So, I know there’s ~10 threads already regarding general performance, but they’re all staggeringly lacking in information. I’m going to post my entire specs, and general feedback from my guild’s core raid, contrast it with other TWW gameplay performance, and then with Dragonflight, to better frame it for some people.
Let me start with: I don’t have any performance issues anywhere else, really. At least none that stand out as far as WoW is concerned. I’ve always anticipated frame drops when zoning in and out of places with large populations, or a lot of objects/physics/NPCs.
Dxdiag: https://pastebin.com/JyBRuDPy
Specs (for those that only want a cursory look):
OS: Windows 10 IoT LTSC 2021, 22H2 (up to KB5041582)
-Notables: Copilot & Edge additionally removed. O&OSU is run, and unneeded services are disabled. Super Admin is used (relevant later). Exploit protections all disabled.
SAM is enabled, and only Anti-Lag 2 is used through the driver at the moment. Hard limiting FPS to 120 for ambient temperature reasons, otherwise I can uncap to 240 if I want, but it’s not easy to hit in anything more than 5 man or open world stuff.
MOBO: ASrock X670E Steel Legend
CPU: 7800X3D (AIO’d)
GPU: 7900 XT (Sapphire Pulse, repasted with PTM 7950) 24.20.01.02 driver (AFMF2 Preview) – Confirmed Message Based-Interrupts.
RAM: Corsair Vengeance, CL30, FWL 10 NS, 32 gigs @ 6000 Mhz (EXPO/XMP)
Storage: Dual Samsung 990 Pro 2 TB (updated firmware). OS and WoW are separate drives.
While running Nerub’ar Palace in a 30 man, performance was… questionable. I’d already updated addons and Weakauras, and purged or disabled broken/pending updated ones. I’ve used Warmup and Addon Usage for benching and diagnosing issues in the past.
Advanced Combat Logging Enabled, and Details Interval are default.
Other notable in-game settings (high/max on most):
CMAA 2 - 8x/8x
Ray Tracing - Off
Liquid Detail - Fair (or Low)
View Distance, Environmental Detail, Ground Clutter - 4
All 5 Compatibility Settings enabled. GPU is set, specifically.
Audio - Reverb disabled, Distance filtering enabled, 128 mb cache, Audio Channels 84 (don’t think this matters over the default limit).
IPv6 enabled (issues loading some areas in the past enabled, even with PreloadCriticalNonCritical 0. Seems fixed nowadays.
I’ve sinced dropped settings lower across the board to deal with some of the heavier frame drops. Some boss abilities absolutely crush FPS in Nerub’ar Palace, and since we were last progging heroic Queen Ansurek with 29 on Wednesday, her Liquefy overlap (with the Acid drops) could bring me to 20-24 FPS, and a lot of others with weaker PCs into the single digits. Most fights I’d be averaging 54 FPS.
Everywhere else–dungeons, open world, delves–I haven’t had any issues. I know that going over 20 people places a massive additional performance burden, but this rubs me the wrong way. I was doing Mythic Nymue with 70-90 FPS stable while recording at higher settings, and just ran through Amirdrassil FAR better (though with Liquid Detail and View Distance turned down for Tindral) on average. I think Nerub’ar could stand to get some optimizations, and I know some people claim that there’s memory leak issues. I haven’t encountered this, my performance in Dornogal is much better than it was in Valdrakken, though the latter had such an open view, and it was more condensed around the fountain hub. I don’t know much about addons, but I’ve seen it said that they run on the same cores/threads as WoW, so that’s why there can be a such a performance penalty with some of them.
With the dozen threads on issues in the raid, I’m not surprised. While I could stand to have a stronger GPU, like a 4080S, I feel like this is vastly on the CPU-side. My GPU only gets buried with usage using RT or super resolution.
Thoughts?
Edit: I forgot to record Mythic Sikran, where I didn’t have any real framerate issues, but here’s Mythic: Bloodbound Horror from the week before (Week 2). Dropping this in from my post below for people to see. FPS counter thing is perma-fixed for future recordings, but we’re working on Ovi’nax next week. I’ll try to record some footage for performance’s sake, including my in-game settings, so other players can compare.
Update with the Mythic: Broodtwister Ovi’nax progression FPS.
This covers our four best pulls. Details was around 0.5s intervals, Advanced Combat Logging (NOT live logging, though). My in-game settings for the fight are in the opening (Graphics, Audio, Network). Sorry for the stilted voiceover; I was trying to multitask. lol
Our MTs were virtually freezing when the adds came out. Not logging, no details/max interval, disabled add HP bars, etc. One of the tanks had upscaling enabled, which was helping murder his FPS–shoutout to Blizzard for ignoring this since 10.2.
Edit 10/6/24: I’m aware of the WeakAura ‘Model’ performance issue. I, however, have not been using any of these, so this isn’t tied to my performance experiences in TWW at all. It may be causing issues for others, though.
Edit: 10/25/24: Forgot to upload our actual Mythic: Broodtwister kill last week. Here that is:
Dropping the Plater update interval to 1s (max) helped a bit. More than messing with Details, at least.