So by this logic, I go to a restaurant and order a four course meal with dessert, and even though the first four items I was served were garbage, a person isn’t allowed to say it’s a bad experience because they haven’t had dessert. That’s quite a croc of dung, I hope you realize. A long sequence of bad experiences aren’t negated just because they get something correct in the last few months of the expansion.
Had it not been for unholy being perhaps the worst PvE spec in the game until 7.2.5, probably legion. Everything else was mostly fine, except for this inexcusable garbage. What’s funny is how all it took to fix it was a few minor tweaks, yet for some reason they just refused to do it for so long.
Of course, had I known that artifacts and all the enjoyable abilities/passives would just be deleted after Legion, I probably wouldn’t have bothered much. Even to this day, classes still feel like they’re designed with those artifact passives in mind. They all feel so empty and without nuance.
It also may be a matter of WoD being so bad, that Legion was absolutely amazing by contrast.
MoP. I really did not like what they did to the talent system, neither did I like the class philosophy of the time where “everyone can do everything.” What it really meant was that everyone had the same basic tools, but only few special exceptions had unique and important utilities/capabilities. The top specs throughout all of MoP were fury warrior, destro lock, and blood DK. Everything else was insignificant, irrelevant, background noise that provided nothing unique of interest(save for maybe paladins, which still had lots of utility regardless of spec.)
The PvE imbalance was truly awful, with melee not only offering no advantages over casters, but getting punished by mechanics they could not cope with. The scenery of MoP is more of a matter of aesthetic taste, but it is not an aesthetic taste I share. I have never cared for or been thrilled by stereotypical east asian culture/geography/aesthetics.
In terms of art and music, the whole expansion completely missed the mark for me.
Storywise was, from an Alliance perspective, absolutely terrible. If Cata was what made the wound in this department, being the start of where the Alliance was turned into nothing more than a Horde plot device, MoP was salt in the wounds. Between Anduin acting stupid, no compelling drive to be there after he was found, 5.3’s shenanigans, and the total non-victory of the Alliance helping their enemies while asking nothing in return made for an expansion where I really became disenchanted by the story. The suspension of disbelief was broken, and it hasn’t been mended since.
MoP had more content than WoD, but was the beginning of the same set of short attention-span action game trends we see in the game to this day. WoD was more of a that I barely remember, something I feel more apathy than hatred towards, because there was so little in the expansion, that there wasn’t as much to hate.
One thing I most certainly did despise, and will always despise, is the removal of class passives/abilites, and number squishes. The same thing happened at BfA’s launch, which is why I consider BfA a kind of “WoD+Legion.” It’s a halfway point between the two.