With the ret re work coming, I think its time to look at frost DK again. The oblit build just doesnt work, not sure why either the scaling is too low or what. Also I think in regards to that, for 2H frost strike and glacial advance need to cost more and hit harder, your runic power sits capped alot of the time and it feels bad. Breath on the other hand, you have to gamble your AMZ and AMS to extend its duration properly and any downtime feels horrendous. Maybe change that to how fury of air used to be for enhance shaman? Where you can just toggle it on/off with no cd? Not sure.
That’d kill the entire identity of Breath. It just needs to consume more RP for more damage and be tuned around 60-75s~. FS & GA can just receive flat damage buffs. There should be a talent option that allows you to spend more RP for more damage and the fact Frost didn’t get one, especially when there was consistent feedback from beta that Frost had too much RP to effectively use, is very odd.
As someone that plays alot of DW obliteration in M+, FS and GA need flat damage increase for sure. The damage maintenance period in between Pillars is just too low and the flat damage increase would help. Another issue is that DnD cleave should hit more targets in PvE. Maybe allow DnD to cleave a 3rd target for 50-70% of the original obliterate damage?
Furthermore, the FDK talent tree needs a rework:
Might of the Frozen Waste
Pillar of Frost
Frostwyrm’s Fury
These talents should just be baseline. It’s just bloat to spend talent points.
Biting Cold >Gathering Storm>Everfrost is more talent bloat and one of these talents should just be baseline with Remorseless Winter.
Unleashed Frenzy should be 7-9 seconds
Frostscythe needs some magical reworks because its just bad.
Blizzard needs to make the talents feel good to choose with build variety like Unholy or Havoc DH.
I have no issues doing ok on a 2handed oblit build (still farming one hands for breath) my only weakness is council, I can burst 120k or so but end of the fight looking at 70-80k (sims say 92k patchwork for 4 bosses so 80k isnt terrible rotationwise)
Yeah it is the weaker spec option compared to dual wielding but sometimes you need to make do with the 2 handed spec till you get your 1 handers.
Frost really doesn’t need a full rework. I really think a few talent adjustments is all we need to be in a much more comfortable position.
BoS is fine overall. It performs well in raid and can be okay in m+ in the right circumstances. It could use some help during downtime, but the playstyle is also kinda risk/reward feast/famine so it shouldn’t expect to be at full power all the time.
Obliteration should be the more consistent damage alternative to BoS. Not as high highs, but also not as low lows. More reliable over the course of an m+ run or a raid fight where BoS is difficult to sustain.
Remorseless Winter is fine, but shouldn’t need 3 talents to reach it’s current strength. Make at least one of them baseline and give us a new talent that does something more interesting.
Frostscythe is hot garbage. Just give it better base damage and remove the 4x crit gimmick. Then Obliteration could comfortably have Oblit/FStrike for single/low target and Scythe/GA for aoe.
I really think that’s all we need. There’s lots of other stuff that would be nice, like making MotFW baseline and making Icecap work with Scythe/GA, but I don’t think we need those things.
Yes to MOTFW and Pillar being baseline
Gathering storm should be the baseline talent for remorseless, its the most active gameplay encouraging talent that exists so having it at all times is better overall
Unleashed shoudnt even exist tbh with you, its a boring weird flat low end strength buff
Frostscythe should be a core rotational ability that force procs killing machine and AoEs on a reletively low cd perhaps
Obliterate shouldnt need all the talents it needs to reach its current state either if people are going to talk about RW. If 3 talents going to 1 ability is too much then Obliterate needs a rework and the talents supporting it needs to be changed as well.
Frost doesnt need a rework from the ground up like what ret is going to receive. I dont even want to say it needs an update. It functions, its just the design doesnt lead to something that you can constantly buff but again this is what players asked for. We had both Alpha and Beta and most just talked about things not being baseline instead of the spec as a whole. These forums are not a good source of feedback and Blizzard knows that.
Frost 100% needs a rework! I can’t see the reason we are so divided. Frost should not be pigeon-holed into playing BOS for top dps, it should be one of the options. Hot take right now, but just roll frost scythe into frost strike. NOW you have a cleave RP spender and 2 target oblit in your circle. The talent tree could easily be cut In half right now. A simply rework of talents doing more AOE would amplify the selection process for M+ and AOE raid fights. An example would be have a point go into making frost scythe shatter all targets hit. Right now shatter only pop on the main target, regardless if 5 targets get hit with 5stacks. If Unholy is the ST and AOE topper right now, why can’t frost have a little bacon?
Why do most people on here make suggestions that ruin something else within the kit? Frostscythe and Frost Strike combined into one ability kills GA entirely to the point it shouldnt exist. Frostreaper killed Obliteration aoe and that was also a player suggested change not to mention the target caps put in place in SL.
Are you talking about Shattering Blade that only works with Frost Strike, or Inexorable Assault? Inexorable only consumes 1 stack at a time.
GA can go die actually
I love the idea of something with a low cd giving a KM outside of pillar. Never saw anyone mention something like that but it makes sense and would be cool.
I even think taking it off the auto attacks and putting the proc chance or even sometimes guaranteed procs on more abilities would be way more interactive in the rotation.
I like the current flexibility of the tree depending on your drops there are a few viable 2hander builds (although for me there is just 1 decent one).
But once you get your 2 one handers your choices go up alot.
I have a pure ST build with oblit, icecap, breath and soul reaper no RW or avalanche (requires RI on offhand)
The classic frost cleave build with breath and RW (doesnt require RI on offhand)
A pure aoe style with GA as well to proc RI faster than just avalanche (uses hysteria on offhand).
I think frost needs a bit of a buff to our AoE overall. Wouldn’t mind seeing Glacial Advance work with icecap and do a bit more damage. I do feel like it’s fun to play overall, here’s an example of a 20 RLP I did today:
in a world, where frost dk design isnt cruxed on BoS, fdk players are thoroughly enjoying their class, all of their buttons feel useful and efficient to press all doing great damage not being limited by an oppressively powerful resource drain that does literally everything at once
Just wanted to drop in and say that I think Frost DK needs a rework too!
BoS shouldn’t always be the best. I would say majority of Frost DKs hate the BoS playstyle.
Give Frost DK an AoE RP spender baseline.
Everyone here listed amazing ideas.
Thank you.
I’d like it if they found some way to un-couple our cleave from DnD. Between DnD being on GCD, short duration, and the fact that in actual gameplay tanks are constantly moving the mobs around because most of the affixes require moving, inevitably pulling it all away from our DnD, it just feels clunky and punishing compare to literally any other melee dps’ cleave capabilities.
Easy. Remove cleaving strikes and buff Frostscythe to be worth it.
One of the few times I agree.
Let’s say we make frostscythe cost 3 runes and do 500% damage.
Can’t really spam it but it hits BIIIIIIG seeing as that’s what people want from frost DK…
Our survivability is the main issue. We need a passive heal like Unholy.