Follower Dungeons updated! ⚠️

Not sure if y’all saw this. Figured I’d share:

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Not surprising. The initial 10 dungeon limit was likely just an attempt to keep the instance servers stable while gazillions of people tried out the brand new (and completely untested on such a large scale) system on launch day.

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Good changes, in my opinion. The second one especially.

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Might be a silly question, but are leveling dungeons included in this follower dungeon deal? Like level 10-60?

TIA!

Darn, i’m a gnome player. :robot:

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Not yet. But they said it was something they wanted to keep doing, both for future and retroactive. They just didn’t give a timeline for the retroactive dungeons.

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Would be fun to just have like a B Team handling the old dungeons

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Feels relatively pointless, the good experience from running dungeons comes from the LFG completion at the end. All this does is slightly boost exp from mob kills - it’ll still be terrible for leveling, unless I’m missing something.

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The second part is the best. I was maxing out my dungeons daily initially, but soon got kinda demoralised by the tiny amount of XP.

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It’s possible that next expansion, we may see a random Follower Dungeon option that gives bonus XP like that.

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I’m mostly wondering if the gains are now significant enough to matter.

That some people may prefer slower leveling if it means that they don’t have to deal with other people for whatever reason they have for not wanting to. While not leveling, I’ve been meaning to go back in on my DH to practice vengeance without having to worry about 4 other people potentially pulling for me because I’m going too slow for them. Before I would do the proving grounds to practice something like that, and while you do become more familiar with your spells, it’s not the same as running a dungeon with packs and bosses.

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Yeah, I have a friend who’s like that.

They don’t necessarily care about the pace. Well, within reason of course. They prefer efficient questing and the like and will change zones/expansions at the drop of a hat if they feel their progress is too slow.

They just don’t like to queue up for anything since it involves running into random people. They will probably enjoy Follower Dungeons when they come back. I will probably tag along and see what they are like.

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Wait… with the second part… does that mean the NPCs would gain experience? o-o

Nah, when you use Follower Dungeons, you get less exp for every NPC you have. Less NPCs = more exp. Or at least that is how it worked up until now. Now it apparently doesn’t decrease the exp.

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I wonder if that’d pull enough people out of LFG to just kill it off for normal.

The bonus you get by using LFG will probably remain significant enough to incentivize players to queue up with strangers. I’m all for more options, but killing off the LFG tool would be a bad idea.

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Well I believe its more likely that the future corporate gaming gods, will use AI to sell you a range of goods in many price ranges or bonus loyalty awards, which XP is among them

Considering I stopped running Follower Dungeons and started just soloing Normals, because the Followers are so bad and make me want to ragequit the group… no. lol

No, but that’s because it’s currently only the dragonflight dungeons.

When dragonflight becomes the default leveling expansion in TWW, they should be available from level 10.