Everyone is excited for this?
I understand the problem of toxicity from some people in the community
that’s pushed more sensitive people out of the social aspect of the game,
not wanting to risk joining a group with one of these offensive-meme-edgelord-elitist
players. But you’re excited to run normal dungeons?
This new feature is for new players only, or people so casual they never want to
experience anything past normal difficulty dungeons. If you have social anxiety, and
want to experience content in the game, you’re still out of luck.
Until they can expand on this feature to be used in ALL levels of group content (except
perhaps mythic endgame, leave the most challenging content to organized groups), I
can’t actually see this being helpful for anyone other new players. And they have to wait
until level 60+ since its only for Normal Dragonflight dungeons.
First off, the new player experience in WoW is abysmal for teaching players how to play their spec. Literally anything that could possibly give new players a realistic tutorial in how to run group content in WoW is a massive win. Even if it never goes beyond normal difficulty, this would be a big benefit for the game.
Second, there are times when I have a small chunk of time to play where I might be able to run a dungeon, but it will cut it close even ignoring the time to form the group/get into a queue. Even if it’s not useful for my main, this will give me the ability to play WoW and possibly get some gear for an alt when I have a limited block of time.
In the absolute worst case scenario, it isn’t useful for you and you just never touch it. There are a lot of players or use cases for which this could be useful.
As subscriptions continue to decline and more of the remaining player base becomes anti social, the AI will be used to replace people on higher difficulty group content. It’s inevitable. This is what they want from the constant complaints we commonly see.
The continued destruction of the MMO genre is evolving as predicted.
These a bit more than the first one, though I have to wonder how it’ll impact the leveling speed run times, especially for DPS players. Don’t forget testing new builds, rotations, or talent choices, though.
Id say I’m more curious about it than excited. I’m wondering what, if anything this is going to turn into and how it will impact story telling. Id love to be able to run dungeons directly attached to story arcs with the characters involved with the story.
Maybe, but I have my doubts. I really don’t think they’ll take it that far.
I’m looking forward to it to try to work on tanking dungeons. Once I’m more comfortable with it, I’ll play with others and they can tell me how bad I am.