They could change how it works for Balance and Resto, like when you Press Frenzied Regeneration you go Bear Form for 4 seconds but still able to cast any of your spells then turn as back instantly after. Turning it into a proper defensive, 1 GCD but doesn’t effect our momentum in dps or healing.
I mention it lasts 4 seconds due to the Talent Ursines Vigor.
I’ll give an example,
I’m Resto and Healing, I press Frenzied Regeneration, and for 4 seconds it’ll shift me to Bear Form, It’ll apply the heal but during these 4 seconds I’ll still be able to continue to cast my healing/dps spells and after 4 seconds it just pops me back into player form. I’ll just look like a Bear while doing so for 4 seconds.
For Balance same thing, for 4 seconds you’ll be as a bear, still all the benefits as Moonkin Form, just you’ll look like a bear for 4 seconds, can still continue to dps and all, no dps is lost. After 4 seconds it puts you back in Moonkin Form.
Could be applied to Feral aswell really.
It plays on the Shapeshift theme strongly, works like every other defensive 1 GCD only, the difference, we look like an awesome bear for 4 seconds while we continue to do our thing. No extra GCDs needed or to stop how we play to heal or dps.
I think it be awesome, visually too, mid combat continuing to shift like how it is with incap roar, but with no unnecessary downtime like how it is currently.
TLDR: Frenzied Regeneration on press activates Bear Form, Heals us, but during this time we are still able to freely cast our spells after 4 seconds it auto reverts us into our original form casted from.