being hitcapped and makes the attack power necklace potentially BIS over the caster neck. We won’t see as much crit until 60 and I’m confident it will be a high performer.
50 is probably still deep fire with 10 or 11 in frost, 60 will probably be 4/5 winter’s chill and the rest in fire to get as much crit and imp scorch.
deep freeze could shift lvl 50 to frost.
Mages are currently the top dps in the entire game.
I would much rather development be prioritized to classes that have 7-10 completely non-functional runes, last place dps, or specs that flat-out don’t have functional runes at all.
Unless we want to take a swat at Fire, drop it by about 30% bringing it in line with #3-4, and reallocate that into Frost.
we’re talking about pvp
frost mages used to be really good at pvp… in SoD they are trash with no redeeming factors… kinda dumb
The class is a class as a whole. You can’t separate out a section of it and completely ignore it because it doesn’t suit the narrative. PvE is the primary, and almost sole pillar of gameplay in classic WoW. Mage is doing the quite literal best out of everyone.
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I’d be fine with mage pvp viability increasing equally and proportional to mage PvE dps decreasing.
mages being top dps for 1 phase is not justification for rationing out buffs and nerfs to help the class out in other areas. several classes were the kings of both pvp and pve last phase, hunter and priest scored very high on pve and were sometimes as valuable as 2 or 3 of any other class in pvp.
Priest DPS last phase was horrible. Mind Spike was their single route of salvation. All they had was healing - so being proficient at healing made sense. When Shadow started over performing, both priest spec lines got nerfed (penance, and swd)
Hunter melee spec got nerfed, and ranged spec got nerfed. Balance starsurge got nerfed and formed into a rotation.
All of the outliers were changed to be equal to what you are now - excellent at specific things, bad at other things. It’s supposed to be a give/take. You are supposed to be equally and oppositely weak to the things you are exceptionally powerful at.
That’s how balance works.
The exception to the rule atm is Shaman - and Shaman is just a fountain of bad developmental choices that all need to be adjusted downward by about 20-30%.
Best classes for pve in phase 1 was warrior and rogue lol.
For pvp it was boomkins and hunters with priests as healers.