Font of Corruption World Quest Bug

Hello Blizzard,

Just a FYI the Font of Corruption world quest in the Vale of Eternal Blossoms N’Zoth Assault can not be completed one of the last statues is not clickable so you can’t reroute power to console.

7 Likes

I am also experiencing the same issue. You need to turn the last statue to charge the left cell/battery thing and you can not interact with it to turn it.

2 Likes

I was able to complete it by getting a invite to Stormrage server where it is working my server was proudmoore

Confirming only the first two statues are clickable on my realm

I’m on Stormrage and it’s broken here as well

Was jacked on Lothar earlier today (2h ago) too. Last one couldnt be rotated.

Bugged on Thunderlord’s connected realms as well.

ya its bugged on some servers/shards. you can realm hop and get it done

Fire QC staff.
Bugs get through.
O_O

On stormrage we completed it, which immediately disconnected me, and now i cant log in to any toons on the server. It says error retrieving character list. Been down for 15 minutes. I can play on other servers though.

same statue bug for me.

then i went outside and did an event and disconnected as soon as i finally completed it. not sure i even want to log back on.

they fired a lot of QC staffs, thats why we are facing tons of bugs

2 Likes

as of 1 /19/20 still not working

Can confirm, bugged on Tichondrius.

All statues now rotate (first time quest was up, one didn’t rotate), but the beam stops at the rear set of statues and won’t go into the power cores.

3 Likes

Remember the big layoff of 800 staff? QC was almost all fired that time lol

It’s bugged again; posted another thread about it. This time, even though all statues are clickable, one side’s thread will not complete the connection to the console in our shard and so the event cannot complete.

UPDATE: Managed to complete this by setting the final statues (#3 in each line) to the correct direction, disconnecting the chain by rotating the first statues, and then reconnecting each chain so that it went from start to finish in one swoop.

Still bugged but can be worked around for now.

10 Likes

Thank you for this workaround. I could get all of the statues pointed in the correct directions, but the final beam for each side would not activate until I tried this.

Another bug I noticed is the statues were only turning every other attempt I made to click on them. I would wait for a statue to finish turning and become movable again, but half the time it would not rotate and another attempt would be required.

1 Like

Exactly same issue here still, stumbled across the same workaround with a few others getting increasingly frustrated with it. I know new patches can often be a lil’ buggy, but 8.3 has seemed to be one of the buggiest in recent memory.

1 Like

This event is still rather buggy. The two statues in the back of the room still require extra clicks to make them turn. You also have to redo the statues in the front of the room if the beam cannot make a complete path to the back in one go.

1 Like