This isnt me calling for Frost buffs, just some thought experiemtns I had.
Many people claim Frost is too simple, so I came up with a system similar to Unholy DKs festering wound.
I’m taking it from Shadowmourne’s legendary effect. But basically, Frost DK would generate “Soul Fragments” for themselves from various abilities, and spend these fragments on other spells. For example, Obliterate would generate you 1 soul fragment, and your melee attacks would have a ~40% chance to generate a soul fragment. With a maximum of 10 generated
As for the new abilites;
Chaos Bane: (The Shadowmourne Legendary ability) Deals 15% attack power in Shadowfrost damage to up to 4 targets within 10 yards, and consuming all avaible soul fragements, dealing an additional 20% attack power Shadowfrost damage per fragment consumed. For each fragment consumed, you will gain 0.5% strength for 8 seconds, if all 10 are consumed, gain an additional 5% strength. 30 second cooldown
Hungering Rune Weapon: (A reworked ability from Legion) Your rune weapon hungers and strikes out at the enemy for 70% attack power frost damage, and draining 3 soul fragments from the target. Will drain 4 fragemnts from critical strikes. This attack benifits from Killing Machine. 20 second cooldown
And finally, “Frostmourne’s Fury” (A powerful offensive CD similar to UH Apocalypse, but in an opposite way) Empower your weapon with the essence of the Legendary Runeblade Frostmourne, and strike at the enemies soul dealing 250% attack power Frost Damage and instantly draining 7 soul fragments from the target. If the target dies directly from this attack, you will heal for 20% of your maximum health and gain an additonal 3 soul fragments. Generates 2 runes, 3 minute cooldown.
Similar to UH Apoc, instead of bursting Festering Wounds you created, this would be a more powerful attack that instead creates Frost’s similar version of that. For added flavor, since it seems most people who enjoy Frost are all about the Lich King vibe, your weapon could very shortly be replaced with a “ghostly” version of Frostmourne you strike with. Thought it might be cool.
This is just a thought, since for Frost 90$ of what you do is WAIT FOR KM PROC. WAIT FOR RIME PROC. And just spam your other stuff when needed. I thought this might be cool using Shadowmournes legendary effect to not only buff their damage, but make them more complex. And obviously I’m not devling super deep into this and trying to perfectly balance them, it’s just a fun thought.
As for some other ideas about abilites or changes;
A Change to Empower Rune Weapon to make it an attack: Empower your rune weapon, striking at the target for 60% attack power Frost Damage and re-generating all your runes and 50 runic power. Grants 20% haste for 12 seconds. Same current cooldown.
And lastly, “Inexorable Assult” One that actaully makes sense. If you don’t know “Inexorable” means unstoppable or undefeatable. And Death Knights are all about that unstoppable but slow juggernaut feel. So I came up with a new Inexorable Assault trait/spell/talent whatever to match that feel.
Inexorable Assault: Become on unstoppable force of death and destruction, clearing all root and snare effects and causing you to become immune to them for 8 seconds. While active, you take 80% reduced damage from all sources, up to 60% of your maximum hp prevented in damage, and your abilities generate 1 extra soul fragment. While active, Ice bound Fortitude will only give you an additonal 2% damage mitigation, but still make you immune to stuns. 4 minute cooldown.
I made it similar to warriors ignore pain, but more powerful on a long cd to balance it out. Let me know what you think, or if you think any of these would actually be cool/you think they would work