So the whole point of having slower weapons was that they hit harder than faster weapons, I recently learned about this patch that was already included with classic’s release. So now having a weapon with 3.8 speed is actually a detriment as youre putting yourself at a disadvantage against someone who has 3.4-3.5 weapon speed. For example Ashkandi and High Warlord’s Greatsword, this patch makes the rank 14 weapons worse than ashkandi because now there is no added benefit to having a slow swinging weapon.
I just wana know why blizz decided to make the r14 weapons useless because the same thing applies to the one handers too. In raids, you gain no added bonus from having 2.9 speed weapons over 2.5-2.6 speed weapons save for stats alone, and if youre a human, CTS is far superior to the rank 14 swords for this very reason. Its faster and has stats that scale with the zg buff. So rip all the rank 14 warriors lol
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short answer it wasnt…
normalization did not remove the advantage that was placed on slower weapons it just made it smaller.
Prenormalization AP was multiplied by weapon speed on instant attacks so slower weapons not only hit harder they also got more value on your stats, so Slow Blue weapons were better than faster epics.
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Only AP scaling was normalized. Actual weapon damage wasn’t, so you still hit harder whirlwinds/mortal strikes with slower weapons.
Correct. Full normalization as well as rage normalization doesn’t happen until TBC. That’s why there’s specifically a talent that undoes the rage normalization, because F warriors.
Base weapon damage is still applied on instant attacks, it is only damage from AP that is normalized.
lol
I thought you were quitting the forums.
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The problem with AP scaling is that it would make it so the same amount of AP would increase a weapon damage skill by more or less depending on how fast your weapon was, but the skill’s cooldown would remain the same. On extreme cases that meant that if you had a level 50 blue 2-hander with a 4.0 speed and like 1500 attack power it would be actually BETTER than a faster, epic weapon from Blackwing Lair. Mortal Strike made that issue even bigger because it did 200% of weapon damage on release, which made weapons like Pendulum of Doom close to BiS PvE and PvP weapons. As that was never intended, the AP scaling was normalized.
EDIT: This isn’t actually a reply to you but I won’t delete the post due to that mistake. Lol.
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I was using some epic I paid 90g for on my enhance shaman while leveling but the wep speed was like 2.50 or some garbage, turns out a GREEN weapon with 3.80 speed was better. Was pretty hilarious vendoring it for a 88g loss and eqipping that green 2h axe that I bought for 2g off the AH.
So yeah I think weapon speed still applies, slower=more burst.
The epic with 2.5 speed will do more sustained DPS in pretty much every situation. That wasn’t the case before normalization.
It was fiery war axe, 2.90 speed vs lumbering ogre axe, 3.90 speed green BOE axe.
The epic didnt proc enough and the dmg was too low for most mob fights while questing/grinding to help. The green axe hit like a train with windfury and one shot most mobs.
GMLS - 59.5 DPS, 173 Average Damage, 28 AP, 1% Crit
CTS - 58.5 DPS, 152 Average Damage, 14 Str, 14 Agi
With Kings and Spirit of Zandalar, CTS is 18 Str, 18 Agi. That’s 36 AP, 0.62% Crit. Turns 58.5 DPS into 61.1 DPS. GMLS with the 28 AP is still 62.5 DPS, and 0.38% more crit.
Sinister Strikes hit harder with GMLS, you do more DPS auto attacking with GMLS, and you crit more often with GMLS.
CTS is nowhere near superior to Rank 14 weapons.
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off topic: blizz should add more randomness to green drops in the case of weapon speed and weapon damage
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he’s obviously talking about warriors, not rogues
Okay? AP is the same, crit is 0.90% instead of 0.62%.
It’s still a 1.4 DPS loss, and you get 8 attack power for 0.1% crit.
You’re wrong.
Some abilities are normalized some are not.Slower is ALWAYS better for any weapon damage based attack.
Arcanite reaper was better than Spinal reaper before the change.