The Frost Death Knight currently has a lot of big problems, the balance team doesn’t seem to understand the Frost Death Knight properly.
The biggest problem among many is the cold embrace of death, a new trait that has emerged since the second season. Apparently, wow! Huge damage! Awesome concept! You might think like this, but the reality is, it’s just, inefficient overall deal and has a huge penalty of 95% reduction in travel speed. If I use a cold hug to do big damage to my opponent, it’s a 95% reduction penalty. If I see myself struggling behind the scenes without actually making a deal, why don’t all the classes run away with a mobile phone unless the other person is a fool? I’m thinking, but I can’t even hit it properly with a 3 second stunner on a 1 minute and 30 seconds cool down, and I end up floundering behind the scenes for the rest of the time because of the penalty, but the strong cool-kill can’t hit the close-range Death Knight? What kind of situation is this? In particular, there are often situations where there is no answer due to poor communication in the one-man competition, so even in the 33rd and 22nd combinations, the team members only avoid the Frost article in the global 3322 combination because it seems like they have to complete everything to the Frosted Death Knight. The Frosted Death Knight himself also has only a specific class combination, so he has no choice but to increase the time to find his team members and find a class that suits him all day long and demand it at a specific time. The Cold Death Knight has become a class that everyone avoids. Whether it is a one-man combination or a 33rd battle, there is no steady dealing, and even the momentary dealing is blown away by the penalty. However, in the latest PVP balance patch, I don’t know what the problem is, and I only increase it by a simple percentage increase: an increase in the amount of a strike in cold air, an increase in the amount of a strike or an increase in the amount of a strike. What are you going to do if you increase the amount of deal? You can’t hit me because of the penalty? The first cold hug damage of death was 1000%, but gradually, it was nerfed, and then it was -600% nerfed. Yes, it was nerfed. I thought it was right to be nerfed, and the knight users also acknowledged that it was okay to be nerfed For the most part, but penalties - 95 percent reduction in travel speed - should have reasonably reduced the penalty by at least 40 percent, down to 50 percent of the travel speed panel, had the damage done by -600 percent nerf,
I don’t know if the Balances team really understands the Frost death article. Dejimi and the character floundering behind the scenes after being nerfed by a 95% reduction penalty for taking away 4 seconds of the cold winter stun. I should have given them a healing reduction skill. For the diversity of the combination,
Since there is no healing reduction skill, I look for a class that has the healing reduction skill, and I look for a class that doesn’t have as much as possible, and since the steady deal is low, I choose a class with a high deal… How much do you think about Frost’s Death Knight and how much time do you waste each day looking for a limited combination of classes to fight the 33rd round? How long will the Balances team be stubborn?
Recommend breaking this down into a more easily readable format.
Also surprised they moved away from Forged incarnation of FDK because that seemed to be what most people seemed to want from the spec as well as being more balanceable than a hydrogen bomb with a one minute cd.
I agree frost DK has problems. Got my 1800 elite set and that was enough for me. Most DKs around these parts seem to think unholy is the only spec that exists for DK, so no one unfortunately really cares about frost as much. The spec is pretty much a cheese simulator that falls over from wind unless you are good at kiting.
Homie pls I’m dyslexic
Any reason you can’t simply not talent DCE?
12% to frost s and obliterate plus big death strikes seem pretty good
Every frost dk teams 3x kills in the grip blind and then runs doesn’t even seem bad pre-buff
Don’t know why? There’s a penalty of -95% movement speed.
Its your #1 damage. With the recent buff I think frost strike will overtake remorseless as it was fairly close before but still probably too much to give up. I watched xeek try no DCE a few days ago and he was bottom damage by a new york mile.
You may not have watched long enough. He was actually doing really well with it overall. DCE seems like a noob trap at this point outside of blitz. Anyone decent can and will kite/cc you on it. Frost DK will be pretty solid after these buffs imo.
They also will disarm you and cc you then you are getting zero value out of your goes. I watched the entire thing it was noticeably worse. Sure he won games against people they just skill gapped by a mile.
You can always get shut down on goes with disarm it’s rough yeah however if you don’t play DCE you can get pillar every 45 sec and have more damage outside of pillar to hopefully force a disarm or other cc prior to bursting. To me DCE is just all eggs in 1 basket while rp walking like a clown.
DCE is a really stupid penalty, it’s a skill that really works against beginners, if you raise the score even a little, anyone can dodge by dribbling and evade with CC, it’s a really stupid penalty -95% movement speed penalty, why am I supposed to use ice pillar to hit the enemy but it can’t hit and just blows the cooldown. It should have been reduced the penalty, or given a cc immunity effect like ancient of lore,
Okay sure It can be walked out of.
The frost dk teams job is to prevent them from doing that. Grip blind stun stun stun strang out makes it pretty hard to just waltz out every time and when you get through their trinkets and cool downs you win
That’s how arena works…
With or without dce frost right now is still feast or famine. DCE just makes your feast much more rewarding if it works out. IMO if you want to not play dce just do yourself a favor and play unholy.
It’s actually very rare to find a team like that. How many people can do it exactly at the dce timing in 33? Like I said before, it’s possible at a lower score. The higher the score, the more limited the teamwork theory you’re talking about. It’s just an ideal theory. The same goes for the solo shuffle. Do you think the team members can help you at the dce timing and make stunts so that you can’t run away? Do you think the team member who changes team members every time will do something? It’s actually thin,
Frost Death Knight Even xeek, who is standing at the peak of pvp, is abandoning dce and experimenting with yo-se. At least you have to reduce the dce penalty in order to finish the combination with various team members globally, it’s such a dud penalty and a skill that’s too behind the times.
I still prefer playing without the talent but its super strong in blitz. With the oblit and frost strike buffs we may see a return to the 45 second go. Still can be disarmed every time and lasts a whopping 12 seconds but it beats rp walking lol.
I understand, not many people are very good at arena.
Frost dk seems to be the one major example of a spec that people want to play arena completely wrong and win.
Your win condition is setting up a big combo triple setup. If your team can’t do that you won’t win if they can you will win.
Other specs play similar but frost is really one dimensional and does the same thing every bang, the trade off being if you do it well you vaporize 1-3 people in the blink of an eye.
If you want to just smash damage and do nothing to win pick fury or bm
So, the design itself is wrong. The FDK DCE penalty itself is wrongly designed, it is not balanced at all, you are just thinking easy? There are people who can only think like this, so it is not balanced at all.
Yeah. The honor talent as well as cleaving strikes simply can’t exist.
I think its really just because people want frost dk to play like a melee brawler and less like a sub rogue
triple aoe setups arent it