Freezing trap way to often ends within only a few seconds, this is without using scatter shot first.
It was quite reliable in vanilla, now it’s lucky to last a flag cap duration or even half that.
Also the aimed shot pushback is HUGE in comparison to vanilla.
This is normal, it’s known as a “heartbeat resist”. There is very little information about them, but this happens to every cc effect that lasts a long time, and I’ve even had cheap shots and kidney shots break after 2 seconds. My saps break early roughly half the time, before my stealth cd even comes back up, meaning sap often screws over a rogue without the reduced cd talents.
It’s a really obnoxious design choice, but having ccs that last over 10 seconds in the first place is just as bad.
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It may just be bad memory, but I feel as if I am getting caught out a lot more often then in vanilla, to the point that 9 times out of 10 I’m lucky to get a decent range and charge up an aimedshot. In vanilla you could chain trap with pretty consistent results.
It’s possible that heartbeat resists have worse RNG than vanilla did. There’s a good chance someone will eventually break it down with good evidence
The beak early does feel a bit more frequent than vanilla.
Funny, to me it feels like trap sap and sheep break faster than I remember, while Fear seems a lot more solid than I remember.
Could be us remembering wrong, but it’s classic 2019, so it could be very much wrong.