I’m arguing objectively, not subjectively.
I assure you I’m speaking about the objective facts of flying. I’ll define what I said in hopes that it clarifies my point:
Player Decision-Making: When choices made by the player have a direct impact on their performace. For comparison, consider class specialization, talent builds, armor set ups, Azerite trait selection, the selection of Troops and Champions for Missions, the Command Table Research options, etc.
Character Progression: Character power gains. New learned abilities and talent selections while gaining levels/honor, new Azerite traits and power with the acquisition of artifact power, reputation gains, access and ability to craft better profession items, acquisition of currency toward a desired reward, battle pet levels, etc.
Strategic Thought: The gameplay system requires at least some degree of strategic thinking, or any situation in which the player is presented with a series of choices and has to weigh the pros and cons of their decision. This ranges from solo-play decisions about which World Quests to tackle and whether to do them alone or with a group to raid settings where the raid leader considers new strategies for a difficult boss encounter.
This is how I’m attempting to objectively define flying. So if it’s truly so subjective, then you’d be able to show how I’m mistaken about any of the three points I listed above. As a caveat, I’m going to say that the choice of which flying mount a player decides to use does not invalidate my claim in the first point because the choice is arbitrary and doesn’t have an impact on gameplay at all, because all flying mounts essentially do the exact same thing.
You can have fun with literally anything you want. That doesn’t mean that it’s what it’s meant for, or that being ‘fun’ automatically cloaks it from objective evaluation about whether or not it’s a good system or is equally engaging or engaging for the same reasons.
Ever see the movie Billy Madison? It’s about a delinquent who begins the movie playing pranks with burning bags of dog poop and tricking his neighbors into stomping it out. Billy and his two friends are having a blast. It demonstrates you can have fun with literally anything, even burning bags of dog poop, especially if you’re sharing the experience with friends.
There are also players up in arms about this closing of an experience exploit, claiming that it’s another example of Blizzard hating fun. So this ‘but it’s fun’ argument is a bad one, because whether it’s with an exploit, a bag of dog poop, or a method of travel that is pure convenience, there’s no solid definition or limitation on what constitutes fun. It’s a non-starter. And as long as people keep insisting, ‘no keep it like it is because it’s fun’, then flying will never be improved.