Follower Dungeons

Do follower dungeons kind of defeat the purpose of playing a mmo? Does this open up doors for more multiplayer solo play? Or is this a good thing and are you liking the new direction?

I’m not saying it’s bad, because I haven’t even tried it yet. It just feels concerning that we are moving further away from a mmo.

Don’t be mean guys I’m simply asking a question and want your opinion.

1 Like

Nope

Oh and zero post count classic character… .

No… no you don’t.

4 Likes

Yes, if players want to play a single player game then there are single player games to play. I’ve never understood how this game has so many players that are terrified of being social with other people and to play with other people.

I agree, it does. I’m just glad that the xp is nerfed and that it’s only for a limited number of dungeons on normal. Hopefully it never makes it beyond heroic.

What does that matter? You’ve only got 980, some poster rack that up in a couple weeks.

I believe the original purpose behind it was for people who didn’t want to deal with speedrunners and actually take in the dungeon when doing Normal and Heroic. I tried it out, it’s okay, a bit too slow for my tastes, but I don’t see myself using it too much even if it were slightly better paced for me.

Good thing like the way FFXIV did it.

While that might be some of the issue for some of the players, there’s way more to consider.

  • Some gamers just don’t have the ability to keep up in dungeons, whether they are new, have accessibility needs, or just want to slow down and see what’s going on.
  • Where I usually run into issues, is that I never know how much time I will have, or when I might be interrupted. It is comforting to know that I will not be holding up a team of real players, if I am unable to continue a run.
  • Social anxiety or just plain feeling awkward with others on the internet. These are real people with real concerns, and they need to be allowed to play how they enjoy, for their money, just as we do.
  • New roles: I have dabbled in tanking and healing, but not really since getting berated in Iron Docks as Brewmaster for letting one person die the whole run, which is not even solely my responsibility, TBH. Maybe I was just too slow, but they really didn’t articulate a point other than me sucking really really bad at not letting people die. Sorry, person die.
4 Likes

Hallmark of someone trolling.

This isn’t trolling. Trolling brings out anger in people and causes amazing arguments. This was a basic question that’s highly doubtful to cause anything.

Uh huh… ok

This topic goes off the rails almost every thread.

1 Like

It’s kinda sad how some people haven’t witnessed real trolling.

Nah let’s be honest here if all the gear chasers could get away from grouping most would. We all know grouping sucks unless your in a good guild or have friends. I hope they raise follower dungeons to at least mythic 0 and they start giving the same xp it’s going to be hilarious if it kills rdf. What I guess grouping in an MMO ain’t that great after all.

In terms of queued content that competes with followers, id say it’s neutral. Most groups don’t even say anything anyway.

See that’s the thing.

There are those of us who aren’t as you say terrified. I tend to feel like that is a knee jerk reaction.

For some of us, been there done that and it’s just not our ball of wax anymore to want to group up with others outside of the WQs that are better done with a group.

There’s plenty to do in the game that doesn’t require grouping at all.

Some people just like to level ,quest,collect mounts,pets,ectera.

Not everyone wants to do mythic plus and lost their taste for raiding several expansions ago and do just fine without them.

Also not everyone wants to do the ever so popular speed runs. There’s a good chunk of players who like to take their time and enjoy the ride and not have to treat the game like a job.

At the end of the day, to each their own.

Tbh, if someone isn’t paying for anothers account then they shoudln’t be concerned at all in any form how others decide to play or not play.

If you wanna get into the world of M plus and raids go for it. If not go for whatever.

Yes, single player games exist, but not all of them play the same way WoW does. Not all of them have the story, or characters that WoW does, someone who likes WoW’s story, but not the community, or not the dungeons is probably going to stick around for solo content and just stay out of dungeons, instead of finding a new game.

Also the vast majority of single player games have an ending. WoW does not, we get new expansion every few years. Some games get DLC sure, but most games only get 2 - 3 and WoW has 10 DLCs (called expansions, but they’re effectively DLC). This game is so large a new player coming into the game doing only questing could play for months and probably still have things they haven’t done. I started in shadowlands myself, and while I haven’t been exclusively questing, I still haven’t done anything from Classic, or most of the stuff from tbc wrath or cata. I haven’t even done anything on Pandaria outside of Jade Forest or raids and I’ve only quested through like half of Frostfire Ridge in WoD, so I still have tons of the “single player” part of WoW left to play, and I’ve been around for a few years now.

Can you blame them with all the “horror” stories players tell about dungeons? If I had never seen the inside of a dungeon and saw all the threads complaining about them I’d stay away too.

When I was a new player I got yelled at every time I messed something up (which was pretty frequently because this game does a bad job at explaining how to play). How was I supposed to know any better? I was new. One time I got yelled at in a dungeon just because I was a hunter lol.

It’s not always about the social part tho, some people just don’t have the skill to keep up, or find running through the dungeons at the speed of light to be stressful.

My dad tried to do Razageth twice, but he thought all the mechanics all at once was overwhelming and stressful, and it was hard for him to keep up with what was going on in the fight, so he stays out of raiding. He also mostly avoids dungeons unless I’m with him, because he played a healer from classic - wrath and got sick of dealing with randoms. He still likes the game, and he has fun playing, so he just plays it like a single player game that he can play with his kid when he wants to. Nothing wrong with that.

Works for other MMOs, soooo… not really.

It is a feature there for the people that want it and has zero effect on the people don’t.

I really don’t understand why people have a problem with follower dungeons. I was watching a guildie do some last night, and they aren’t great. It’s more for learning a new role, doing a dungeon quest, or seeing a dungeon for the first time without the stress of people raging if you don’t do something the MDI way.

I am not planning on using it, but for someone like my youngest brother who wants to start dabbling into tanking without randos raging at him, or worse, his older siblings roasting him, it has its uses. I rarely queue into LFR but I don’t think it should be taken out of the game. I don’t speak PvP and I don’t think it should be taken out of the game. Just don’t use follower dungeons, it’s not going to replace normal+ raids or m+.

4 Likes

No, they’re not required, just an option.

Players have a choice to be social or not when and where they desire.

On the other hand, the NPCs talked more than anyone ever does in actual party dungeons, so socially, the followers are doing better.