Fps issues in combat/raid

Hello, some quick specifications before I dive into my issues.
CPU: Ryzen 9 9800x3d
GPU: RTX 3080Ti
Game is installed on an NVME M.2 drive
Running the game at native 1440p.

I have this general feeling that with all that horsepower in my pc, I should be running the game at much higher frames than I currently am. With all addons disabled, graphic settings on low, inside Manaforge LFR, I get around 180-200 fps out of boss combat, that drastically drops down to ~90 fps avg in combat. This feels a lot lower than what I am expecting with my pc specs, but if thats the norm, then so be it. I just wonder if there are any troubleshooting tips and tricks to squeeze out more fps or if I have some kind of issue with my nvidia settings or what not that I dont know about.

I wish I was getting 90fps. I was doing H Nexus King tonight and locked in at 10-15fps.
Ryzen 9 5950x
4070Ti Super Master
128GB RAM @ 3600MHz
Raid 0 NVME install drive
1440p

Absolutely heinous.

Seems like disabling details helps, i’ve been running LFR over and over trying to figure out the problem, but LFR does not run nearly as poorly as N/H raids.

Are the GPU and NVME using the same PCI lane?

This might be affecting things. That was the midrange speed about 5 years ago.

Make sure that advanced combat logging is off and that you aren’t combat logging. But in general, that sounds about right. WoW is a mostly single-threaded game and doesn’t parallelize very well. In the middle of combat, you have dozens of animations and effects spawning all over the place, UI elements, health/resource bars changing in the raid window, sounds, the game thread waiting on net code to receive packets, etc etc.

In games like WoW, they can’t do any real prepping for potential things to come, since compters can’t read minds(yet), aside from maybe holding off for a single frame or two if something didn’t load in time. So when it comes to the systems that handle all those kinds of things I was listing, the engine has to be reactionary, which means it has handle those tasks during the same frame or maybe time-sliced over a few frames. Meanwhile, some game like Cyberpunk2077 can prep things way in advance, since it knows it’s going to make NPC 002323 fire their gun in 10 frames, so it can prep things it will need when the time comes, to reduce hitching and frame rate drops.

As far as I can tell they are not using the same lane, but how can I confirm for sure?

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