If you get to the end without full % the end boss will not spawn and you can not get back to the entrance even if you zone out and in. Group has no choice but to disband. We just got there at 99% and this happened.
Huh, GD is so linear that I didn’t think it was even possible to skip anything.
There is a rope at the start of the train that’ll take you back to the depot area, its near the vendor that sells the motion to stop the moving background
This thread is full of TILs.
How did you even do this??? It’s a straight line lol
I mean I usually overpull slightly because I can get an extra stack and why not. Skipping on that dungeon just doesn’t seem worth it to me.
You can just not pull 2 of those overseers and you’re pretty much good-to-go. I guess if you really wanted to min-max there’s another 2 overseers you don’t have to play as well, if you pull gobbie and the Dreadlord into the room and play them with the other Dreadlord + Zulgy. Just have to lock gobbie down so he doesn’t run to a star and aggro more.
Those overseers are a huge timesink but for PUG keys it isn’t worth to try to invis skip just 2 of them when you can play them with gobbie and then play zulgy + Dreadlord together.
When you farm bonus valor just like with Workshop you have to pull almost all of it because no nathrezim. We never saw the rope. Thx.
Was about to mention this. The agony of doing WoD cms paid off.