Freezing trap time

Freezing trap way to often ends within only a few seconds, this is without using scatter shot first.

It was quite reliable in vanilla, now it’s lucky to last a flag cap duration or even half that.

Also the aimed shot pushback is HUGE in comparison to vanilla.

This is normal, it’s known as a “heartbeat resist”. There is very little information about them, but this happens to every cc effect that lasts a long time, and I’ve even had cheap shots and kidney shots break after 2 seconds. My saps break early roughly half the time, before my stealth cd even comes back up, meaning sap often screws over a rogue without the reduced cd talents.

It’s a really obnoxious design choice, but having ccs that last over 10 seconds in the first place is just as bad.

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It may just be bad memory, but I feel as if I am getting caught out a lot more often then in vanilla, to the point that 9 times out of 10 I’m lucky to get a decent range and charge up an aimedshot. In vanilla you could chain trap with pretty consistent results.

It’s possible that heartbeat resists have worse RNG than vanilla did. There’s a good chance someone will eventually break it down with good evidence

The beak early does feel a bit more frequent than vanilla.

Funny, to me it feels like trap sap and sheep break faster than I remember, while Fear seems a lot more solid than I remember.

Could be us remembering wrong, but it’s classic 2019, so it could be very much wrong.