Ok, so here is how I would fix wpvp.
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No more death timer if you are killed in pvp.
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After rezzing, if you get to your body, you can fly away from your body to rez elsewhere. This prevents griefing and camping.
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All humanoid tracking objects, consumables, and abilities now give player tracking. It only tracks other players.
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After killing a player enemy, all players have a passive ability that automatically drops combat. Just like feign death or vanish.
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If you rez at a spirit healer from pvp, you do not suffer durability loss or rez sickness.
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Town guards now properly obey vanish and feign death, as well as all forms of cc.
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Town guards outside of capital cities now will intervene on players with low health. They will use hand of protection on the player who is below 30% health, banish the attacking player, disarm + silence the attacking player, or use abilities that supress the attacking player’s abilities, or drain their resources. They will NOT kill players. If guards are damaged below 50%, then they will use offensive damaging abilities.