Nerfing the ST damage is just silly, its already one of the lowest in raiding overall.
Really bizarre.
2nd last on heroic - https://www.warcraftlogs.com/zone/statistics/19#difficulty=4&dataset=50
Midpack at best on mythic -
https://www.warcraftlogs.com/zone/statistics/19#aggregate=amount&dataset=50
Even vectis - argulably the best boss for frost is midpack -
https://www.warcraftlogs.com/zone/statistics/19#aggregate=amount&dataset=50&boss=2134
Or Zekvoz - the other very good frost boss with lots of AOE - not even in the top 5
https://www.warcraftlogs.com/zone/statistics/19#aggregate=amount&dataset=50&boss=2136
So nerfing the Damage of AOE is strange enough, but ST damage nerf? Utterly bizarre. Also if they do want to nerf the damage component but also hit the utility component?
I just can't work out why.
11/01/2018 01:33 AMPosted by Moonuredps10/31/2018 06:38 AMPosted by Aedrid...
This is probably it for me. My guild is pretty much dead with people leaving the game. I was going to look for a new one but now if I have to switch mains there's little to motivate me to play.
I already log in and stare at the screen for a hour trying to motivate myself to do something in this wretched excuse for an expac. Now if I have to start over on a new main to get him to where my mage is I just don't wanna bother.
Mage is fine.
No offense but your issue with damage is from you, not the class. Just looking up your parses you're a solid grey and green parser.
The people who seem to cry reroll because their main is now "unplayable" are usually the people who just arent very good at the game or their class.
Rerolling wont help you parse better, you will just grey and green parse on a class you feel is better. As if the class you rerolled from was the reason you're doing bad.
It's not that mages are suddenly unplayable - I have played this mage for 10 years, seen many things come and go.
The issue is I cannot see the thought process as to WHY these changes are happening.
As I pointed out above, for heroic frost m is dead last overall, for mythic they are midpack as the skill cap tends to be higher for casters. But even on the best bosses for frost they are mid pack and never on top.
So based on that known and accurate information from thousands of real world parses, why in the world would they reduce ST damage, Frostbolt already hits like a wet noodle. AOE burst potential is good, but its on a 30sec cd essentially, so average AOE damage warriors, DH and rogues are all higher.
If they wanted to reduce the snares, that's fine, but 10sec to 1.5s is ridiculous, it makes the snare virtually pointless.
Its just trying to understand the thought process as to WHY they have made these changes.
If they hold, then it looks like Fire will be the spec, with Arcane in situations where only burst ST damage matters like fetid.
11/01/2018 05:16 AMPosted by OjoverdePoor mages, they wont do 80k in trash pulls in dungeons any more, they wont slow adds, welcome down to earth with the other classes that have months asking blizzard for some balance.
You mean last in heroic raids and midpack in mythic? Where the burst AOE means nothing on trash and only slightly helps on the bosses themselves?
The game exists outside your dungeon bubble.
Reserving judgement until we see what actually goes live, but if the current PTR is a proper indication I’ll be stepping away from WoW awhile. The current game is so unpolished and these Mage changes are my final straw. After all why should I invest any significant time into it when it feels like the developers aren’t? I enjoy Black Mage in FFXIV and would anyway who enjoys the feel of a classic Mage caster to check it out too.
Anyone remember EQ? It was great until it wasn't. Developers homoginized the game and ended it. I hadn't played computer games since until last Feb when I started WoW. After several rolls I stumbled across mages and loved it. Frost and tho unpopular loved RoF.
Now I play arcane. It seems to me WoW is pissing off a lot of long time players. Not really sure what the point is, but this version does not seem nearly as fun as the previous. I am a noob, what do I know.
Now I play arcane. It seems to me WoW is pissing off a lot of long time players. Not really sure what the point is, but this version does not seem nearly as fun as the previous. I am a noob, what do I know.
I understand Frost mages complains about the nerfs, it must be horrible to be mortal again down from god status!.
Can we please have downvotes back?
from the aff lock they are coming for you next buddy.11/01/2018 08:07 AMPosted by OjoverdeI understand Frost mages complains about the nerfs, it must be horrible to be mortal again down from god status!.
QQ
11/01/2018 08:07 AMPosted by OjoverdeI understand Frost mages complains about the nerfs, it must be horrible to be mortal again down from god status!.
So last in heroic and midpack in mythic is "god" status now. Interesting
11/01/2018 09:36 AMPosted by Malinazfrom the aff lock they are coming for you next buddy.11/01/2018 08:07 AMPosted by OjoverdeI understand Frost mages complains about the nerfs, it must be horrible to be mortal again down from god status!.
We already suck, nothing to lose here.
11/01/2018 09:44 AMPosted by Ojoverde11/01/2018 09:36 AMPosted by Malinaz... from the aff lock they are coming for you next buddy.
We already suck, nothing to lose here.
Reality says otherwise
https://www.warcraftlogs.com/zone/statistics/19#dataset=50
5th overall from 25specs, FM is 15th.
Fact is, mages are far from top damage in M+. Demon hunters, rogues and hunters can pump out equal to or higher numbers quite easily.
Mages are sought after for their utility. Much like rogues with shroud.
Polymorph is by far one of the weakest CCs in this game right now, so that's not an excessive contribution to the utility.
Changing the slow and damage output of this class is by far a poor decision.
All three rogue specs are out performing all three mage specs in M+ at the moment, by a considerable margin.
Perhaps take a look at your dungeon design flaws before you point fingers are class utility.
Mages are sought after for their utility. Much like rogues with shroud.
Polymorph is by far one of the weakest CCs in this game right now, so that's not an excessive contribution to the utility.
Changing the slow and damage output of this class is by far a poor decision.
All three rogue specs are out performing all three mage specs in M+ at the moment, by a considerable margin.
Perhaps take a look at your dungeon design flaws before you point fingers are class utility.
This is actually a joke.. blizzard nerfed frost about 4 or 5 times now, when they are in a terrible spot as it is and the worst I have ever seen them in pvp. They barely do any burst dmg and on top of that 0 consistent dmg and everyone is playing fire because of it. Frost mage has done horrible in the tournament so much so that they needed to find a way around the current issues by using the frigid grasp/ice form build to make it viable and blizzard goes and nerfs that too when mages find a way to make frost functional and STILL couldn't find any wins in the tournament using that frigid grasp build. so now all we have is fire left which it seems like mages are being forced to play. almost every mage on the ladder is fire because of how terrible frost is doing this expansion. the only reason you even see a frost mage on the ladder is due to the strength of assas rogues, op holy pallys and the strength of disc priest dmg, basically others making up for the mage role with their strengths. frost mages needs to have their original nerfs from the dmg to frozen orb, ray of frost and comet storm reverted and than these nerfs to our slows would be fine and the class could still function without feeling useless. Not to mention what kind of bright idea was it to make burst dmg dealt through aoe abilities that break cc and set up for kills??
11/01/2018 09:44 AMPosted by Ojoverde11/01/2018 09:36 AMPosted by Malinaz... from the aff lock they are coming for you next buddy.
We already suck, nothing to lose here.
You're playing the best ranged spec in the game.
Why are you here trolling?
11/01/2018 03:16 PMPosted by CmetrollinFact is, mages are far from top damage in M+. Demon hunters, rogues and hunters can pump out equal to or higher numbers quite easily.
Mages are sought after for their utility. Much like rogues with shroud.
Polymorph is by far one of the weakest CCs in this game right now, so that's not an excessive contribution to the utility.
Changing the slow and damage output of this class is by far a poor decision.
All three rogue specs are out performing all three mage specs in M+ at the moment, by a considerable margin.
Perhaps take a look at your dungeon design flaws before you point fingers are class utility.
Comparing Mage to the overtuned rogue doesnt help your argument. Compare them to middle of the pack ranged or middle of the pack melee would be better. But Rogue? I think most if not all of us, except Rogues of course, would agree that Assas needs to be brought down even more.
11/01/2018 03:56 PMPosted by Meadamemnon11/01/2018 03:16 PMPosted by CmetrollinFact is, mages are far from top damage in M+. Demon hunters, rogues and hunters can pump out equal to or higher numbers quite easily.
Mages are sought after for their utility. Much like rogues with shroud.
Polymorph is by far one of the weakest CCs in this game right now, so that's not an excessive contribution to the utility.
Changing the slow and damage output of this class is by far a poor decision.
All three rogue specs are out performing all three mage specs in M+ at the moment, by a considerable margin.
Perhaps take a look at your dungeon design flaws before you point fingers are class utility.
Comparing Mage to the overtuned rogue doesnt help your argument. Compare them to middle of the pack ranged or middle of the pack melee would be better. But Rogue? I think most if not all of us, except Rogues of course, would agree that Assas needs to be brought down even more.
You're missing my point. Not only are they taking away our utility, they're reducing our damage.
Oh well I was gonna quit once my month runs out anyway since mage in BFA is no fun and feels too gutted. I just wanted to main frost because I find it more fun than the other specs but the only reason everyone wants us for M+ right now is the slows utility and decent aoe on trash. Our patchwerk dps is bottom tier right now so what's left for the spec if you gut the utility and the one good spell (frozen orb)?
Yeah frost was the only complete feeling build wats the use of getting it up now if we know it’s gonna be nuked with spec killing nerfs in a month . I was arcane at first and from one day to the next the spec became unplayable in pvp and pvp is what I like, so I went frost . But now the same thing is happening.
Too much drama, we still OP at AoE, just with less utility for M+.