this talent is forced down your throat in pve for that perma 8% damage buff
and now its gonna be forced in pvp for the dot protection that its getting in 10.0.7
but even with the added damage and dot protection it didnt fix the main gripes people have had with this spell
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its a casted lackluster dot.
if this spell doesnt reach atleast 15% of my overall damage in any situation, its bad, and it never has (usually around 6-9% upwards of 11%)
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its not AoE
sunfire has baked in cleave, and even moonfire has twin moons ( which has been mandatory since made baseline in 8.0, stellar flare has to be casted and only applies to 1 target, why?
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astral school
in addition to the cast time its also a combination of nature and arcane, making it alot less desirable in pvp, since casting a bad dot gets u kicked.
in 10.0.7 they are giving an starblast effect to stellar flare. this change is best to give it to moonfire and sunfire, instead. it is way more important to have moonfire and sunfire up rather than stellar flare 100% of the time.
13 Likes
The theme of Dragonflight is to take the least popular talent for many specs and make it absolutely mandatory. For Balance, this is stellar flare, rune of power for mages, momentum for demon hunter, etc.
Totally agree. I hate stellar flare and very very sad to see they are doubling down on making this an essential part of the spec.
3 Likes
i play all 3 of the specs u just listed, and have 0 interest in all, ive always hated stellar flare, just feels bad, rune of power only works for ice form frost mage specifically, and momentum is lackluster for dh
I hate having to take it for my third dot effect.
I like how incarn auto applies it.
I’d argue there should be a talent or baked in ability which makes stellar flare 50% reduced cast time if both moon fire and sunfire are on the target.
Stellar flare should be permanent on target application and should apply sunfire/moonfire. Having a dot with a cast time is trashy. Either make it worthwhile to have the cast time or remove the cast time.
2 Likes
A cast time DoT without any direct damage component shouldn’t even exist, and I say that about any class. If they’re so inclined to keep the spec more DoT focused, Stellar Flare really does need to change somehow. There’s lots of things they could do with it.
I think it should just be a talent that creates another DoT when both Moonfire and Sunfire exist on a target. Give it a timer equal to whichever of the two spells expires first or just make it disappear as soon as one falls off. It can be much weaker than both, but keep it astral damage to let it benefit from arcane and nature buffs both. Make it and Waning Twilight our capstone talent, because the other stuff sure don’t feel like any capstone compared to its power. It would go a long way in making the playstyle feel better and make ramp time a bit less for dang sure, and I’d think it would be easier to tweak damage wise as well for the spec.
Alternatively make Stellar Flare work like an old part of Celestial Alignment that applied Moonfire to Sunfire casts and vice-versa, make Stellar apply the other DoTs when you cast it. Then we’re just casting Stellar Flare on everything to apply 3 DoTs at once, it’s something. Lots of ideas can work with it, even just the most boring thing of giving it some direct damage as well. It should be fairly blatantly obvious though that ANY cast time spell that does nothing but apply a weak DoT (and technically a debuff for 8% more damage since that’s the only real reason anyone’s casting it at all) just feels horrible to do, for any spec, but especially the spec that has to keep track of a secondary eclipse function that now does little more than just complicate casting anything.
3 Likes
I’m an advocate for getting rid of it, but I can get behind this, if it has to stay. Similar to the Assassanation Rogue’s ‘Serrated Bone Spike’ ability.
1 Like
Make it instant or at least .5
I’m all for either of these options.
1.) Total removal.
2.) Stellar Flare applies off a stars surge cast or starfall cast.
3.) Stellar flare auto applies when a target is affected by sunfire and moonfire.
Problem solved? 
3 Likes
It’s not even so much Stellar Flare that’s the problem, it’s Waning Twilight. If there was another competitive option that didn’t require 3 DoTs up, you could happily ignore Stellar Flare altogether. I’d rather that DoT playstyle was modified to actually allow some AoE burst so that someone like me, who is more casual, can actually play the spec. As it is, it’s pretty pointless to play Boomkin unless you are doing +15 keys or higher.
1 Like
they actually did put this in, but took it out for some reason in the dragonflight beta
it was
starsurge has a 15% chance to apply stellar flare to the current target
starfall has a 20% chance to extend moonfire/sunfire by 8 sec, instead of 4.
very sad.
Stellar flare counting as both moonfire and sunfire for mastery or applying moonfire and sunfire at 50% duration would both give reasonable options for spread cleave ramping.
Thinking about the second boss of azure vault, boomkin should make the group feel like intermissions will be a breeze; but instead of being a spread cleave monster, you are sitting around ramping gcd after gcd to get your dots out because starfall isn’t going to be doing much more than a light gust of wind until you have your mastery online.
Stellar flare being an activator of mastery either through a reduced moonfire+sunfire application (I think applying full duration moonfire and sunfire is too strong) or just making the flare itself count for both sides of mastery would solve this problem.
Starsurge extending stellar flares (in the same way starfall extends sunfire and moonfire) makes small cleave scenarios a bit more interesting. It kills off rattle the stars but make orbital strike a bit more enticing.
Stellar flare counting as starfire/wrath for eclipse activation? It prefers the eclipse you were last in (i.e. if you were last in lunar, casting stellar flare will count as wrath when cast outside of an eclipse state)
It doesn’t logically fit with the spec or mechanic, but man would it feel good to cast something I want to cast to activate my eclipse.
I’m not even clear what the point of eclipse is now. You never use solar eclipse, and when you want to get into lunar eclipse for AoE, you’re forced to cast wrath, a single target spell. Just seems like increasing ramp up time for the sake of increasing ramp up time. Stellar flare just adds to this nonsensical design. Forced to use a single target dot with a cast time to proc Waning Twilight to do damage.
All these mechanics basically artificially reduce any burst potential of the spec making it useful in high keys-only . I can’t play it as a casual because it’s simply designed to be useless in casual content.