Please, Blizzard. Some changes need to be made. The alliance population will be a joke compared to horde due to this one spell. Please, allow both factions of paladins to have both seals, respectively. Rename them if you want, but let both sides have the seals. For the love of the game.
Iâm generally for #onlyfixbugs , but on this I agree actually. It was Wrath that showed Blizz that the Seal imbalance was BS and they admitted it and corrected it, then removed Blood altogether because it was a stupid seal to begin with.
TBC means TBC. And the amount of people who obsess over these tiny things you could fit in a phone boothâŚif you remember those.
And by the way, itâs this kind of QQ that got those seals removed from the game in Wrath.
Warts and all.
Im good with that too. But if you are saying there isnât a big enough difference that will lop side Horde/Alliance numbers even more than they are now? You know how this community is. This one thing will create an issue with population. It is what it is and something that could be solved so easily.
I know that forum posters and the community are not the same thing. But people get so used to this echo chamber they think everyone thinks this way.
Also this attitude of âIf I canât have it, then no one should!â is pretty immature and why we canât have nice, fun things anymore.
First time TBCâer? In the very least Seal of Blood is a monumental and game-breaking advantage.
Spot on. Hopefully itâs addressed at Blizzcon in 12 days.
And removing them.was a good thing, it turned out
No, it wasnât. And the fact you think removing cool, unique things from the game is good only demonstrates my point.
I admit I tend to strike out at threads like this. In all honesty I hate this attitude. This attitude was the downfall of the game. This complete and utter obsession (from devs and players alike) about making everything standardized, and normalized, and homogenized. Fun means nothing. Itâs only about numbers.
So yeah I hate this philosophy to the core. For an rpg it is disastrous. Just look at retail WoW. It fails in every possible way an rpg can. Itâs a completely boring, bland experience in a game that no longer has a heart or soul. Nothing is unique. There are no niches. No one is allowed to excel or set themselves apart. Freedom and choice have been taken out of the playersâ hands because having that freedom and choice necessitates the possibility that players might make the wrong choice. And canât have that! This is super cereal business. Not like itâs a video game people play for fun.
Oh wait, actually thatâs precisely what it is. Or what it was anyway. And a small handful of very vocal people does not represent the playerbase at large. At least not a playerbase that wants to experience Classic or TBC as the game was back then. Which seems to me to be precisely the reason that Classic servers are made. So my suggestion is chill out and relax. Realize itâs just a game. Play for fun. Take this obsession with min/maxing and leave it in the 2021 version of the game where it belongs. Of course thatâll never happen. Not on the forums anyway. But forum postersâ attitudes and actual player attitude in-game are nothing alike in my experience. In any event, all Blizzard can do is recreate the original experience as best they can.
Also, what about players who maybe missed out on TBC the first time around and just want to experience it like it was in 2007-2008? Screw them? No, you want to give them your version of TBC. We are merely passing through history. This is improved history! Yeah, to you. Maybe not to me. And thereâs a million variations of a million different changes that might be appealing and unappealing to a million different people. And in the end no one will end up satisfied. Thatâs why #nochanges is the best design philosophy for this project. Better or worse is subjective, but authenticity is not.
So all that is going through my mind. But itâs just easier to say: TBC means TBC.
I would agree except that this ability was implemented in direct accordance with the very conception of Blood Elves themselves. The ideas of mana addiction and draining power from others was built into how Blood Elf Paladins were played in the game. Itâs what separates them from the Alliance.
Remember Mâuru?
In TBC, Mâuru could be found beneath the Blood Knight HQ, Farstridersâ Square. There, blood elf Magisters could be found binding Mâuru, and players who were Blood Elf Paladins were instructed to drain the Naaru using their racial ability in order to gain new abilities. Mâuru would play a role in several other of the Blood Elf Paladin class quests.
Seal of Blood was given to Blood Elves because they were essentially stealing the power of the Light from Mâuru. Blood Elves are called âPaladinsâ in TBC, but theyâre âBlood Knightsâ and not true Paladins. In a way, Blood Knights are like Warlocks with respect to being able to tap their own life-force in exchange for power.
I mean, I donât see people leaving alliamce in droves because the 1 ret paladin on your roster does like 20-30% more damage to the alliance counterpart. Yes it is a sizeable difference but the ret is literally there for:
- extra blessing
- refresh prot and holy paladin judgements with crusader strike
- sanc aura for prot paladin tanks
- crit buff from judgement of crusader
If you were brought for your dps you would just be replaced with either another warlock or Hunter.
Would be nice for them to add it to both factions, but I donât see it being make or break for faction balance. What is going to drive the horde reroll is the difference in racial powers in the arena. Not seal of blood/martyr.
No changes.
Ah yes, the echo chamber of⌠wildly differing opposing opinions with extremely outspoken individuals on all sides of any issue.
Do you know what an echo chamber is?
Fixed it again!
Actually Prot Paladin is the best Paladin spec in TBC by a mile, and the only reason people bring Ret is because of the Crit buff, not because of their â1337â blood elf DPSâŚ
Seriously, Ret is the same thing as Arms, only different, the DPS difference between Blood elf and Alliance is not worth mentioning.
The reason people play Horde on Private servers is because its between 1 and 3% better in terms of OTHER racials, not because of Blood elves.
And if it matters, Seal of vengeance is better than Seal of Blood for the BEST paladin spec in TBC.
No. #Nochanges essentially changed Classic in several negative ways and the nochanges crowd was some of the most toxic and ignorant movement I think ever popped up.
The changes to classic patch wise, have largely been very beneficial and changes such as seal of blood could help protect the entire implosion of most serversâ alliance populations at least in a small way
LOL Calm down, the sky isnât falling, Ally isnât doomed because Ret pallys donât get their 3-6% dps bonus
Do you think all the alliance guilds that exist solely because of the dps bonuses and other benefits from playing gnomes and dwarf priests are going to stay alliance?
while i agree alliance pallies need an equivalent to seal of blood, i think alliance will be popular in tbc for a whole different reason than horde. people who wish to optimize the fun out of the game, will roll horde. people who just want to enjoy the game, will roll alliance. also, alliance has four very cool race features in tbc - draenei gift of naaru being tied to spellpower + heroic presence, dwarf stoneform and human perception.
if you are gonna roll pally, roll a draenei.
Itâs a handful of like-minded people in an environment comprised mainly of the most hardcore of players. SoâŚa miniscule percent of a miniscule percent of the actual playerbase. Yet that small handful are convinced that there will be massive faction imbalances because the dps of one spec of one class is slightly more in one circumstance.
But thatâs what this philosophy has reduced this game to. Itâs a sad reality of the Retail game. Blizzard should absolutely not cater to it in Classic versions.
well private tbc servers end in such scenarios but part of that is the result of min maxxing mindsets, which you absolutely do not have to do to have fun in wow. a merry band of people enjoying raiding together is preferable to go go go, to the point people start abusing each other.