Not even sure if I’d say buff. Right now it feels a little weak as far as the tooltip goes. They taunt, but within a second or two I take aggro. It ends up being a little pointless? Why can’t they keep taunting, or have a high aggro bar? A one or two second reprieve in pve when soloing difficult content doesn’t really seem all that good for a talent selection.
They need to do more damage and generate more AP. I want this talent to be useful badly, but it’s just inferior to nature’s balance in most situations. The only time it’s better is if you’re doing some types of solo PvE.
It makes no sense that it generates less than 50 AP, since it has a cooldown and the damage is mediocre.
I really wish devs would make Force of Nature baseline for all specs. They could have it grant Rage/Energy/Mana/Astral Power on use based on your spec, and function based off your Affinity talent choice. E.g., Guardian Druids with resto affinity could summon trees that would cast healing spells on themselves/allies.
Currently it really isn’t worth tanking except if you are in a dungeon or soloing and want the extra taunt.
You mean like it used to be?