Do you think you would keep a sub/player on for a longer period of time if they just stick to one main character and go through content, or if they have multiple characters they’re trying to gear up.
I think from a business standpoint it would be the latter.
Yea I get you should limit some things but also at the same time, having a limit on some things doesn’t make sense unless the intent is to keep them on that one specific toon for a longer amount of time.
This is very helpful for Blizzard because by reading your post they know exactly what issues you’re talking about and they can consider the suggestions to improve it that you provided.
Why do you think they make classes so imbalance? To make people reroll FOTM classes. They want you to play the way they want, it is never about how u want it, is always how they want it.
In some cases like the number of professions, it makes no sense at all. They just stick a giant roadblock, of learning a new class and leveling it, in front of you to having more professions.
I think Blizz would have alot more active subs if they made wow that was playable for most people , the m+ and heroic + raids, are only for like 1%-3% of entire player base, they would get like 97% more subs if people could actually play the game
sure, there’s mogs, mounts, pets, achieves.
there’s also delves, follower dungeons, heroics, m0s, LFR, normal raid. probably more I haven’t included here.
so m+ and mythic raid is a thing that not everyone can achieve. what’s the problem with that?
(that said, I’d argue that the lower levels of m+ are easily achieveable)
My point is that only like 3% of people are doing real end game content, which mean 97% of dont get to play the game, and do dumb stuff like heroics
If they made the game easier what would happen , the 3% would quit and the 97% would pay more subs, its bad business set up to cater to 3% , when you have 97% to pay for stuff