Heya All, I apologise for a hefty long post but I think it’s necessary explaining everything.
After our recent buffs which as expected didn’t change much, 2 of the Runes that were buffed are on our chest piece, essentially turning Void Plague into the go to Rune choice, SW:Death still is useless seriously better off casting Mind Blast, Penance simply does more DPS then SW:Death, while having utility to off heal and the best thing of all has zero downsides to it, Homunculi still is insanely awkward to use due to horrible A.I and literally really doesn’t benefit us at all. Mind Sear cost insanely to much for its output and Shared Pain is pointless trash simply doesn’t live long enough for it to have value. Biggest flaw is our mana issues still haven’t been addressed, literally still the only Class that uses mana as a resource that still has zero Runes to help in any way. Don’t believe me?, let me break it down.
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Druid - Fury of Stormrage, turns Wrath free. Can Crit and doesn’t interrupt MP5 and the 12% chance for a free Healing Touch is sugar on top. Living Bloom even refunds half the cost when it expires.
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Hunter - Master Marksman, 5% Crit and 25% less mana on Shot spells.
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Mage - Enlightenment, While below 30% mana 10% of your mana regeneration continues while casting. minor but still something.
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Paladin - Seal of Martyrdom, mana for all and Crusader Strike.
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Shaman - Shamanistic Rage, which is insane with double rockbiter, Water Shield, free cast too.
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Warlock - Essentially the opposite they have such great talents for self sustain to fuel life tap, Master Channeler, Soul Siphon and Haunt.
Priests got nothing… Perhaps an oversight?.
Shadow Priest’s in its early iterations up to Cata when things changed immensely for Shadow as our “ALL” DoTs could Crit, WotLK Mind Flay still couldn’t, it was never known for its damage more for its invaluable utility it brought and that’s fine completely if we did, while I was hoping SoD would change this to a degree hoping our dps be mediocre at best to take as a DPS, currently with our Runes nothing has changed even post buff. But with a few Rune changes we can be.
- Twisted Faith, needs to make Mind Flay free, it’s not a compromise, Shadow get zero channel/cast protection until literally level 47, when we can get Martyrdom that literally only works if we were Crit and only lasts 6 seconds. So essentially Phase 3.
There is zero reasoning not to make Mind Flay free, in PvP any hit takes of a tic of channel, same with solo content, but immediately help in grouped/raid content. We get a filler that can’t Crit mind you, but at least help with steady dps, help get Shadow Weaving up that in phase 2 will take 5 GCDs, but most importantly triggers MP5 as it’s a free spell.
- Shadow Word: Death, it simply needs a reason to be used, currently the literal only upside is it’s our only spell that’s instant cast that does damage instantly… but if you don’t kill the target you take full damage aswell and it’s on a 12 sec cd. I cannot figure out who thought this was a great idea to put into Classic. All we have is Vampiric Embrace…in Phase 2…
At least in TBC we had Vampirc Touch and Misery giving 5% Stam/Int/Spirit and in WotLK we had Vampirc Touch and Devouring Plague which Shadow form made Crit aswell and if SW:Death Crit is procd Improved Spirit Tap. All this ontop of Vampiric Embrace.
Simply SW:Death needs more, it’s absolutely not designed currently for Classic, we don’t have the Health or even the Mana to help sustain this ability slightly as even without its use we OOM insanely fast.
My suggestion is to lean more into our Mana Battery support play style from TBC and WotLK, Shadow Word: Death gives mana to the Group/Raid, so essentially every 12 seconds this helps every caster, the mana we gain especially helps heal the backlash but helps healers and casters in the group aswell push that extra spell or two. If that’s too much let it proc Spirit Tap on use… it simply needs something.
These suggestions are no way going to make Shadow Priest a must pick or even top the charts but essentially we trade off our damage to help the others deal more or heal more, giving us back our unique niche to be brought as a DPS instead of a Healer.
And PLEASE FIX HOMUNCULI, it’s a Shadow Spell, fix it’s A.I please! and maybe have each hit a chance in phase 1 and in phase 2 proc Shadow Weaving, let it benefit us!!.