Ready to fix Shadow AoE and fix Shadow’s fun levels?
Rework the Idols, and remove Shadow Crash.
Rework Furling Darkness talent. Set it to 10 second procs, and every 10 seconds when you proc it, your next Vampiric Touch is instant, and applies VT to all targets around the current target that you are in combat with. It no longer does direct/instant damage, just spreads your DoTs immediately and applies both VT and SW:P if you have Misery talented.
Reworking the Idols: Mindbinder Idol on the left goes away, that whole section goes away. Left Idol, instead, becomes: “Starting at 100% health, every 2% missing health from your enemies with your Shadow Damage over Time effects increases the damage and ticking speeds by 0.75% ticking speed and 0.5% damage per missing 2% health.” Basically, by the time the mob goes to 0% hp, your DoTs tick 37.5% faster and 25% harder.
Next idol is the Echoing Void idol. Rework this into: “Your Shadow Damage over Time effects now splash X% of their damage on to all targets within 10 yards.”
With these 2 idol reworks on the left side you now have a fully DoT committed side that makes your DoTs the star of the show and makes them do splash damage and do extra damage on top of even faster damage.
Rework the Thing from Beyond Idol into a Shadowy Apparition Idol, instead: “You now spawn double the amount of Shadowy Apparitions. In addition, your Shadowy Apparitions now deal X% splash damage to all targets near the target they hit.” With the paths leading down to it making it so the apparitions travel 100% faster, and also making it so your SW:P, VT and DP ticks have a 15/30% chance to summon them, with crits having a 100% chance to summon apparitions.
The tentacles idol is very cool and fun, make them spawn more frequently; give it a 5-7 procs per minute rate, and also make them spawn on the priest itself, so this way as you travel and move around they move with you, or make them follow you around or something where you’re able to keep doing damage while moving. Also, make them specifically prefer going after targets with DP up on them. They do not use Mind Seer, they just Mind Flay and they hit every target with a DP on them from their Mind Flay. An example: You have a group of 4 mobs, 2 of them have DP up and you spawn some tentacles, each tentacle would have 2 Mind Flays, 1 going to each target with DP up.
Also both Insanity things need to be fixed, too. Mind Flay: Insanity should be able to be castable while moving, and Mind Spike: Insanity should be instant cast when you get these procs. That or make both able to be castable while moving.
Now choose your playstyle: DoTs, machine gun apparitions or tentacles, mix and match.
You’re welcome, tuning can come, obviously as if they used my raw %s then it would be full on broken number wise. However, I do believe DoT specs should do higher raw damage because they give up a lot of burst for sustain damage, not to mention also that DoT specs should all have this caveat: “Beyond 2 targets, X deals 10% reduced damage.” “Beyond 5 targets, X deals 10% further reduced damage.” “Beyond 8 targets, X deals 10% further reduced damage.” X would be whatever DoT for all DoT specs. Like for Spriest it would be VT, DP and SW:P all do reduced damage. For Aff it would be Corruption, Agony, UA, SL, PS/VT, etc. Feral would have Rip, Rake, Thrash doing reduced damage. Idk bout Asn.
Anyways, I know and understand how out of control DoT specs can get with more mobs, so doing something like that would help reduce the insane scaling I think.