You can open fresh servers as often as you want, a couple weeks after launch they will all settle into the same meta.
Leveling zones totally dead. No one leveling, only mage boosts.
Don’t get me wrong, I really want fresh servers, but unless they ban mage boosts, that leaves a very short window where the servers actually feel “fresh”.
That doesn’t matter to the “fresh” crowd because they’re mostly private server users who are addicted to the rush they get when a new server opens. Once that dopamine high wears off the abandon the server like it’s a used apple core.
In reality this is 100% true, what evidence do we have pointing to this? literally the history of all private servers; after a new private server opens people leave the existing private server for greener pastures. The old server stagnates, dies and shuts down; or relaunches.
The model suggested through simply opening fresh servers is flawed based on its premise; these issues are not isolated to one incident and are cyclical, and wont solve any of the qualms people demanding fresh actually have with existing servers. In reality what they want is a new server where they can compete because they have fallen behind in whatever aspect of the game they deem important, or because they just want to begin the journey again… Fresh servers are in no way a solution to this issue they are in reality a simple band-aid.
What these people really want is a new model for the game; being seasonal servers, but that isnt what mmorpgs are. WoW classic isnt Path of Exiles, its an MMoRPG centred around character and journey progression, and that was never the intent of the release of the game, they stated its intention on release.
By virtue of removing the wpvp ranking part of the game, a favourite of many, they create a demand for leveling, then fighting, then gearing instead of just raid gearing and instanced pvp content.
Meh, You make a point that player behavior will still be what it is on a fresh server, but fresh servers make sense in the spirit of Classic and the Longevity of Vanilla Classic.
Not everyone got to experience being the first wave of players. Not everyone got to experience the opening of AQ. Heck, there are people joining retail for the first time everyday who may be curious about experiencing this older version of the game for the first time.
Yes and you just presented quite succinctly why there shouldn’t be fresh servers in your post, guess what, when you aren’t the first and you aren’t the last, in a few months there will be new players who missed and want to experience launch, and a few months later the exact same thing, and what that results in is server bloat, with countless dead existing servers being consumed by the continuous wave of fresh, a symptom which plagues private servers literally right now, your proposed bandage is actually extremely damaging and detrimental to the game and erodes the ability for long standing and mature communities to be formed, you don’t want fresh you want seasonal, this is an mmorpg not path of exile.
I don’t know many MMO’s that are considered healthy while chilling on a single content update indefinitely either.
Look I get what you are saying, but I am only clarifying why people want fresh servers or seasonal whatever.
Everyone who wants fresh servers knows that already though, they never wanted to just go to a fresh server and play it forever.
Instead they want to be able to play a fresh server for a a few months to a year or two then at some point in the future play another fresh server again and again, like pservers have always been doing.
Pservers found out long ago that most people don’t want to permanently play a last phase server where everyone already has the best gear. They either want to move onto new content (like tbc) or start fresh again.
Seasonal / fresh servers is the only solution to the longevity problem for many players besides Classic+, as much as I’d prefer Classic+ it’s safer and much harder to mess up just porting old expansions and making fresh servers over and over again.
A benefit of this cloning system they are developing is it could solve this problem easily.
Seasonal Server plays out cycle -> Become TBC + New Server Cycle
I would allow the transfer from CLASSIC - > RETAIL (only 1 way)
This would fit in any future retail expansions since they will most likely race the level cap again after Shadowlands. You could level in classic, the game you liked and then try out the new retail expansion. Just have the transferred characters spawn in the Caverns of Time.
Should either be an option to transfer to the permanent classic servers or just get rid of those servers completely when it’s done.
Transfer to permanent classic isn’t very problematic because there are dead realms where you can already farm whatever you want with no competition anyways then server transfer (unless they eventually all merge into a couple realms).
I don’t see that as a problem. I actually think a small amount of cross progression like this would be healthy for the longevity of both games. Classic players get a more active leveling community, retail players get access to unobtainable transmog.
They aren’t going to wipe or close servers either.
You might as well get that idea out of your head.
They will never do Classic"+" either because it would split the game as written in two different directions, and they could never get the “+” right to satisfy enough people. There would always be things they might add where it would put people in an uproar screaming “that’s not Classic!” Everyone has a different opinion of what the “+” would be and do polls or asking the forums would never work because you’d never get a decent enough consensus to be even close to “getting it right”.