Frenzied Regeneration being off-GCD will solve most of the problems guardian druids have in m+ . Also, if blizzard buffs specs based on raiding than why is guardian so squishy against broodkeeper? if you tanked broodkeeper as a guardian druid you would know how important FR is.
It wouldn’t. Our problem is being too squishy on pull (or at “rest”) and our limited number of DR CDs that we have to rotate against some bosses or on some pulls to survive.
Taking FR off the GCD would certainly be really nice and let us react faster as we get 2 globaled. But the actual problem there is that we are getting 2 globaled (or one shot by a boss mechanic).
I agree its not gonna be much but it’s a step in the right direction
Ehh that and regen shpuld heal based on dmg taken aswell.
One or the other - I understand it worked a lot like Death Strike back in Legion (I didn’t make my Druid till BfA).
Having it do both would be broken and result in a crap ton of overhealing (like AtWF)
I was just hit by 575k dragon strike in AV21. Good luck with bears.
Ursocs Shield can take some of that
Barkskin can take some of that
Survival Instincts can take a lot of that
Healer DR’s can take some of that
Awesome you have a def cd for every 15s for the entire 3 mins. Nerf bears pls !!! I am jelous of bears
Just because you’re unaware of how to rotate CDs with a Bear…
Seems pretty tough for bear to rotate enough for tank busters like hyjra and crystalboy.
Bear druid seems most comparable to prot pally. Just worse. Potential wogs on a 20s CD proc. Incarn being a worse sentinel with way worse CD reset and uptime and only giving max HP. More cool downs to rotate through that all have reducers on pally.
I think if incarn gave some other defensiveness along with hp, or the CD reset was better, and maybe some way to reduce CD on barkskin or instincts for more uptime it’d help out a lot.
Another goofy idea I had instead of above is allow frenzied Regen to overheal 50% into a shield or 100% overheal but with cap.
Theres a lot of times where it feels like frenzied just overheals a ton and this would also allow it to be used like a Rune Tap of sorts for buffering a tank buster instead. I think it’d feel more satisfying and thematic to pre buffer your health to eat a hit instead of trying to react to it.
Im not saying for it to be a massive amount over time, i really doubt making regen off gcd and being heal that recovers say 5-10% dmg taken over 5 or so seconds will all of a sudden bring bear to prot warrior, bdk, or even pally levels of tankiness.
I don’t think FR is a fun answer. Pulverize changes may help. Fundamentally, Ironfur needs removed and replaced with something more interesting.
Also, rotate CDs all you like, you’ll still have gaps or you’ll be standing around waiting 15-20 seconds for pulls to make sure things line up. Pretending like you won’t ever need to press a defensive as an extra “oh no” is naive and poorly expected.
(Druids shouldn’t use “metal” references IMHO, but that’s besides the point…)
My mind went straight to Death Strike lol
I agree Ironfur should be reworked. Armor feels negligible on everything except trash the majority of times, and the majority of tank busters are Magic Damage, bleeds or leave a debuff that increases damage taken by a large amount pretty much making all that armor useless.
Not to mention there’s a cap on physical damage reduction so outside of using it for Iron Fur damage build it’s almost useless.
My suggestion would be reworking Bristling Fur. Turn Bristling Fur into an Anti tank buster passive. Any damage that do would X% of your hp is reduced by X% amount and turned into X% amount of rage.
It solves two issues that Bears have right now, one needing ramp up at the start of pulls, and two getting destroyed by any tank buster in higher keys. It allows you a generation of resources to play reactively while allowing the passive to do a small portion of preemptive damage reduction.
Oh nah that would be far to much, like 10% or so.
I was thinking more of a low amount of dmg taken healed but the dmg taken is over a longer amount of time like 10 swconds.
Realistically bear would also pretty much need a bigger health bar aswell to make this properly useful but ehh.
Regen just needs sonething more too it, its been a bit of a let down since bfa.
The problem is really just frequency. Some of the tank busters for both bosses and trash are coming in too frequently. With trash it’s noticeable when you get 1 shot but not too bad otherwise because they are spaced out enough that you typically learn “This is where the bad stuff is, I’ll save some CDs for it” – And that’s totally fine. It’s actually good gameplay. It just kind of sucks that Gdruid hits that wall much faster and harder than other classes. And once you can’t kill the trash fast enough… you die. Or kite. Or if you’re in a coordinated group you can CC.
Bosses are less simple: Umbreskul is going to dragon strike you every 15-22s. Its going to hit you really hard and leave a nasty (but dispellable) DoT. You can absolutely rotate cooldowns to survive a long time. Incarn is functionally a 2m ability that will soak 2. Barkskin, rage, and SI x2. Some plotted out what a normal “awesome CD rotation” looks like and it gets you like 4min in before you get 1 shot.
The reason that causes a lot of us heartburn though is that’s “perfect play”. It doesn’t account for an orb maybe coming at you. Or a dispel not being available because healer had to use it. Or a crystal shattering. AND most other tanks don’t have a doomsday clock at all. They simple have enough CDs and CDR baked into their kit to always have an answer with room to spare.
DHs just have natural magic dmg reduction.
DKs can take tap.
Warriors have spell reflect AND demo shout, both sub 30s CDs functionally and IP is actually busted good.
I don’t know prot pally at all, but their reputation is basically being the CD kings.
I don’t know Brews either but I understand they also feel they just take too much damage.
Theres a ton of answers: buff our hp. Make mangle reduce barkskin CD or extend duration so we have a cool proc gameplay loop of keeping bark up as long as possible. Make Ursocs absorb only absorb 50% so that it smooths out damage more and gets eaten less by white hits.
Theres a ton of changes blizz could make that wouldn’t require full tree reworks to put us in a better place. We don’t need sweeping changes to be good.
I never find that I have enough rage and/or gcds for both IronFur and Maul/Raze, especially single-targets or smaller packs. That forces going with either an IronFur spec or a Raze spec. Ursoc’s without Raze just seems incomplete, so that forces one to spend all the talent points to make Raze good, which makes Moonfire and IronFur bad. And since Raze makes for bad single target damage and, since Ursoc’s is based on damage, it makes for bad single target mitigation.
If Raze was more like feral Rampant Ferocity, it would be less of a single-target hindrance.
The big raging bear spamming hes selfregen button instead of doing ferocious bear stuff…nah.
I would much rather they add a proper tanking mechanic for survivability, a better rotation, and actually increase FR cd. Make FR something to be used in dire situations…not a spammed ability.
Did you really feel the need to make another thread about this? You just made one a week ago that didn’t get any traction.