Floodgate 12+ issues

I’ve been trying to time a 12 floodgate, as a disc priest, for the past two weeks and have yet to time it. I’m stuck pugging, which admittedly could be part of the problem, but it’s wild to me the raw healing numbers required to keep people alive in this dungeon. I won’t ever claim to be the best or state I’m not part of the problem here but seems like this dungeon is way overtuned. Wow logs is even showing this key is one of the most failed keys. I’ve done this one as a enh shaman in previous seasons with the same issue. We see fail after fail because the dungeon requires a god mode healer to get through 2 of the bosses and the timer is so close 1 mistake and the key is trashed. I’ve also seen multiple threads with people complaining this is the sole dungeon that they can’t clear past 14 while they are actively doing 16-17s in other keys. Its crazy to me in every other dungeon at 12 I’m almost bored healing people and in this sole dungeon I’m practically breaking my fingers trying to keep people alive. I know I’m not the only one having this issue. Can we do something please? I’m not asking for the dungeon to be easy by any means but the healing requirements are absurd here. This isn’t the first time players have griped about this dungeon being way overtuned, and the data seems to verify their gripes, and nothing has been done about it.

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I did a 12 as holy it felt ok to me?

I’ve tried so many times as disc and it’s unbelievably hard. I thought to myself, maybe it’s just me, so I spent the day pugging as shadow yesterday and every single group the healer, regardless of class and all with higher keys done, were unable to keep us alive. Granted some of those healers weren’t dispelling or a few of the groups tanks were doing stupid tank things, but the majority of the keys failed were due to healers not being able to keep up. Maybe luck might be a factor to it, sure, but this key is undisputable the hardest key this season. I love the dungeon too I just hate how astronomically hard it is for the healer as opposed to anyone else in the group.

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Yeah I dunno then. I tried one 13 which bricked for non healing reasons then never tried again because they hotfixed rating and I had 3k at that point. But the 12 felt ok to heal and I don’t think I am a god mode healer or anything like that.

I’ll try out holy tonight. Maybe it’s just a disc issue. I just haven’t ran into any issues on other dungeons, except this one. I played holy for years but I’m just really enjoying disc right now, outside of this dungeon. I’ve grouped with a few other classes, when I was dpsing, and they seemed to be having the same healing issues i was having. Hence still not having it timed.

FG is tough for healers in many ways, the duo bomb boss the dispel is a pain in the butt, the goblin shooting is random, a bad overlap and u r dead. The rest of the bosses do tons of unavoidable dmg too. The trash is also a killer for any DPSer and healer who lost track of the ability those mobs do in a sea of trash mobs that is being pull.
Is a rough dungeon I would say.

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right there with ya bud. 80+ attempts at 15 FG, still no time, despite 16s in everything else.

the unavoidable damage is present, but predictable. the issue, especially in a +12 is the avoidable dmg. most people in a +12 arent using defensives, arent interrupting, and arent dodging most mechanics, so you have to heal way more than you should.

pretty sure thats literally my post lol.

ive said this in many posts, but realistically, the actually mob tuning in the dungeon is fine. its the % thats not and the timer. the % required is way too high for the timer available, requiring obscene pull sizes to even have a chance. which obviously increases that damage intake, making you have to heal more. if they nerfed % by like 15% or so, the dungeon wud be great.

That proud of your skill issues, are you?

Over tuned if you squint hard sure. But it’s not as out of place as people would like to have you believe.

It was :smile:. I don’t post on the forums much and I came where solely because of all the difficulties ice had in this dungeon and the gripes I’ve heard from other players in game. When I saw your post, amongst others, made me feel like I was a little validated. I’m not the best healer in the world and I’m not doing keys above 13 but this is the only dungeon I’ve seen mass amount of players griping about, with the data to back it up, since it’s inception.

Bro…every single time I see you post something it’s negative. You just like to argue. I’ve had problems with you in the past on forums…you just want to argue and it doesn’t even matter if you’re wrong. As for your actual comment wow news sent out an article the other day showing the data of this dungeon being the number 1 bricked key. Now I know your feelings say it’s not but the data proves otherwise.

This is not possible.

Bricks literally aren’t tracked.

You can see how many people bother to finish over time which is not remotely the same.

yup. yeah i mean, skill level and key level arent entirely relevant when it comes to dungeon tuning. if its hard, its hard at all levels.

just throw em on ignore. i put them, among other similar trolls, on ignore a long time ago, and the forum experience is much better since. i don’t even know these trolls are in these threads until you quote them in a post like this lol.

It’s the hardest key for sure. I think it’s tuned almost perfectly but I’m a bit of a massochist lol. Obviously they aren’t going to buff all the other dungeons up as opposed to nerfing one dungeon down so I would expect nerfs soon. Likely similar to HOA where they increase count for certain mobs but we will see.

As far as the healing issue, it is a high healing demand dungeon with a lot of random RNG damaging abilities. The personal defensive responsibility is very high and in the 16+ range it is very difficult to carry someone if they can’t pull their weight.

I would be more then happy to tank a 12 for you and go over the pain points, what individual mobs do, ect if your open to it. I’ll be on Sunday and Monday for some weekly tank keys and would be happy to help if your willing to join voice. Hit me up if you’re interested, no problem if not , no pressure! I enjoy helping- a rising tide lifts all boats!
Carmine#11390

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The hardest part is only swampface aoe healing. But with Mistweaver Master of Harmoney + 2 pc, it can be easily handled.

I’m not a fan of FG. It could be the pugs you’re in? I’ve timed +12 without any problems on my resto shammy. Mind you I use practically every ability in my toolkit to keep everyone alive and pop cooldowns on the regular.

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I really like floodgate but same with priory, you really need people to understand the mobs and bosses or it becomes a nightmare. I hope it isn’t nerfed but it def feels like one of the harder keys, just in a good way? Like, fair hard, not ‘rip my hair out’ hard like pre-nerf halls.

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It is possible since you can see how many keys are completed in other dungeons, and extrapolate from that. The number of each dungeon attempted at high keys should be roughly the same, since people aren’t hitting up +18 ecodome for an easy weekly.

Let me guess, you’re playing voidweaver.

Disc doesn’t feel as strong this season. :frowning:

I walk into priory, I walk out after first pull.
I walk into Ara-kara, same thing.

Floodgate does not have that issue.