It’s safe to say frost will be getting some changes, so I’d like to consolidate all our ideas into a single thread to help the dk dev notice our key complaints and desires a bit easier.
Based on general consensus for feedback, the priority list seems to be:
1.) Find a way to balance 2h and dual wield appropriately. This can either be done by altering runeforges or offering an alternative to stack razorice for 2h weapon builds.
2.) Find a good middle ground between breath and icecap/obliteration builds. The most common desire here is to find a good way to combine icecap and obliteration for solid, consistent burst in single target without so much downtime between the cooldowns, especially since breath can be taken with one of the other capstones.
3.) Figure out a solution or buff for glacial advance. This could be as simple as buffing the damage, removing the cooldown, making it do more damage on the first target hit, etc. Anything to make it feel worthy of a talent point and give us more reasons to spend it on rp in single target and aoe scenarios. Changing it to a cone or circle aoe around the player would be a nice change as well for the reliability of it. If all else fails, replace it with the arctic assault proc through obliterate killing machine procs.
4.) Add more nodes to improve the damage and functionality of frost strike for those who want to focus more on single target damage. Adding eradicating blow conduit would be a good option as well as creating a reverse-style interaction where frost strike increases obliterate damage to encourage weaving effectively. Baking a razorice interaction would also be desirable according to community feedback.
5.) Most players think obliterate feels awful to use without killing machine procs. Changing the damage profile to benefit from mastery could help as well as retaining rune strike to be the primary rune spam ability while fishing for killing machine procs. Some debate around adding a cooldown to obliterate and making it always deal frost damage has also been going around.
6.) A modification to chill streak for single target applications is widely desired. Making it bounce off the player if only one enemy is present or a new choice node option that makes it explode on the target could give it more variety in build types.
7.) There are too many multi-point nodes limiting the freedom to path around the tree as desired. There are also some questionable placements such as unleashed frenzy, which seems to be universally disliked and very subpar for all builds, especially those that don’t utilize frost strike often such as with breath of sindragosa.
8.) Making soul reaper useful for frost, as it currently doesn’t deal enough damage to justify its rune cost, would be a nice addition. There’s also a strong desire for making abomination limb deal shadowfrost damage so it feels better to use on frost for dps purposes.
9.) Change death and decay to shadowfrost damage or add more incentive to spend a rune on it as frost. Frost currently gains the lowest benefit from casting this, and the loss of death’s due as a covenant ability limits this ability to a glorified 2-target cleave toggle and nothing more. Please consider revamping it to be useful for all specs.
10.) If killing machine remains the same in its kit synergy, making it scale with crit for additional crit damage would be a great change for making crit stacking not have major diminishing returns.
Feel free to add anything that was missed, fellow cold ones, and suffer well.