Frontals messing up

In Underrot, first boss;
https://www.warcraftlogs.com/reports/qFQtfJ6CRVk2rP73#fight=6&view=replay
Can see at 3:52 Elder is casting creeping rot, and I move nearly directly behind her. Can see where she is facing while casting–wish I had a stream of this one. And when it went off, at the last millisecond she turned and faced me because I had threat and it ended up casting on me. Has to be a bug.

The same thing happened with the graphics on another ability, the volcanic guard. We can see in this clip my ret palladin thankfully had, where the direction the mob was facing and the direction of the graphics were not in sync. You can see it is facing nearly 180 degrees the opposite direction of the flames.

https://cdn.discordapp.com/attachments/671096807169982464/1109533237350514728/ApplicationFrameHost_l4OXhfrZqo.gif

I’ve been noticing this in dungeons and with certain world mobs over the past week too. The big crystal mobs that are part of the survey public event in Zaralek have a frontal which sometimes inexplicably points the opposite direction despite the cast starting towards me. If I stand where it “should” be instead of where it displayed, I still get hit.

Definitely not a skill issue, caught in logs and on video, the graphics are definitely not lining up. I hope to see this one get some dev attention.

I just noticed the same thing earlier with the Volcanic Guard on the two mobs right at the front of the dungeon. The arrow underneath them appears to be facing the direction the attack goes off towards while the animation is off to the side: https://www.youtube.com/watch?v=Wz7Cz6k14sA