This has got to be one of the best features in along time! I ran one on my 70 paladin, and one on my 61 DK. Both were DPS. Here’s how they went:
The first run with the paladin was really smooth. No deaths, no wipes. I had the tank lead, and it did a great job pulling packs and keeping aggro (I kept taunting mobs to see if the tank would yell at me. It didn’t.) The healer was a druid, and it was running around and jumping while tossing hots. The mage dropped a mage table at the beginning. I’d say that the followers did a decent job paying attention to mechanics (though it wasn’t flawless.) I got a piece of 421 loot.
My DK’s run was slightly less smooth, but just as fun. The healer died during a boss fight, and we did have a wipe when extra crap got pulled. Never the less, we finished it in a reasonable amount of time. I got a piece of 256 loot.
Overall, it was a pleasant experience. It’ll be a great way to level in dungeons, or to gear up a fresh 70. I hope they expand this!
I don’t think so. I ran one on a bear and tried to rez a toon that didn’t get out of the way of a lava wave and I couldn’t do it. I was standing right next to it after the fight.
The feature promotes solo play and further kills the social element of the game. These dungeons should grant no XP or reward and simply be for practise.
I mean, it’s not exactly high end content but GG I guess.
Would it not be better to expand around real group content rather than a very unrealistic playing experience?
People say follower dungeons were a learning tool, not a leveling tool – but why are these different? Is leveling after all, not learning? If Blizz opens up follower dungeons to the leveling experience, that would be awesome, imagine how much dungeon experience you would have afterwards?
I am in this situation where I like to have alts; I like to read quests; I don’t like to boost; but sometimes I just want to level without reading again. Follower dungeons would fill a void.
I enjoyed it on my toons between 60 and 70. It gave me an opportunity to tank without the pressure. The gear drop rates seem pretty low, but that could be how it is for normal dungeons too, I’m not really sure. But the low XP is what’s keeping me from running them more often. If the XP was buffed a bit, I’d run them a lot more on the toons I’m leveling.
I’ve tried it a few times, 4, I think. We wiped twice, low DPS, I think, and I never did get anything useful out of it in terms of loot. If you do it solo, the EXP you receive isn’t worth the time invested, and with those wipes, it was a net gold loss for me.
It’s a good idea, but it really does need to offer more in terms of good use of time.
Hopefully they add old dungeons to the mix. Just do a few at a time. Or better yet, open them all up and just use the option where the player fires the first shot and the AI NPCs join in so we can have them sooner than later.
If the AI dungeons arent giving an equal amount of Exp and gear drops to questing, they wont get used. Probably at all.
Im playing your damned game blizzard…i can level with farming ore and herb nodes for god sake…I should be able to get some experience from AI dungeons too.
I like follower dungeons because they let us do dungeon quests right away without having to get a party. I couldn’t finish the expedition quest in Neltherius (or whatever the place is called) because no one would stick and around and help clear out everything. When it was just me and 4 NPCs, I could get it done. I can see it might be learning experience for newly-minted 70s but if your character is decently geared and you have a clue on what to do, the run should be a pretty mindless affair.