The bot answer does make sense, they rely heavily on reports to detect botters and in a solo instance, the bot has nobody to report them. As a result, people may use this to level up 60-70 just accepting queues and appearing like any normal AFKer outside of the instance.
However, I’m not sure letting botters do 10 per day is the answer either. Additionally, I don’t know how many bots I’ve had in leveling dungeon runs, but I usually assume they are just watching Netflix and have chat disabled, so I don’t report anybody. Maybe this will help against obvious really bad bots that do one auto attack or something.
Either way, I honestly don’t care if anyone bots to level 70, don’t think this will be effective to stop bots (though it might slow them slightly) and would rather the feature have no restriction.
They say nothing for months getting us excited for something many have wanted for a long time then come in at the last moment, putting limits on it with a vague uninformative post.
Except you still can play single player content? They’re limiting you to ten runs per day. Why in gods name are you going to possibly need play through a dungeon more then that per day if you’re using this feature as intended?
If you want to grind dungeons for EXP, then queing for Normals is going to be faster and more efficient, and isn’t limited. If you don’t want to play with others and solo level, questing is going to be faster and more efficient.
This isn’t Blizard saying you can do one dungeon per day - they’re giving you ten dungeon runs per day, which at the average player clearing them in around 20 minutes or so (given the time to kill from my experiences on the PTR with the NPCs), you’re looking at four hours or more of gameplay time per day running dungeons with NPCs.
You’re making a mountain out of a molehill, it’s as simple as that.
Feel free to write the code for that, if it’s so simple. Make sure it doesn’t have any false positives nor false negatives, nor can it bug or conflict with any other system. Have fun!
…So then play those alts and quest with them? Or play an alt on another day?
Again - this is TEN dungeons PER DAY. At some point, you are literally going to run out of hours on an average day to run dungeons, even if there wasn’t a limit. I imagine most players, casual or otherwise, do not have more then four hours every single day to dedicate to WoW, and thus I would imagine for the majority of players, a ten run limit per day is not going to affect them.
You can only enter 10 instances per hour on your Bnet account. How is that not limited?
How is it punishing anyone? There are 8 dungeons. It’s Normal mode. You don’t get much of any XP from them. But you can sell loot and trash items. You’re limited to instances anyway. I don’t understand the issue here.
Nor is there any reason to.
Do we know if trash and gear drops in Delves will be worthwhile? And you’re already limited to one world event reward per week.
I’m struggling to understand.
The purpose is to learn and finish quests. How many times a day do you need to run 8 dungeons to learn and finish a quest?
I think 20 per day might be more appropriate, I could see myself running into this limit on rare occasion. With no queue time and the dungeons taking about ten minutes (they are normal mode, after all).
I’m wondering how this will actually help detect bots. Maybe they will look for who keeps trying to queue for hours after hitting the lockout. Who knows.
Because for some people it might take many tries before they feel comfortable with the fights.
I’ve run Galakrond’s Fall about 10 times in M+ and I’ve died all but twice to Manifested Timeways, so I have sympathy for folks who are new to dungeon mechanics.
This, on the other hand, makes 100% sense.
If botters wanted to power level using dungeons, follower dungeons is definitely NOT the way to go, so the “it’s to combat bots” argument is not very convincing.
In a weird way I’m excited. Sure they didn’t tell us why but I think we can make a few solid assumptions. Either way I’m ready to see folks mess around with it.
Raiders, to start, who literally can only loot a boss once per week. Oh no, such limiting gameplay, better complain to Blizzard!
I feel like I’m being trolled here, because no one can be this dense. Again, ten runs per day would, depending on the player’s class and skill level, amount to around three to four hours of gameplay time.
This is also working under the assumption that this is a straight shot, no breaks, constantly queue after each run. Like, I don’t know in what world you somehow think that this is somehow limiting.
I am going to make a fair assumption that for the overwhelming majority of players, in particular those who wanted this feature, are not going to feel as though their experience is being limited by being told they can only run tun dungeons per day.
In fact, for the majority of people who praised this feature as a way to do quests because they didn’t want to queue and play with others, the ten run per day isn’t ever going to affect them, as they’re probably going to use this feature only when they get a quest to do a dungeon.