Flex raid question

Serious question here - are flex raid mechanics not possible to implement in SOD?

I genuinely wish they were.
But it was in a VOD they did a few months back that it’s not.

I would take 10-30 man flex in a heartbeat.

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Not so much impossible as just more effort than blizzard is willing to put in.

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They already said it’s not possible on this client that they are using.

Considering the popularity of SoD, maybe the next version of Classic+ they create, they invest more time and resources into it with a larger team to implement this and other things that people want.

They did say they need to capitalize on this popularity, but not sure what that looks like. But Microsoft is hands off unlike Bobby & Activision, so hopefully this gives Blizzard the create freedom that made them great.

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Thoughtful and informative reply, thank you. I loved SOD but 20 man raids have just not worked out, and that limitation alone has nearly killed SOD for me which breaks my heart. I’ll give the last phase a serious try but we’ll see. I’d love flex raids but I understand if it isn’t possible given the SOD client.

It feels to me (totally subjective impression with little other than personal takes to back me up) like Blizz devs are much more free to implement and create than they were under Bobby/Activision/the previous board of directors. So I am REALLY hoping that some future iteration of SOD or Classic Plus or whatever will allow for more flexibility in raid size.

Which is weird because this would be the place to develop and test it for a full + era rollout.

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I don’t think dynamic enemy scaling is going to be a part of what they are doing in SoD. Zero mention of anything related from the Devs at any point, as far as I recall.

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Aggrend briefly mentioned it on twitter and it was basically that it would be too much work to make sure all the encounters were compatible with smaller raid sizes even though he acknowledged it.

Plus for the purposes of SoD, which is to test out new stuff, there’s no real need for flex since it’s proven to work pretty effectively already.

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20 is the absolute max our guild will raid, and even that was challenging to recruit for. They did announce 20 man MC. At the very least, there needs to be 20 and 40 man options for level 60 raids. But if they force 40 man raiding after MC, then our entire guild is done, and I’m assuming many feel the same as many didn’t even want to do 20 man raiding and prefer 10 man.

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Comes down to SoD/Classic/Classic+ philosophy…

The Devs are experimenting here with us as willing participants. Each phase they gather a little bit more data then move on. I believe they are trying to glean the information on what makes Classic a classic and what makes retail so toxic to the game and those players. Flex Raiding seems like a retail strategy? Maybe not but there will be data and discussion about all of that going forward.

Will you be the one to decide? Somewhat as the masses help to persuade the larger voices and MVPs.

It needs to be some partial flex middle ground.

Raid sizes should be 10-20 and 20-40. Everyone can still feasibly do everything that way. There’s nothing mechanical in the client that stops any number of raid sizes from being in a raid instance.

Invisible scaling aura on all bosses and mobs that increase/lower damage/health/healing based on the number of players in the raid instance up to the max size for the raid.

So MC will be doable with 10-20, bwl will be doable with 20-40 etc etc.

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Season Of Retail

Exactly the response I would expect. This is why Blizzard probably won’t implement it.