Forced PVP will always end badly. Why can't they understand this simple truth?

I’ve been forcing myself through it to get those snazzy weapons and the pirate admiral outfit instead of doing the smart thing and ignoring it to play catch up due to pretty much skipping the entirety of DF.

Currently sitting at rank 20 after countless games. takes me about 10-15 matches per rank.

Eventually after waking up beside someone you regret going home with enough times you stop forcing yourself to do stupid things for rewards that don’t really matter.

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Doesn’t feel this way, tbh.

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That’s like saying you feel forced to rob a bank because you want more money and they keep money there, or you feel forced to steal a car because they came out with a new model.

There’s an old catchphrase that describes such things…

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Its not forced, however I feel its definitely a fail. It’s not actually in WoW, you don’t get to use your characters and its more PvP going on than PvE. They made it sound like it was some huge thing and its just a lame attempt to get in on the battle royal popularity, which they should of done much sooner btw. Battle Royal isn’t as popular overall now.

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Not sure I’d call it PvP.

That’s incorrect as it introduced bugs into retail, including removing friends list.

Gonna link a blue post stating that, or not? They gonna give everyone 750 tender, too?

Nothing, ever, is ‘mandatory’, technically. Your post sure wasn’t, but you did it anyways.

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No one was forced to do this.

It was optional content with inessential rewards.

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Let’s be honest, most are running it for the tmog and never touching it again.

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@worldofwarcraft You guys plan on making any good content soon instead of half the garbage you put out? Between Plundertrash, these stupid dragon races i mean trash. Just curious asking for a friend

While this statement might be true, there’s nothing forcing you to click that button, I haven’t even seen this storm of plunder.

The real question is why are you forcing yourself to play an aspect of the game you hate?

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If someone says the incentives to participate are great enough that they feel forced to do it when they don’t enjoy it, then to me there’s clearly there’s something wrong with the design of those incentives.

Most of the cash shop is cosmetics. The developers clearly want people to care passionately about these things. Arguing that people should stop caring seems like you’re saying the new mode directly undermines part of the game’s business model.

(edit: typos)

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Lmao “forced PvP”

Touch grass.

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Or, now this is going to sting a little, it’s the “I MUST have everything collectible in the game” mentality that is flawed. I believe it’s called obsessive compulsive disorder. Something to consider.

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Out of curiosity, how do you normally react to strangers telling you what you can or can’t care about?

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Told you this was going to sting.

I haven’t participated in the plunder storm because I knew it wasn’t for me, I don’t PvP. The rewards are irrelevant, there’s not one they could dream up good enough to incentivize me to participate.

Pet battles are another “wasted weekly quest” for me, I don’t do pet battles. Just like PvP, I’ve dabbled enough to know, it’s not fun for me.

Archeology, another aspect I’ve dabbled with, but haven’t collected everything.

Let’s not forget no rewards in this game are forever. One day, can’t say when, but one day either this game will end, or our interest in participating will close the door to Azeroth and all the pixels we’ve collected over the years.

It’s the friendships I’ve made and maintained playing this game that are valuable. Many have stopped adventuring in Azeroth, but we keep in touch.

But if you have to have all the things, go get um. But at least be adult enough to know you’re making yourself miserable doing something you don’t enjoy, and stop trying to place blame on Blizzard for a bad design.

If they never try to innovate, we will never get the new and different content to keep the game going. Something else to consider.

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Oh yeah.

TBH, even not being able to hide pvp quests and only pvp quests feels significantly more forced to me than the pirate transmog (give me an envoy mode that disables warmode, pvp flagging and sets all cities neutral dammit). I realize this means having to do slands, but Venthyr does have plate longcoat skins too and they don’t require pvp to unlock.

It’s not forced, though. It’s optional content for cosmetics, just like normal pvp in wow.

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I don’t think I’ve ever seen a single fornite “PVE” clip in the X years it’s been a media sensation and I’ve had to watch glimpses here and there.

Reasonable people will read this and agree completely.
But to those people, saying “optional with rewards” is akin to “gun to my head forced to play”. They have no self-control.

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They believe this was a success by their metrics. It only ended badly for players who didn’t care for it.

I think people who feel ‘forced’ to play something so optional it has different servers entirely should probably have a bit of soul searching regarding their self-control and addiction.

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