LMAO HAHAHAHAHA
so like for instance, you already said that supply outstrips demand. why are you being undercut? why aren’t your goods selling? because you care too much about an arbitrary and artificial market value. if you have plenty of stuff to sell, but you keep being undercut, i can see how you’d find it exhausting that people simply wont buy at the prices YOU think something should sell at, even when you already admitted that supply is much higher than demand.
you’re also complaining that you can’t see what the demand is. so you want these buy orders to essentially know exactly how much you should farm.
what you don’t realize is, you’re basically arguing for a vendor that can just sell stuff to people. they could just do that you know. the reason they don’t is because they want you in the game longer. doing ANYTHING. hell they probably like the fact you have to stay logged in constantly to check if someone has undercut you.
you’re trying to say something that might be interpreted as, you value your time, so they should set up the system so you can more efficiently farm based around a demand curve.
yeah well i value my time. so why don’t they just put in a damn trade goods vendor. or how about a WoD style garrison where i can make my own mats? you do realize that a lot of the drama around what happened in dungeons, because elitists made too many people cry, is why we have personal-only loot now, and baseline content so easy people just que and never say anything. there’s no reason for interaction. they’ve made it a single player game.
we still have to interact on the auction house though. why? so we have to put up with AH elitists like yourself who just want to maximize your profit? why do i have to be in a game where that’s going to affect me? i value my time, so i’d just like a vendor pls. instead of having to listen to horrific ideas like yours that are basically. “design the AH just for me please”
Not really. Goblins are already logging in at least once a day to repost sales. Having to repost a buy order or 10 at the same time would be effortless. And they’d already be doing it just to be at the top of the list of buyers.
It really is the exact same problem that we have on the selling side right now.
Ok, so now you can freely make assumptions about what I think is good by merely judging how I play a video game.
Then maybe stay out of the forums, that would be healthy.
I’m just plainly ignoring you now, thanks for keeping the thread updated!
seems like you’re real short on words when people aren’t just agreeing with you
That’s food for thought. Yet I can tell I’ve played other games with a similar system and I had a waaay better time than I’m having with WoW’s Economy right now.
The game is currently awesome, but keeping up with the economy doesn’t feel right.
Would love to see buy orders in this game, even more when being on a dead server. There are so many things I am looking to buy, but never seem to be for sale, people either DE or vendor them.
Had them on Guild Wars 2, used them every single day!
WoW players min/max the economy just as much as they min/max raids and M+. It would as though a bunch of modern day-traders and loan sharks got to run rampant in a medieval city.
The ideal way to address these types of issues is:
- To actually have a commodity market–which means there’s so much supply that no one person can affect the price substantially, either positively or negatively.
- To make all the products unique, so that a product from merchant A is noticeably different than the comparable product from merchant B.
1 might be possible if Blizzard wanted to play intermediary, similar to what they do with the gametime tokens. The only alternative I’ve heard that seems reasonable is to randomly select who’s commodity product gets bought within a price range.
I like this feedback. Thank you for sharing!
The other thing the AH really needs to actually be a functioning market place and not market manipulation play ground is transparency of completed sales histories.
Which will require some heuristics to discard alts and cartels trying to manipulate that system.
THIS. That’s exactly what I’m standing for there.
Yesterday I checked the Auction House and there was some guy with 15 alts called Xaoasia Xasoasos and stuff like that checking his mailbox, obvious botting, they were all level 48 rogues.
There already is a mechanism for this. It’s called trade chat.
Honestly seems like a very complicated system.
I much prefer the way buy orders work in Guild Wars 2. You have two options when you go to the Trading Post there. You can list your item for a set price, or, if there’s a buy order (and there always is) and you like the price that someone is requesting the item for, you can instantly sell your items to that person.
It’s simple, and it means that the prices are regulated (which is one of your goals). The price for trade goods for example rarely goes above certain values because buy orders keep people from overpricing or undercutting too much.
Will it rise and crash if I tweet stupid things?
Absolutely
Quit crying & just deal with It!
I’ve got nothing really to add other than saying that this would be an amazing addition to the game. I hate the idea that someone could come along and undercut my price 5 minutes after I post something, so I have zero chance of making a sale anymore without even knowing it. I really dislike feeling pressured to constantly check the AH just to make sure it’s still possible to sell my items.
I wouldn’t mind a work-order system, if you make 30 breastplates for instance you could toss them into a work order for someone and get paid similar to the AH. Would also be useful for leveling crafters that could say “Oh well if I make these I’ll get some skill and someone will pay me for them”. Now will we see that? Probably not, blizzard isn’t happy unless there’s some annoying catch.
Just make the markets regionwide, instead of by server, the sheer volume would stabilize everything.
I also like to think of it that way. I still like the idea of buy orders though, since they change how the system works for the casual players.