Floating Combat Text Erratic

Was told this would probably need to be in the bug report side of the forums, copy pasting from my other post.

Hey folks, I was hoping someone else might be able to help me with this as when I put a ticket in I was basically told they couldn’t help me and that I should ask the community instead.

With the release of the new patch and subsequent murder of add-ons I lost my floating combat text. After several hours I found the console commands to re-enable the texts but now it behaves extremely erratically.

My healing and periodic damage floats as normal over the effected targets but my auto attacks and single instance damage abilities shoot out from the target toward all corners of the screen at a rapid rate and I don’t know how to fix it.

I’ve dug all through the menu and can’t find anything that would allow me to change how the floating combat text acts. Is this just the new style? It’s absolutely atrocious if so.

Any help would be extremely appreciated as while I know this is kind of a small thing, it really is kinda killing my desire to play.

I’m having the same issue, and tons of Lua errors referring to combat text while in combat.

What i have done is download the addon called AdvancedInterfaceOptions

You can set up the combat text the way you want and other cVar and options. once this is all set you can either disable the addon as it will load your values or keep using it.

I keep using it cause it’s really helpful and gives you all the advance options of the UI.

Then you can use a script like:

/Run COMBAT_TEXT_LOCATIONS = {startX = 0, startY = 600, endX = 0, endY = 800};
/Run CombatText:SetScale(0.75)

You can pick the values you want. What this does is chance the size of the text to 75% value and put the combat text back up to the area is would be normally if the text is 100% size.

You can run this each time you load or get a addon that takes mods. Like Plater or something. and use the function:

function (modTable)COMBAT_TEXT_LOCATIONS = {startX = 0, startY = 600, endX = 0, endY = 800}; CombatText:SetScale(0.75)end

Also with AdvancedInterfaceOptions addon you can check every cVar and set them to what you want.

This is just an option that i chose todo for the combat floating text, checking Lua Errors toggle on/off, so many advance options. I also use this addon to check other cVar values, you don’t need to run console commands you just do a search like “FloatingCombatText” and it will pull up all the Floating Combat Text cVars. I do know that the normal mode is “Arc” and this addon has several options to pick from; and also what you want or don’t want to show.

Sorry for long TLDR post. Recap.

  • get addon AdvanceInterfaceOptions
  • change cVar options for FloatingCombatText
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My friend, you are a life saver. Got the addon, disabled the directional damage option, and it immediately resolved the issue. This has been days of frustration, thank you so much!

Download the app mentioned in Quans post here. Resolved my issue in under 5 minutes after multiple days of trying to fix it.

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