Can you explain to me, in clear terms, why I’m wrong about the abilities I’m talking about not being sufficient to even maintain stacks on the buff the rune is giving?
This is also going to be a problem at level 60. Saying “Well it will be fixed at the level 50 cap with new runes” is a real head-scratcher, considering you could just fix it right now by making the buff duration 30 seconds.
It’s about the same level of argument as, “that buff that stacks up to 3 times is only supposed to get 3 stacks, very briefly, and very randomly”, bro did you miss the messaging on what runes are supposed to be doing?
I don’t understand why this is even worth arguing about, it should just be fixed. It’s pretty obvious the intern just didnt put the right number in for the buff timer.
SO one thing to keep in mind is that till 60 or atleast we get full access to our primary talent tree buffing or modifying an ability too much could actually hurt the specc or ability in the long run. lets say that we do make the buff duration 30 seconds to make it more plausible for the hunter to get more stacks or maintain the stacks longer, but than we have another ability/rune or talent change happen that makes proccing the stacks easier or adds another option for building them up such as a new rune that gives a chance for raptor strike to hit twice an so could proc two stacks. Well now that longer duration is not needed as much, even could be seen as a waste.
It has always been that you dont balance things at lower levels, you balance them at higher or max levels where the values are known an finite. If you buff it now an than the devs have to nerf it later it will feel terrible overall.
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Can you explain to me, in clear terms, why you should be expected to maintain 100% uptime on the buff at full stacks?
Why not wait and see. It could already have changed for all we know.
My point is you will almost never have full stacks, in fact you will spend a significant portion of a long fight without the buff at all. It’s not skill based to maintain them, unless you think you have a weird wizard power IRL that affects RNG, and we aren’t discussing a badly optimized but beloved talent in the rogue tree from 20 years ago, we are talking about a current skill being implemented in 2023.
Again, design philosophy. Are you simply incapable of understanding the concept behind runes?
Imagine Vengeance for ret being a 30% chance on CS with a 13 second buff timer. That’s what this is.
How do you know the intention of the rune was to give hunters a permanent 30% buff for the entirety of the fight?
One, it’s not the “entirety of the fight”.
Two, why should I bother saying things I’ve already said multiple times? Your lack of reading comprehension isn’t my problem. Neither is your inability to draw correlative conclusions from how every other rune set operates (full, working rotations) or things the devs have said (“we want the runes to feel strong and impactful”).
No other rune has a gap like this. Not even the prot paladin stuff.
You do you then. I don’t understand the need to cry about a spec that looks pretty strong for phase 1.
The only class besides druid that can now effectively do every role in the game SHAFTED.
Yeah, sure, enjoy rolling your warlock. Lmao.
Coming from a be pal…lol
I’m a resto shaman. Warlocks are an abomination in the eyes of the horde that had to be retconned into the game. Melee hunter alt and maybe an arcane mage to try it out.