For 11.0, Don't Handcuff Work Order System to Professions. + Knowledge Points Gripe

I think the work order system compliments the game in a good way, and will allow for players to get an assortment of things that they couldnt in the past.

But tying professions a lot to work orders is not fun at all.

Ultimately the work order idea is a separate idea that is great…

But just so it gets use out of it, don’t limit most things to that system and having to spam trade or even have some NPC work order system idea. It isn’t a good idea.

I think they both can co-exist but there needs to be a balance.

Also this idea of doing the weeklies and if you miss out, you are effectively behind is a real problem with a system like this.

Can you please at least brainstorm a different approach with acquisition and knowledge points in general for 11.0? The foundation of this profession system is great but it needs to find a better balance going forward… not just addressing issues with inspiration procs etc…

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I like the current profession system and hope it carries forward into Warthin with no changes.

That’s fine, everyone is entitled to their opinion.

I agree with literally everything you’ve said here, especially the part about unlocking leveling the profession from orders, and will only expand it to include:

PUBLIC ORDERS SHOULD REQUIRE ALL MATS TO BE PROVIDED.

Period, no exceptions. If you want to haggle to have something made without mats, talk to a crafter directly and put in a private order or put in a guild order. But public orders should always 100% require all mats to be provided. Every single crafter I know wants a way to make mat-less orders invisible – adddons attempting to do this instantly appeared as soon as public orders could be posted without mats – and yet Blizzard refuses to revert this obnoxious change.

Not only is it incredibly tiring to dig past piles of no-mats-provided orders (usually with next to no tip) to find the REAL orders, it is even worse when you are unable to level your profession without orders from other people (as was the situation in Dragonflight) and thus you have no orders to fill to level. At best, real orders which include mats and a reasonable tip get lost in the mess of fake, troll orders.

There is no reason at all players should be forced to make VERY EXPENSIVE GEAR for people they don’t know at all, just to level their profession, as is the current situation in Dragonflight. For those who want to argue the gear isn’t expensive to make, I only say: “Then put your own gold where your mouth is and provide the mats to the crafter. Done.

Before, there were no orders because few people wanted this gear which was supposed to be wanted by everyone. (Not sure why Blizzard thought it would be.) Now there are piles of orders available, but they are fake, troll orders no one wants to fill. The orders system should not be there for people to try to shaft a crafter into giving them free gear… it should be a way to connect crafters to PAYING CUSTOMERS. Emphasis on the PAYING part of that.

(Full disclosure, I detest Dragonflight’s crafting system and would consider it terrible even with the above changes, but the above changes would make things better.)

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Leveling a profession 1-100 should never require work orders. It’s a frustrating system and if you can’t make what people need to level said profession you’re just kind of stuck. I’m hoping that dies in TWW.

Just quoting this to fully agree with your post.

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Is this the part about getting 3 knowledge points from the weekly quest to do 3 (or 2 for engineering) work orders?

If that’s what you’re talking about, I agree that sucks, but if they allow an NPC to send you work orders that solves my problem of having to have my alts send work orders (because I never see public orders when I need them and I can’t be bothered to sit in Trade Chat, when I’d rather be out questing).

I’ve been asking for a catch-up on knowledge points for a while and I agree that the current system is punishing if you miss a week, since there’s no catchup for profession knowledge points like there is for crafting sparks and reputation (just as two examples of an existing catch-up).

Good Luck OP, Blizzard has made their stance they’d rather bad mannerism people with these mobile game systems and FOMO burning and taking away player agency instead of a letting a meaningful grind happen. They’d rather take the easy way out even if it ruins the game, our pleas fall on deaf ears.

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Do you use it just for getting your own orders?
Do you like doing week in, week out, quests to stay on the chase?
Do you just do it to craft your own items?

Lots of questions when someone says “hope it carries forward into Warthin with no changes”.

I can’t copy a whole post but I do agree with most if not all that you wrote as well.

The change was big, not to mention region wide commodities which for a gold maker like me, ruined it a lot.

Their usual behavior of forcing you to use said system because they are afraid you won’t use it other wise is a shame 'cause they effectively ruined professions for me at least and that first impression that matters of this first iteration.

It should have always been an accompaniment instead of a [here is the only way to really get gold making and other stuff done].

But why should that be tied to the orders in the first place Vortimer.

I feel like the crafting order system or work order system is great on its own and doesn’t need this handcuffing. The fact that people need to send orders from alts to get knowledge points show just how idiotic it is.

NPC’s giving you orders instead does solve the convenience factor but it doesn’t solve the fact that it shouldn’t be set up that way to begin with with what Blizzard did.

Exactly.

When I saw exploits at launch and a few months later…

Then Ion saying things are fine and he doesn’t want to diminish the work others made to work weekly etc for the points.

I honestly face palmed.

Unfortunate but true.

I agree with your post.

It is why whenever I hear Morgan Day and Ion speak of these things, I just wonder what is going on.

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It’s gotten to the point where you have to figure out what they didn’t say or what they spoke around but didn’t discuss directly, and infer from that.

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More or less, ya… you kind of have to wonder.

Morgan talked about the stats in professions for inspiration and such but aside from that, they seem to be happy with how professions are even from when reading the bloomberg interview.

Like what the hell lol

The system is a foundation for the future and I get that but it sure as hell isn’t good the way they put it out.

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I don’t think they dogfood their own game either.

Or should I remind us that there’s been a memory leak with the new crafting ui since 10.0 launch?

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I read about a fix for it, didn’t know it was from that.
Thought it was from the 10.2 release since that has caused some weird usage issues.

They do have catch ups for profession knowledge though. Shards you turn in to the npc in onarian planes plus the drop items from travelers bags, mobs, gathering and chests.

separate unrelated leak.

Single WORST MMO with a crafting work order system and people are acting as if its a good system.

Crafters basically are forced to do them for free or at their own expense. I bet these threads are being made by people who do not craft at all.

No other game with a system like this allows for work orders to be placed without either the materials being provided WITH a cost to pay for the crafters time, or the price of a work order is based on current market value of materials plus a percentage/tip for the crafters time. Some games even offer that + a “reward” for doing them.

Also, those games dont have anything time-gated.

WoW players are used to being abused by some terrible game designs and have no idea how bad some of the things they have here.

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Yup, people should be allowed to grind out professions as a side thing to do when the main game gearing system ain’t holding itself up. Sabotaging it as another FOMO to staple onto this game messed things up big time.

You also have issues of players feeling bad due to fighting spambots in trade/services chat that basically will one up you on private orders no matter what, so a lot of people are feeling what it’s like to have agency on their own gold/profession progression pooped all over, similar to leavers ruining m+ keys or raid lockouts.

All of those have a weekly cap. Sorry, no. I literally unlearned professions last December after hitting these caps for all that month. This is one of those pretend you can grind when haha jk it’s a hidden timegate to drag out your sub time shticks.

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Also, literally every crafter gets them. For them to be a catch-up system, they would have to drop only to crafters who were behind by a certain amount. However, since everyone gets them, the people who are behind just stay behind.

Damn. I didn’t even know about this. This might explain a few things my friends really into crafting have been complaining about.

1.5GB per hour leak (Even higher with crafting speed bonuses!) if you click create all and let it rip.

Use /reload to reset the leak ever so often.

The bug has been there the entire past year since DF launch.

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